Search found 313 matches

by Rodril
Nov 28 2017, 19:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've found issue of Town portal. Hope it won't behave this way anymore. In new games town portal locations won't be suddenly opened. Voices and resistances of liches fixed, though they don't get +20 after transformation, thier resistances became 20 if they were lower before. Some values of monster's...
by Rodril
Nov 25 2017, 17:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Apply today's update: no more bugged gold; now challenges display correct number of given skill points in status text; sets of skills available to learn in guilds are corrected; some tweaks in boat-travelling - it should not give bugs anymore.
by Rodril
Nov 24 2017, 20:43
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 651
Views: 174266

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Ps. How to make cyan color on icons transparent? It should be transparent by default, if .bmp encoded mm8-alike way. I don't know how exactly. Disabling color space information and using R5 G6 B5 color coding, during export from Gimp helps sometimes. If not, add "Masked = true" property i...
by Rodril
Nov 24 2017, 19:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Messed up with challenges and Jadam lich promotion, fixed it, but have not put into update, should work now. Obelisk treasure of Antagrich (and "Temple in a bottle") fixed, thanks. Daedalus's Priest quest still remains in the quest log after completing it. I haven't done the Initiate one b...
by Rodril
Nov 23 2017, 5:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Some minor issues in promotions fixed in last patch. Lich transformation and immunities too. Fixed item enchanting and piligrimages. Thanks. Judge Grey won't die for me... I've waited 5-6 months after fixing the castle, did Elf King and Catherine's quests and brought Judge Grey the Trumpet in May. I...
by Rodril
Nov 21 2017, 19:44
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 651
Views: 174266

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

When you execute CustomUI.CreateText function, it returns table of text's settings, it have field "Text", change it when vars.a changes. Attaching vars.a to text during it's creation won't work, text will stay static. Use this script as example, put it into "...Scripts\General" f...
by Rodril
Nov 21 2017, 18:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Arena, rogue promotion, knight promotion at Enroth, challenges and some travel issues fixed in today's patch, did few tweaks in class tables. Arcomage also fixed. Arcomage championships require to win only in taverns of current continent (11 taverns in Jadam, 13 - in Antagrich, no championship in En...
by Rodril
Nov 20 2017, 14:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Some of the barrels seem to provide the wrong stats, at least in Enroth. A yellow one said it increased Accuracy by 2 but raised Intellect instead. Purple ones increase Accuracy, orange ones increase Endurance and green ones increase Speed... Also, when I create a full party of characters, characte...
by Rodril
Nov 20 2017, 6:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

asthrab wrote:but still can't find the key for gharik's forge

Should work right now, apply last patch and try this chest:
https://www.dropbox.com/s/4m6l12q4ik1e0 ... y.png?dl=0
by Rodril
Nov 19 2017, 15:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Colony Zod: After releasing Roland Ironfist the route in 1F is not opened + Roland didn't give any key... Prince of Thieves: Seems I can't find the entrance to the Free Haven Sewer? (already checked all House in Free Haven) Fixed, apply new patch. Silver helm Outpost: the key needed for gharik's fo...
by Rodril
Nov 19 2017, 6:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

In Antagrich, when I was about to finish Warrior Mage quest, I got a debug error screen. My Archer got promoted but I can't access to the sniper's quest Archer promotions fixed, thanks. Apply last update and load previous savegame, or press ctrl+F1 and execute (ctrl+enter) this code to get topic ba...
by Rodril
Nov 18 2017, 18:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

tomchen1989 wrote:When I right click on a made potion (without holding any item), instead of showing its description, it usually explodes as if I mix another wrong potion with it. However about 20% of the time, it shows the description correctly

Fixed in today's patch, updated link in the first post, thanks.
by Rodril
Nov 17 2017, 21:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Have small update, mainly with fixes, notes inside, link in first post.
mimickxd wrote:Well, for now as I can see, we have only humans to choose. Will you change it?

Minotaurs and Dark Elfs added in update.
by Rodril
Nov 15 2017, 18:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

And how much is difficult to prescribe in MM8 race, like in MM7? I've done it, but could not decide which system is better (just a little change in CharacterOutfits.lua). Unpack this into game folder: https://www.dropbox.com/s/c23ml4kg07azatf/MM8%20Races.zip?dl=0 . Game.CharacterPortraits[] structu...
by Rodril
Nov 14 2017, 18:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Really? I hope so, try it. Isn't there a maximum map number in MM8 (I'm pretty sure MM6 and 7 have such limit), which prevents you from importing all three games' indoor and outdoor maps into one game? It was removed by Grayface. There were other limits: monsters, items, npc tables, transitions etc...
by Rodril
Nov 13 2017, 18:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4568
Views: 393119

Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension. Game files v. 22.09.2019 (MMExtension, patch and Editor are included, game is not included): MEGA: https://mega.nz/#!nqIDTQ5Z!Bz_gFOiICVOTwCItYElqiF2VXMg6FgQJ-5rFBhFuLh0 OneDrive: https://1drv.ms/u...
by Rodril
Sep 26 2017, 14:54
Forum: Might and Magic
Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
Replies: 11
Views: 2686

Re: Using Lua to mod Monster stats?

https://imgur.com/a/lvDxB As Troller stated, lines are case-sensitive, but also one thing i did not understand at once: changes in Game.MonstersTxt affecting only monsters who were spawned durning gameplay. Peasants at "oute3.odm" are predefined, they were placed at map-editing stage, and...
by Rodril
Sep 23 2017, 12:34
Forum: Might and Magic
Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
Replies: 11
Views: 2686

Re: Using Lua to mod Monster stats?

Hello. Those fields you changing are wrong. Check manual: https://sites.google.com/site/sergroj/mm/mmextension/reference#structs.MonstersTxtItem "Game.MonstersTxt[121].Hitpoints = 100" - MonstersTxt item does not contain "Hitpoints" field, you must change "FullHP" or &q...
by Rodril
Sep 23 2017, 12:27
Forum: Might and Magic
Topic: [MM8] Custom Item Mod Help ?
Replies: 1
Views: 678

Re: [MM8] Custom Item Mod Help ?

Hello, you can use MMAcrhive to extract items.txt, change it and put back after, though it does not allow to add new items or repaint complex-ones (like armors with few appearances according to paperdoll). MMExtension required to extend capabilities, links at GrayFace's site seems broken so here is ...
by Rodril
Sep 23 2017, 12:18
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 651
Views: 174266

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hello. Have new tool, seems funny and useful - simple interface manager for MM8. It allows to create custom buttons, icons, texts and animations over or behind default interface, it does not allow to change existing elements, but, in general, by abusing events.Action we can just disable default inte...

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