Search found 558 matches

by Rodril
24 Sep 2019, 13:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Found issue with Racial Skills table. Patch link in the first post have been updated, apply, please.
by Rodril
23 Sep 2019, 18:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Patch applied and a character creating works well now, but still crushes as i right-click on the skills if i use Templayer's patch... What exactly patch do you use? Character unlocker only? Or racial skills table too? If game gives any message upon crashing - post it here, otherwise send me "E...
by Rodril
23 Sep 2019, 17:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just a question, when it comes to localized audio, where should one search in order to find them (when localized versions of your mod are in)? In file named "02 Loc**.EnglishD.lod", where ** is code of language. Wowowow! What's happened to the game since last update? No light elves or dwa...
by Rodril
23 Sep 2019, 16:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Couldn't reproduce it with the new patch, until I tried it with the Dracoliche. Fixed: https://1drv.ms/u/s!Ahawm042Wjjzbjw_3ZHS4MNGbh4?e=KL4f7X I made a Minotaur Zombie and unlike in the previous attempt, trying to get to the status screen didn't crash the game. It still has the status, even though...
by Rodril
23 Sep 2019, 10:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

1. I did not test some new voices, I only applied the unlocker and Racial skills. Character portraits.txt wasn't changed. EDIT: Rechecked and I am correct, I didn't modify it, and it goes up to 65 if DefVoice. Yet in-game it gives the 70 index out of bounds for 65, i.e. there is a problem somewhere...
by Rodril
22 Sep 2019, 22:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer wrote:
Rodril wrote:Uploaded a new version
I just recently found out that the Racial Skills are not learned at Character Creation. How do I make certain Racial Skills be learned to normal after the game starts?
No way without coding. But in current update racial skills can be learned directly from skill teachers.
by Rodril
22 Sep 2019, 22:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have a bug. When clicking on default while on the Character Creation while a Black Dragon is selected as a paperdoll, stepping on terrain sound effect is heard. If I use an arrow to select a different voices the game crashes: Probably happens because of voices you did test. In new table, followin...
by Rodril
22 Sep 2019, 16:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

This is not kindergarten. But what is it then? Sitting here, playing games :) Can I reference and delete old bugs from the Bug Tracker now? Yes. Wait. Shouldn't I be doing the Czech localization? Since I am... you know... Czech? I don't translate it myself. I use files from localizated games, and r...
by Rodril
22 Sep 2019, 15:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Game files link have been updated. I'm still struggling with Czech localization, only 8 files left to localize, but i won't finish it today, sorry. Changelog: 1. Fixed flickering of monsters inside high populated dungeons. 2. Now monsters will cast spirit lash properly (before they did hit only firs...
by Rodril
21 Sep 2019, 18:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

What happened to the update archive? I only see the full base download. Is it for this version only? Yes. I've posted new base version. I'm not sure wether to start bothering with new separate package for updates again or not, since i won't make updates that often. Is it inconveniently to download ...
by Rodril
17 Sep 2019, 19:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Mirror for game files Here's OneDrive mirror: https://1drv.ms/u/s!Ahawm042WjjzaTkCBo6n1RoCoyY?e=psWhg4 Added to first post as well. Could you inform me if the source work correctly, please? I'm able to open map via Hota map editor, both links work fine. Outdoor map is good, any scheme of indoor map...
by Rodril
16 Sep 2019, 17:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Roor wrote:Dropbox was great... What happened?
Dropbox did corrupt files by removing TABs and sometimes lines, what caused random crashes for each installation.
Roor wrote:Any chance of locating the files somewhere else?
Of course, suggest any file server, i'll share copy there.
by Rodril
16 Sep 2019, 17:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Xfing doesn't like some class/race combos and he basically wants to use the table to enforce people not using them. This might actually be why I blocked him in the first place. De Ja Vu. It is very rude. Especially while Xfing invested a lot of efforts into various game aspects, such as item tierin...
by Rodril
16 Sep 2019, 11:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I'd appreciate some definite resolution to this idea so I can stop bringing it up again and again :D Here's the table, waiting for suggestions and adjustments: https://drive.google.com/file/d/1f7znEEtl0Qb-BzrJGep1cPHjc-ns06mT/view?usp=sharing I like idea of improvement Racial Skills' algorythm, but...
by Rodril
15 Sep 2019, 23:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I'm sure the problem is that almost all rooms contain all sprites. That's a trick I used in edit mode to see all sprites and it seemed to work fine, but during compilation the Editor should assign entities to rooms (almost) properly. It's strange that it happened like this. I've added simple exclus...
by Rodril
15 Sep 2019, 20:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Hello. Currently i'm trying to fix flickering of monsters inside indoor maps (most noticeable in Tomb of Varn). Solution i've found seems too simple to be true, but i have not got problems so far, if anyone could test it, put this sript into your "Scripts\General" folder, replacing existin...
by Rodril
12 Sep 2019, 18:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

If it is so, graphics upgrade couldn't be extremely hard. Thing is, it requires to rewrite all game mechanics from scratch, and it is extremly hard. You could see MM Remake and Unity MM projects which are running for several years already and they have not been done yet. I'm not sure we need one mo...
by Rodril
08 Sep 2019, 17:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

@Rodril/GrayFace Is it possible to do transparent monster sprites for MM678? If you mean something half-transparsnt - no, game engine is old and does not support alpha channel. But you can try to make it look like transparent by making half of pixels completely transparent (check cactus attack anim...
by Rodril
08 Sep 2019, 17:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Game files link have been updated. I have not managed to finish Czesh localization - will try to do it tommorow. Russian localization by Maslyonok have been added to download link. I've fixed problem with "Question" function, though it is temporary fix, i think problem have been caused by ...
by Rodril
08 Sep 2019, 16:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8298
Views: 6953026

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Don't remove my marks untill i've loaded update, please. I need them to orient in tracker.

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