Search found 44 matches

by kristal
Oct 9 2018, 19:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote:Make script in general folder with line:

Code: Select all

const.Race.Gin = 9

Or reapply latest update and use number instead of name of race in "Character selection.txt" table.

Still doesn't work.
For example: where the Archer can learn the vampire skill if you use RaceSkills.txt
by kristal
Oct 9 2018, 12:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

How to add a new race? I changed the files Class Starting Stats.txt and Character selection.txt, but it is not working. Make sure you've edited "Character portraits.txt" and assigned new race index to at least one paperdoll. And section "Available race" in "Character select...
by kristal
Oct 4 2018, 5:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

In MM7, 8 would be more interesting with an NPC BTB.txt
by kristal
Sep 30 2018, 7:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

MM6-alike base for reputation and Beg/Threat/Bribe system have been added. Town halls do not allow to pay fine for now, - temples are only way to clear sins at the moment. Reputation system can be tweaked in new txt table - "Continent settings.txt" as well as saturation and softness value...
by kristal
Sep 23 2018, 20:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

https://disk.yandex.ru/client/disk/Icons?display=normal&groupBy=none&order=1&sort=name&view=icons&wasAsideAnimated=false&typeClustering=geo&action=null&idAlbum=undefined&idApp=client&dialog=slider&idDialog=%2Fdisk%2FIcons%2FOUTE3.bmp People. How about tha...
by kristal
Sep 5 2018, 19:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Bug with ending should be fixed now. Thanks. I've added "NPC professions.txt" into "Data\Tables" folder, it have a bit diffrent structure than mm6 one, but similar enough. Only few effects of having npc in group were rescripted for now. Index of NPCText.txt can be used instead o...
by kristal
Aug 31 2018, 21:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Again, no spacesuits in light ending.

I repainted the books (From MM7).
https://yadi.sk/d/CHVjcdE33apu92
by kristal
Aug 17 2018, 21:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

How to add a new race? I changed the files Class Starting Stats.txt and Character selection.txt, but it is not working.
by kristal
Aug 4 2018, 19:05
Forum: Might and Magic
Topic: OpenMM8 - M&M8 Unity reimplementation
Replies: 14
Views: 3432

Re: OpenMM8 - M&M8 Unity reimplementation

Still I know MMEditor and could would fill in locations.
by kristal
Aug 3 2018, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril. If not difficult, you can write a script for my modification, which will add to the game NPCPROF.TXT This will complicate the game, because the NPC take the gold. And the peasants will not be as decorations.
by kristal
Aug 1 2018, 7:16
Forum: Might and Magic
Topic: OpenMM8 - M&M8 Unity reimplementation
Replies: 14
Views: 3432

Re: OpenMM8 - M&M8 Unity reimplementation

Excellent work. Do you need help from a non-programmer? I know well .txt files in original MM.
by kristal
Jul 8 2018, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

No sound hero if disarmed a trap. No sound in stores of the alchemists MM7 when a rich squad did not buy anything. Such files in MM7 there is. No sound in human town hall MM7. In MM7 there are sounds for each ship. Not the right sound when the hero eats an Apple. Not the right sound of walking in th...
by kristal
May 14 2018, 6:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Do not write in the awards, after the job killing monster in "Town Hall".
by kristal
Feb 8 2018, 18:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I redrew the panel of magic. The torch and the eyes of a wizard is not perfect and without animation. Also changed the icon of food and gold, gold from ММ6. https://yadi.sk/d/VPTdVEOI3RkMx8
by kristal
Jan 24 2018, 15:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I fixed the mixed icons in an NPC House Movies.txt in MM7. https://yadi.sk/d/VPTdVEOI3RkMx8
by kristal
Dec 6 2017, 17:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It would be great to add the doll Genie out of the project Children of the Void.
by kristal
Nov 27 2017, 18:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

On the emerald Isle learn the skill chain Chain and Plate. And dragonflies appear after loading the game. In what file are written classes in a new game for Jadame, Enroth, Antagarich? Is it possible to create new skills or new magic? GrayFace wrote code in MM7 add two pictures when the game is load...
by kristal
Nov 22 2017, 19:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Right after map loading.
No, only Club.
All these possibilities are fantastic, but not enough NPCPROF.TXT
Do not work membership in guilds!
I translated on Russian language your mod: https://yadi.sk/d/0_-hBSHu3PujGu
by kristal
Nov 19 2017, 5:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Minor bug: on the emerald Isle squad and the monsters fall on the shore. In the Magic Shop sells weapons.
NPC farmers to the profession is not enough, as in the original MM8.
by kristal
Nov 15 2017, 20:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4460
Views: 365453

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Thanks for all the scripts and removed the limits in MM. Through them I joined ММ6-7 on the engine, MM7, but with some limits. Now I'll switch to your version, in MM8, almost no cons.
Skills Dodging and Unarmed work! :-D

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