I can't WAIT to try these.
Will this work for the individual games, or only the merge? I'd love to listen to your tracks while working on my MM7 mod.
Search found 130 matches
- 18 Nov 2020, 03:28
- Forum: Might and Magic
- Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
- Replies: 15
- Views: 21667
- 16 Nov 2020, 02:00
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494433
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
You're in luck -- I just spent the day figuring out how to do that. You'll need both MMEditor and MMExtension. You'll also need MMArchive to make your modifications playable. Once in the game, press F4 to go into windowed mode. This allows you to see the toolbar on the left side of the screen. Press...
- 15 Nov 2020, 21:15
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494433
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
In MMEditor, when I create a new item of a pile of gold, the gold piece value is zero. You receive zero gp when you pick it up. Anyone know the way to change that? I looked in the "edit" page, but that seemed to just be details for other items. I haven't seen other instances of gold piece ...
- 15 Nov 2020, 03:09
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 27658
MM7 Refilled for the Merge
Hi Everyone! MM7 Refilled is a mod for the MM678 Merge. It aims to fill in the empty areas of MM7 with additional and more challenging monsters -- and a little more treasure. MM7 Refilled: https://drive.google.com/file/d/1m5Qez0ga2rK96FPlZA8HNNVN7dtFWtf4/view?usp=sharing When I first played the Merg...
- 10 Jun 2020, 14:57
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Ah! Thanks for the tip. I'll check that out. Edit: Found a 4gb patch at Ntcore.com. I applied it to mm7.exe. I loaded a spare save at the area where the crashing occurred, and the CTDs persisted. On the plus side, I was able to easily approach the Arbiter from the west instead of through the pass, s...
- 10 Jun 2020, 07:38
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Got a couple of bugs to report, both involving CTDs -- one minor and one more significant. The minor: As part of the "Find a Herondale's Lost Shield" quest in Harmondale, there's an NPC who wants amulets in exchange for plate armor. Before you get told to seek plate armor, that part of tha...
- 08 Jun 2020, 23:30
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Thanks! It was essentially a 3 step process in Gimp. Move image 7 pixels over, Layer>Layer to Image Size, Export. Took just a few minutes to do the female versions of all the armors. Now time to go and enjoy the game and your mod :D Edit: Turns out, just a couple armors had no room to the left. Most...
- 08 Jun 2020, 22:52
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Great news! I figured out how to get Gimp to simply move the image over within the background. It was the "Fit Layer to Image" option. There still isn't room to move the image to the left, but I figure a little missing leg or shoulder strap is a small price to pay for the rest of it mostly...
- 08 Jun 2020, 22:28
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
I played with Gimp a little more, messing with Layers and Transparencies, getting in way over my head, and discovered that the armors really are shaped just right. I was moving the armor as a layer on top of a paper doll, trying (and failing) to figure out how to get Gimp to remove the blue backgrou...
- 08 Jun 2020, 20:46
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
That would make sense. I was wondering how the position of the box within the paper doll was determined. If it's a fixed positioning, then you have a fixed area within which to move the image. That's the part of the problem -- at least with the Plain Clothes (probably others, too). There's no more r...
- 08 Jun 2020, 06:58
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Yeah, no dice. Changing the canvas size (adding those columns of pixels) didn't change anything -- at least not with Gimp. Maybe you have better luck with Corel Draw? I'm beginning wonder if it might be a flat out mismatch between Maestro's female armors and your new paper dolls. His paper dolls and...
- 08 Jun 2020, 05:45
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Hmm... Okay, so I've been playing with Gimp. There's definitely an inverse ratio between the power of software and its user/beginner-friendliness. Got it to save in a format that MMArchive would actually open (Gimp is too smart for poor 20 year old MM7 :P ) I tried increasing the side of the canvas....
- 08 Jun 2020, 04:01
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
I gave that a try. I'm becoming more adept with Paint, so if it's a simple resize and fill or something, I could just do that to the hand full of armors I'll actually be using in game. Yeah, so when I open up the bmp in Paint3d, then do anything at all to it, then save and re-inject, the blue backgr...
- 08 Jun 2020, 03:21
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
I tested it with plate and chain. Same offset. Going to try adding the paper doll icons from a fresh download of Maestro's mod to see what that does. Edit: No change. I'm eager to hear what Anubis says. I used a fresh download of the 3 files from Nexus Mods, on top of a fresh Gog install. I tried re...
- 08 Jun 2020, 01:26
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Well, I don't really play dwarves either. I mainly mentioned them to help troubleshooting, in case it helped point to a root cause. Don't worry about the dwarf/drake armor on my behalf :D If nobody else experienced it, I may just try a reinstall. Very odd. I placed the items.txt file in the Datafile...
- 07 Jun 2020, 22:47
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Hmm .. I wonder if I did something wrong. I followed the instructions precisely, as far as I can tell. Everything seemed to install correctly. What I'm finding is that the armor is displaced several pixels to the right of the paper dolls. I have seen this with the Plain Clothes you start with as wel...
- 07 Jun 2020, 18:43
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Awesome! That fix was what I was waiting for. Downloading now, then firing 'er up. Thinking ... Are there any decent artifact staves in Rev4 (Redone)? I love the potential of the monk, but I remember there being a dearth of staves. Not a problem in the MM678 Merge (Staves of the Swamp and Elements f...
- 09 May 2020, 23:31
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 161
- Views: 271718
Re: The Chaos Conspiracy Redone
Indeed. I've had the same crash. It occurred in Bog of Tuonela as well as Kriegspire. It seems to occur when the weather is in "super-fog" mode. The only fix you can do for it at this point is to go to the Inn in either Tuonela or Kriegspire and sleep it off for a day or so until the weat...
- 09 May 2020, 18:29
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 161
- Views: 271718
Re: The Chaos Conspiracy Redone
I'm probably a quarter of the way in, exploring the Bog of Tuonela. I've run into a pretty serious crash. First, a quick comment on the Morgana quest from above: I remember having that issue when going through the original Chaos Conspiracy. I think it was because the quest required both killing Morg...
- 07 May 2020, 05:13
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48852
Re: MM7Rev4modR1 Redone
Kinda figured, so not likely. Well, I can still dream.
Meanwhile, once you get the spawn situation settled, I'll have the Rev4 redone to check out. I've been trying your CCR today, and I'm quite impressed!
Meanwhile, once you get the spawn situation settled, I'll have the Rev4 redone to check out. I've been trying your CCR today, and I'm quite impressed!