Search found 558 matches
- 26 May 2021, 15:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
Figured it out in the meantime :P I can handle the remaining two paperdoll belt repaints too once the fix is in place. Actually, i've forgot. Individual pictures for belts are already implemented, but this option is toggleable for each belt, to enable recognizng of "v2" and "v3"...
- 25 May 2021, 02:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
Hello. Hoping in to thank you for the awesome work with belts! I have not read all new posts yet, don't judge if i won't answer to something important in this message. I'm trying to repaint the missing MM7 belt - generic male and female versions already done and looking good. But I've run into a pro...
- 16 May 2021, 04:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
Also I am getting script errors (followed by a crash) when i am spamming quickspells in battle, I can post the errors Post it, please, or send it via private message. I've implemented bonuses of some (i hope all of them) new artifacts, if you wan't to test it now, before patch will be posted - put ...
- 12 May 2021, 18:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
2nd are 3 and 4 both optional?l Yes, both are optional, if you don't use community files, you can skip 3rd step. hi, i have found that the majestic chain mail isnt displaying properly - it should use the same grafic as galahad/apollo (edit: they are shown correctly in the inventory and on the paper...
- 11 May 2021, 21:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hello, I've got message from Pol and saw links in the first post being broken. Lots of work made in community branch impressed me, thus i decided to also implement community bugfixes and graphic polishing into base version. Special thanks to cthscr for repacking merge files, maintaining sources and ...
- 18 Aug 2020, 13:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Help sure appreciated - Save game http://www.pcdominion.com/quicksave.lod Thank you. I could not figure out, what causes that. When i load this savegame, guards are not hostile for me (at least in New Sorpigal). Try to do following: 1. Put this file into "Data\Tables" folder, replacing ex...
- 17 Aug 2020, 22:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Thanks but that's exactly what I did to install it. Clear MM8 from GOG in a non-program files directory, Grayface patch because it won't launch properly on Win10 without it. Everything works perfectly except for the hostile guards bug. I've done the first 2 dungeons and other stuff, several hours i...
- 17 Aug 2020, 13:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Could you send me your savegame?Ezeck wrote:Is there a level requirement ? Or should I wait a little ? I tried to train some characters (13M xp and still lvl1:p) but nothing happened either (even after 7 years of training). Any idea ?
- 17 Aug 2020, 11:08
- Forum: Might and Magic
- Topic: A new (upcoming) interview with Tim Lang!
- Replies: 17
- Views: 9015
Re: A new (upcoming) interview with Tim Lang!
I don't know if it was asked before, but I'm wondering, will Aeolwyn's Legacy have any kind of editor or API for modding?
- 17 Aug 2020, 11:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Probably you have to reinstall game. Use clear version of mm8 and unpack merge files there. Install Grayface's patch only if mm8+merge does not work.Wondersausage wrote:Help! I've started a new game in MM6 with the latest merge and Greyface patch and there is some bug that keeps turning the town guards hostile.
- 17 Aug 2020, 05:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Question: Can Master Wizard become ArcheMage? Yes, you can "accept alignment" and become Master Necromancer or Archemage in Blackshire, by talking to NPC, who sells dark/light guild membership. You'll loose your dark spells and skill level (skill points will be refunded) upon becoming Arc...
- 16 Aug 2020, 14:34
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 492222
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I don't think there is. I'm thinking about it for quiet long time now, but have no idea, how to implement it yet.
- 16 Aug 2020, 14:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hello. I've updated first post with patch link . No features, only fixes of major bugs caused by previous update: - monsters could not attack party in melee range in turn-based mode; - characters were able to use extra quick spells while game was paused; - monsters could not walk through passages, p...
- 12 Jul 2020, 14:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Not yet. Compatibility will be announced at community branch gitlab page and here later.ViS wrote:Hello!
Are Community Fixes/Features compatible with [upd. 12.07.2020]?
- 12 Jul 2020, 11:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hello, game files links have been updated. This update contain mainly bugfixes and quality of life improvements: - MM6 skill teachers will leave map notes, so you'll be able to easier track them back; - Pathfinder will disable itself, if game runs in win 95-98 compatibility mode, thus it won't cause...
- 10 Jun 2020, 03:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
i tryed it serval times, i have original gog version, than merge, patch grom grey unchecked two boxes about mods, and start game... nothing... i tryed too use community branch so original game, merge, delete scripts folder, copy comunity branch than patch... nothing... i am desperate, i have no ide...
- 04 Jun 2020, 01:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Latest version of everything, it appears the issue is with Erathia only, as the only CTD I get is currently either traveling there, or starting a game there. 1. Check the "DataFiles" folder, it should be empty, or contain only *.bin files. 2. If you use any localization, make sure you use...
- 03 Jun 2020, 02:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Is it entire debug message? Could you send me screenshot?
- 27 May 2020, 23:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7088270
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
So I've gotten around to giving the latest (pathfinder) patch a go. And holy hell is this **** the most hillarious I've seen in a while. Am I alone in getting lagspikes so huge as to lock up my computer completely when the pathfinding thing is doing its thing? Usually if I'm running away and pass t...
- 26 May 2020, 12:19
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 492222
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
How MM6 stores mapping between MONSTERS.TXT entries and monster sprite images in SPRITES.LOD? There's file "MonList.txt" in "...Data\Tables" folder, it contains entries for each monster and it's SFT group names for each kind of animation. What's the difference between evt.map an...