Search found 558 matches

by Rodril
26 May 2021, 15:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Figured it out in the meantime :P I can handle the remaining two paperdoll belt repaints too once the fix is in place. Actually, i've forgot. Individual pictures for belts are already implemented, but this option is toggleable for each belt, to enable recognizng of "v2" and "v3"...
by Rodril
25 May 2021, 02:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Hello. Hoping in to thank you for the awesome work with belts! I have not read all new posts yet, don't judge if i won't answer to something important in this message. I'm trying to repaint the missing MM7 belt - generic male and female versions already done and looking good. But I've run into a pro...
by Rodril
16 May 2021, 04:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Also I am getting script errors (followed by a crash) when i am spamming quickspells in battle, I can post the errors Post it, please, or send it via private message. I've implemented bonuses of some (i hope all of them) new artifacts, if you wan't to test it now, before patch will be posted - put ...
by Rodril
12 May 2021, 18:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

2nd are 3 and 4 both optional?l Yes, both are optional, if you don't use community files, you can skip 3rd step. hi, i have found that the majestic chain mail isnt displaying properly - it should use the same grafic as galahad/apollo (edit: they are shown correctly in the inventory and on the paper...
by Rodril
11 May 2021, 21:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hello, I've got message from Pol and saw links in the first post being broken. Lots of work made in community branch impressed me, thus i decided to also implement community bugfixes and graphic polishing into base version. Special thanks to cthscr for repacking merge files, maintaining sources and ...
by Rodril
18 Aug 2020, 13:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Help sure appreciated - Save game http://www.pcdominion.com/quicksave.lod Thank you. I could not figure out, what causes that. When i load this savegame, guards are not hostile for me (at least in New Sorpigal). Try to do following: 1. Put this file into "Data\Tables" folder, replacing ex...
by Rodril
17 Aug 2020, 22:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Thanks but that's exactly what I did to install it. Clear MM8 from GOG in a non-program files directory, Grayface patch because it won't launch properly on Win10 without it. Everything works perfectly except for the hostile guards bug. I've done the first 2 dungeons and other stuff, several hours i...
by Rodril
17 Aug 2020, 13:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Ezeck wrote:Is there a level requirement ? Or should I wait a little ? I tried to train some characters (13M xp and still lvl1:p) but nothing happened either (even after 7 years of training). Any idea ?
Could you send me your savegame?
by Rodril
17 Aug 2020, 11:08
Forum: Might and Magic
Topic: A new (upcoming) interview with Tim Lang!
Replies: 17
Views: 9015

Re: A new (upcoming) interview with Tim Lang!

I don't know if it was asked before, but I'm wondering, will Aeolwyn's Legacy have any kind of editor or API for modding?
by Rodril
17 Aug 2020, 11:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Wondersausage wrote:Help! I've started a new game in MM6 with the latest merge and Greyface patch and there is some bug that keeps turning the town guards hostile.
Probably you have to reinstall game. Use clear version of mm8 and unpack merge files there. Install Grayface's patch only if mm8+merge does not work.
by Rodril
17 Aug 2020, 05:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Question: Can Master Wizard become ArcheMage? Yes, you can "accept alignment" and become Master Necromancer or Archemage in Blackshire, by talking to NPC, who sells dark/light guild membership. You'll loose your dark spells and skill level (skill points will be refunded) upon becoming Arc...
by Rodril
16 Aug 2020, 14:34
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492222

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I don't think there is. I'm thinking about it for quiet long time now, but have no idea, how to implement it yet.
by Rodril
16 Aug 2020, 14:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hello. I've updated first post with patch link . No features, only fixes of major bugs caused by previous update: - monsters could not attack party in melee range in turn-based mode; - characters were able to use extra quick spells while game was paused; - monsters could not walk through passages, p...
by Rodril
12 Jul 2020, 14:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

ViS wrote:Hello!
Are Community Fixes/Features compatible with [upd. 12.07.2020]?
Not yet. Compatibility will be announced at community branch gitlab page and here later.
by Rodril
12 Jul 2020, 11:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hello, game files links have been updated. This update contain mainly bugfixes and quality of life improvements: - MM6 skill teachers will leave map notes, so you'll be able to easier track them back; - Pathfinder will disable itself, if game runs in win 95-98 compatibility mode, thus it won't cause...
by Rodril
10 Jun 2020, 03:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

i tryed it serval times, i have original gog version, than merge, patch grom grey unchecked two boxes about mods, and start game... nothing... i tryed too use community branch so original game, merge, delete scripts folder, copy comunity branch than patch... nothing... i am desperate, i have no ide...
by Rodril
04 Jun 2020, 01:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Latest version of everything, it appears the issue is with Erathia only, as the only CTD I get is currently either traveling there, or starting a game there. 1. Check the "DataFiles" folder, it should be empty, or contain only *.bin files. 2. If you use any localization, make sure you use...
by Rodril
03 Jun 2020, 02:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Is it entire debug message? Could you send me screenshot?
by Rodril
27 May 2020, 23:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7088270

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

So I've gotten around to giving the latest (pathfinder) patch a go. And holy hell is this **** the most hillarious I've seen in a while. Am I alone in getting lagspikes so huge as to lock up my computer completely when the pathfinding thing is doing its thing? Usually if I'm running away and pass t...
by Rodril
26 May 2020, 12:19
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492222

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

How MM6 stores mapping between MONSTERS.TXT entries and monster sprite images in SPRITES.LOD? There's file "MonList.txt" in "...Data\Tables" folder, it contains entries for each monster and it's SFT group names for each kind of animation. What's the difference between evt.map an...

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