Search found 558 matches
- 04 Mar 2019, 17:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]
Running a program in the Windows 98 compatibility mode is NOT the same as running it in Windows 98. Somehow MM8 shows twice more FPS with win 98 compatiblity than without. @Rodril What would happen if you were to rewrite your files with the vanilla version ones? :D Or putting everything into a zip ...
- 04 Mar 2019, 16:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]
Sent PM.
I don't know what causes that problem: installation error or hardware issues.
I don't know what causes that problem: installation error or hardware issues.
- 04 Mar 2019, 07:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]
@fireprince96
Check sizes of your files please: https://www.dropbox.com/s/vqgni70oanech ... r.png?dl=0
Admit, icons.lod should be over 100mb. Tell me if you'll find differences or not.
Check sizes of your files please: https://www.dropbox.com/s/vqgni70oanech ... r.png?dl=0
Admit, icons.lod should be over 100mb. Tell me if you'll find differences or not.
- 03 Mar 2019, 19:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]
I've uploaded zip file, try it, please. https://www.dropbox.com/s/yjvbmtu1oa84v ... d.zip?dl=0
- 03 Mar 2019, 18:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]
You will. If class max value is 0, and race additional value is 1, result value is 1.Templayer wrote:Wait. What happens if the class max value is nothing? Can I still make a Vampire Cleric that will have Vampire Abilities and Regeneration?
- 03 Mar 2019, 17:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]
@Templayer I've shrinked installation instruction and share files alltogether now. Could you try new clean installation and tell me results afterwards? If it won't work, i'll put files into zip archive myself, so dropbox won't violate them. Other than that, patch link have been updated. Game now su...
- 24 Feb 2019, 15:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]
Patch link have been updated. Thank you for reporting. Doubled artifacts, bug with monsters in dungeons, who did not start to attack, and also these have been fixed: Decks of Fate still don't tell you what they just boosted like Genie Lamps used to in MM7 vanilla. Another small one I noticed today: ...
- 23 Feb 2019, 15:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.02.2019]
Reapply latest update, please. I've missed one file there. Also, goblins should be bolstered in normal way now, and peasants without animation won't try to attack player. Oh, and pls introduce the protection from magic potion, it could really be helpful - also finally give the sad Water Breathing po...
- 22 Feb 2019, 17:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Hello. Patch link have been updated. Bolster was altered a bit, i'm thinking about extending it's tweaking possibilities via text tables. Artifacts respawn fixed, also in current version even chests with defined artifact won't generate same one, so doubles are excluded. To recount found artifacts in...
- 21 Feb 2019, 15:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Bracada Desert, Celeste and Castle Lambent being permanently hostile after stealing the Tapestry, even after a map reset, is preventing me from continuing the main questline. I just killed Xenofex, yet can't turn in the quest to Resurrectra due to the Throneroom in Castle Lambent being locked. They...
- 17 Feb 2019, 07:20
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 251405
Re: GrayFace MM8 Patch v2.1 [July 7, 2018]
I think you don't need high res mod for 2.1 version of patch. Just edit fields in mm8.ini:
WindowWidth=-1
WindowHeight=720
BorderlessFullscreen=1
Press "f4" to switch to fullscreen.
WindowWidth=-1
WindowHeight=720
BorderlessFullscreen=1
Press "f4" to switch to fullscreen.
- 16 Feb 2019, 17:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
"The MM6 loading screens aren't animated!" -> wait, are those animated now?!?? :O Sorry, i've selected this one accidentally. They are not animated. And, to be honest, i doubt they will be ever. It just will be strange to have one animated screen amongst all with just barline. And second ...
- 16 Feb 2019, 11:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
Hello, patch link have been updated. Only bugfixes this time (full list below). Thank you for reporting. (from bottom to top of tracker) Reported by: MagicIsMight » Feb 13 2019, 12:53 When you rescue Melody Silver, it gets triggered every time you walk over the threshold, instead of just once. Not t...
- 10 Feb 2019, 20:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
I applied the latest update and i am not 100% sure about daggers, but about maces and spears yes. Expert effect of those skills(damage bonus) doesnt work at all. Not only after reaching expert level, but also later increasing skill points- at least in Antagrich- i didnt chceck this in Jadame or Enr...
- 10 Feb 2019, 16:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
Hello again Rodrilsan :) Unfortunetly, i found another issues. First, i guess mentioned by Xfing above, GM Dagger damage effect doesn't work. Developing dagger skill at GM level increases attack but not the damage. Second, there is something wrong with bonus to armor class from monk's dodge skill a...
- 10 Feb 2019, 14:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
I'm having issues. I get the following message when starting a new game "Can't load file - anims\7intro.smk. When loading a game the graphics are totally messed up, some items seem to have non existing sprites. I followed the installation instructions as explained in the first post. Your "...
- 10 Feb 2019, 07:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
I will try to send it to you tomorrow, but you can easily check it yourself. Just start new game with troll with leather skill. If you equip him only with leather without any weapon everything it is ok, but giving weapon causes problem. No matter if it is sword or mace or if you put armor first and...
- 09 Feb 2019, 17:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
Could you send screenshot, please?Mortis wrote:Hi, after last update there is once more problem with incorrect leather armor coordinates on troll models
- 09 Feb 2019, 09:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
Hello, patch link have been updated.
Some MM6/7 monsters will drop items upon death like mm8 ones; Enrothian Master teachers will offer teaching to grandmastery too; Armsmasters teachers added in Free Heaven; few minors. Thank you.
I left comments in "suggestions" section of tracker.
Some MM6/7 monsters will drop items upon death like mm8 ones; Enrothian Master teachers will offer teaching to grandmastery too; Armsmasters teachers added in Free Heaven; few minors. Thank you.
I left comments in "suggestions" section of tracker.
- 03 Feb 2019, 16:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7497668
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 2.02.2019]
Hello, patch link have been updated. Only bugfixes. Dagger bug fixed, potion descriptions and behaivor fixed, Albert Newton's texts fixed, autonotes stays as they are for now. Few other minors too. @Templayer, i'll look through suggestions a bit later. @lightbringer23, all artifacts moved to 6th tie...