Unfortunate EVT scripts do not contain anything about it, and i have not found clues in .exe yet.andrey wrote:Are you OK with returning "ingredient rain" to the bug list? You mentioned you found something in the in-game scripts. Can you elaborate?
Search found 556 matches
- 04 Sep 2019, 12:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]
- 01 Sep 2019, 23:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]
Installed from scratch. Manual input problem is not fixed. Have you checked riddles in The Breach? These should be fixed for sure. I did not know about other spots, where problem happens. Seems current solution is not universal, and issue occurs everywhere, where "Question" function have ...
- 01 Sep 2019, 13:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Hello. Game files link have been updated. I've marked fixed bugs on tracker (no more crash upon declining item enchantment, control undead and town portal spells have been adjusted, Breach riddles have been fixed...). Please, try these files and tell me if they are broken or not. Also no more 15 min...
- 29 Aug 2019, 12:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Hello. Sorry for not being active for so long, i had a lot of RL stuff suddenly dropping on me: from work projects to brother asking to watch his children. Thank you very much for keeping tracker alive. I have not read new forum pages yet, but i checked new section of bug tracker. 1. The input parse...
- 10 Jun 2019, 12:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Any news on Redone and Fixed Dracolich as well as Zombie Minotaur game portraits and paperdoll applications? Last versions of Dracolich and Ghost Dragon portraits have been implemented. Could you please explain what is the change about the view range in this patch in Editor Outdoor Infinite View.lu...
- 09 Jun 2019, 22:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Hello. Patch link have been updated. I've fixed "Scripts\General" folder; dragon ghost portrait have been added, but dragon's zombie condition still called "Zombie" instead of "Ghost", - need to find good way of applying it. I have not added new voice sets yet. Some min...
- 06 Jun 2019, 00:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
If someone want to give a try to the escaton bug, here's the save file: https://www.dropbox.com/s/ux54tu7o90z80 ... 8.rar?dl=1 Problem was in French localization, reapply it, or just replace one file: https://www.dropbox.com/s/mmn1faeamjpqhvy/01%20LocFR.EnglishT.lod?dl=0 (put it into "Data&quo...
- 01 Jun 2019, 19:39
- Forum: Might and Magic
- Topic: I can't get MM8 to work from GOG
- Replies: 1
- Views: 1959
Re: I can't get MM8 to work from GOG
Have you tried to install latest Grayface's patch? ( https://grayface.github.io/mm/#GrayFace-MM8-Patch )
"F:\MM8src\MM8\Code\Screen16.cpp at line number: 2542" - sounds like problem with switching True color to High color mode. Latest patch supports True color and have to fix the issue.
"F:\MM8src\MM8\Code\Screen16.cpp at line number: 2542" - sounds like problem with switching True color to High color mode. Latest patch supports True color and have to fix the issue.
- 01 Jun 2019, 19:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Hope it helps to figure out what causes it. Thank you for savegame. Put this file into "Scripts\Global" folder, replacing existing: https://www.dropbox.com/s/80jndjwnxrsnraa/PromotionTopics.lua?dl=0 Before entering Archibald's throne room, execute command: evt.SetNPCTopic{427,0,918} . Che...
- 31 May 2019, 21:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
How can I edit maps from 6 and 7 with the mod installed? Hitting alt+F1 and clicking internal map only lists maps from 8. I've also tried editing a map in 6 and 7 then moving the files over but that results in a crash. There are three archives with maps in "Data" folder: "games.lod&q...
- 31 May 2019, 17:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Hello, patch link have been updated. Thank you for reporting. However, the following four houses with the next dark quests remain empty, and Archibald gives the option for becoming a sorcerer twice again, just like it was before. Trying to use the command multiple times didn't help, so progress is s...
- 23 May 2019, 23:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
I'm not in a rush, so I can wait until it's fixed or if something can provided to help me a bit earlier. Gives me some time to recover from that hard run~ And thank you. Hello. I'll fix this bug in next update, thank you. To continue your current walkthrough you'll have to use debug console: 1. Sta...
- 06 May 2019, 15:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
I need you help. I made some meshes for the The Chaos Conspiracy. The editor excepted the meshes but not the textures. First textures should be placed into Bitmaps.lod with MMArchive ( https://grayface.github.io/mm/#MMArchive ). Select any facet in MM editor, press "E", console will pop u...
- 05 May 2019, 10:10
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 483735
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Must be a bug of old MMEditor version. Use this one: https://www.dropbox.com/s/l1ch92ulz24bj3c/Newer%20MMEditor%20-%20Global.rar?dl=1 https://www.dropbox.com/s/qu6v9q2nhvwb2sk/Newer%20MMEditorDlg.rar?dl=1 Found few issues in this version: - List of monsters (when you select monster and click "...
- 05 May 2019, 10:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Hello, patch link have been updated. Weather effects now will be displayed properly; fixed crash during learning skills for new classes; it won't be possible anymore to loot items in dungeons if they are too far away; workaround for Stone City crash added to the first post, also some tweaks have bee...
- 03 May 2019, 08:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
And one question: how on the Emerald Isle in the tavern to include an arcomage game. Remove "7out01.lua" from "Scripts\Maps" folder. it works, but it says "you have to be promoted to <classname> (insert any class in here, text changes with class and teacher) to learn that s...
- 02 May 2019, 16:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Some adresses in error log are different now: https://pastebin.com/wCHdbkDF One last test, please, put this file into "Scripts\Maps" folder: https://www.dropbox.com/s/6r46guldjqu7j0j/7d24.lua?dl=0 Seems problem is somwhere in monsters processing, but need to be sure, because i can not rep...
- 02 May 2019, 15:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Unfortunately this does not help. I will now upload save files before crashes Try this: Extract scripts, replacing existing: https://www.dropbox.com/s/a54mc8wd4vmi4xl/Scripts.zip?dl=0 Put this file into "Data" folder replacing existing: https://www.dropbox.com/s/61b6erfifghvupb/mm7.games....
- 02 May 2019, 11:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
There is it: https://pastebin.com/M76CXpyc Thank you. I can not reproduce this issue, but maybe solution is: put this file into "Scripts\Structs\After" folder: https://www.dropbox.com/s/7py8vvoa7tgwom2/RemoveMapMonstersLimits.lua?dl=0 Tell me how will it affect both Zog and Stone city bugs.
- 02 May 2019, 07:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8271
- Views: 6270748
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Got crash entering Stone City (so, MM7 part and merge quest are unplayable for my party now:( ) . Installed merge as said in first post, archive downloaded from MEGA. Also having crash when trying to loot Zog Send me your ErrorLog.txt from Game folder, please. some time, when i wanna update a skill...