Search found 66 matches

by lightbringer23
Aug 11 2018, 22:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Got a question about upgrading to the Greyface 2.1 patch. The Merge comes with the Greyface MM8 patch. Therefore I upgraded to the MM8 2.1 patch. However, I looked at the patch notes and saw that his MM7 patch fixes things that his MM8 patch does not, because of the difference in the games. However,...
by lightbringer23
Aug 11 2018, 19:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Mortis
You must have taken the dark path, that was quite the Ninja move :D

@linux
Mortis is absolutely right. In my own version, I adjusted the values on rings and amulets up, as well as changing some of them to 40 -- mirroring BDJ's mods. I think I added in another body slot too, forget which one.
by lightbringer23
Aug 11 2018, 19:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Something I noticed: In MM7 it's possible for GM Enchant Item to create items of up to +17 Unarmed or +17 Dodging. After extensive testing, it looks like GM Enchant Item in the merged project is no longer capable of creating these items since Unarmed and Dodging were removed from MM8. I'm guessing ...
by lightbringer23
Aug 10 2018, 6:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Edit:
It looks like the issues with Monk, Staves, and Armsmaster involve Greyface's patch and are resolved with the latest 2.1 patch. Time for me to update! :D
by lightbringer23
Aug 9 2018, 18:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Stormy @Majaczek Regarding "High Magic Presence" not working right... An issue I've run into is wholly of my own doing. The stonehenge location in the Murmurwoods doesn't work for me. I suspect it's because I swapped the games.lod maps for MM8 from the Merge for the ones that Echo created...
by lightbringer23
Aug 9 2018, 18:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril I ran into an odd issue with Bolstering. It has all been working well (really enjoying it, btw) in Jadame and Antagarich. When I hopped back to Enroth -- my starting continent -- no monsters were bolstered. I am level 36, and goblins still had standard hp. I tried leaving the map (New Sorpig...
by lightbringer23
Aug 8 2018, 22:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

In case anyone else runs into the weird "trillions of xp" issue, the command to set a new xp value is: Party[0].Experience = 000000 (substitute 000000 with your actual desired exp value, and 0 in brackets for 1, 2, 3, 4 for the other party members) There are no asterisks around the new xp ...
by lightbringer23
Aug 5 2018, 21:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril
Hey, thanks for the info. I had wondered exactly how Bolstering works. Still don't know why the Coatl make my current/needed XP soar into the quadrillions.

I'll try the patch idea for my edits to the .lod files. Better to keep originals intact.
by lightbringer23
Aug 4 2018, 7:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Also, does anyone know of a way to edit the "of Carnage" spell effect to not damage party members? I've seen it in another mod, but I don't remember which one (maybe one of BDJ's?). I'd love to make it so for my Merge concoction.
by lightbringer23
Aug 4 2018, 6:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Found an oddity. When I slay any Coatl with Bolstering on, I receive the "Trillions of XP needed to Level" bug that Xfing found earlier with cacti. There are a few interesting caveats: I started in Enroth, and ran to Jadame early (I'm only level 11). Bolstering affects Coatl class monsters...
by lightbringer23
Aug 4 2018, 3:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

One quick note in case anyone else has this issue. In New Sorpigal, I wasn't initially able to get the Cobra Eggs buyer to buy my Cobra Eggs. I discovered this was because I stored them in the 5th character's inventory. I suspect there's something hardcoded, as there was no 5th character in vanilla ...
by lightbringer23
Aug 4 2018, 3:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

-This one’s a stretch, but can class restrictions on relics and artifacts be permanently removed just like the race ones? It’s frustrating especially given the limited selection of artifact armors. I was able to accomplish this by editing ExtraArtifacts.lua in Scripts/Global. Backup your original f...
by lightbringer23
Aug 2 2018, 4:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Quick followup that I don't have a solution for at the moment: Echo did some cool retexture work in Ironsand and Shadowspire. I haven't figured out how to add those textures -- simply adding them in to bitmaps.lod or 00 patch bitmaps.lod doesn't work, and replacing bitmaps.lod entirely is a disaster...
by lightbringer23
Aug 2 2018, 3:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Continuing my Echo Monstrosity and Merge tests. I just did a fly around of the outdoor maps with my existing lvl48 Jadame party after swapping in Echo's Games.lod files. HOLY COW I forgot how epic her map repopulations are! Apparently the new Games.lod caused all of the maps to respawn. Incidentally...
by lightbringer23
Aug 2 2018, 0:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I should also add:
I LOVE the cross continent questline! Verdant is a hoot. Well done bringing it all together!
by lightbringer23
Aug 2 2018, 0:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So I just downloaded MMArchive and I'm exploring pulling apart LOD files and putting them back together. I'm going to see if I can take some of the things I really liked from Echo's mod and splice them into what Rodril's merge. @Rodril In your Tables folder, I see a lot of .txt files that would othe...
by lightbringer23
Aug 1 2018, 21:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Echo -- I love (love) the map changes you made for your MM8 Monstrous Modling. I'm curious as to whether you think it's possible for your map changes to be added to the Merge -- for an individual user, of course, not for the Merge writ large. I'll have to investigate it further, but I don't gather ...
by lightbringer23
Aug 1 2018, 21:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Speaking of which, making color swaps of MM8-friendly items would be the easiest way to quickly get MM6 items into the game. For whatever it's worth, I'm a fan of this too. I'd love to have unique sprites eventually, but getting to have more than one artifact plate or chain available for my party i...
by lightbringer23
Jul 13 2018, 21:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Another thing I noticed is that characters that should have Grandmastery available after promotion do not show it as such -- except for classes native to vanilla MM8. For example, when I create a knight in Enroth or Antagonich, Grandmaster Sword is red, not yellow. When I create a knight in Jadame, ...
by lightbringer23
Jul 13 2018, 16:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5744
Views: 630805

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Edit: Probably should have launched the game before asking ... :embarrased: 1. Since initial classes are limited by starting continents, I can just plan promote within the continent, then do other quests for XP. I also see that the ClassExtra.txt tells me what I need to know. 2. Since initial classe...

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