Search found 556 matches

by Rodril
12 Jun 2023, 18:24
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 11.06.2023/3]

Follow up update for previous hotfix: remote step sounds won't be emitted by client's puppet in air; step sounds won't interrupt other sounds emitted by puppet (attack, yell, damage taken).
by Rodril
12 Jun 2023, 05:50
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 11.06.2023/2]

I've made a mistake in last update, which could cause shop refills every time you reopen it, thus updating archive to 11.06.2023/2, please reapply files. Also, remote player's puppet will emit step sounds now (toggleable in multiplayer settings menu), and yell / spell sounds emitted by remote player...
by Rodril
11 Jun 2023, 15:20
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 11.06.2023]

Hello, files have been updated to 11.06.2023 version. -- Objects desync should be less impactful now; -- Reconnection to game after crash should not require entire game recreation anymore; -- Attempt to start rest in tavern will properly start rest for players standing just outside the tavern; I hav...
by Rodril
08 Jun 2023, 15:17
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 07.06.2023/2]

Hello. I've added two hotfixes, thus version is updated to 07.06.2023/2: -- sometimes index of sword swing object was defined uncorrectly, it did not affect gameplay, but contaminated logs with loads of unnecessary error info; -- error mentioned by FirePaladin just above should not happen now. Thank...
by Rodril
07 Jun 2023, 17:07
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 07.06.2023]

I've updated files to 07.06.2023. This update enables auto upload of MMMergeLog.txt. If for some reason you do not want logs to be sent, you can toggle off this option in multiplayer settings. Also i've added some tweaks to fix potential spell sound infinity loop. I could not reproduce issue myself ...
by Rodril
07 Jun 2023, 02:15
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 06.06.2023]

I've messed up with friendly fire factor rounding upon sending/receivig from host, thus adding hotfix and changing version string to 06.06.2023/2, redownload files, please. Since today's update I can't enter the host game via LAN connection, we tried via Internet connection and it works correctly. W...
by Rodril
06 Jun 2023, 13:31
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 06.06.2023]

Hello. Files are updated to 06.06.2023 version: -- Sword swing mod by Ivan Petrov adapted and included in; -- Friendly fire is available now (details below); -- Client data is auto saved every 30 seconds now; -- Choose character UI (shown upon joining host) now puts most relevant save (least differe...
by Rodril
04 Jun 2023, 14:27
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 04.06.2023]

I've updated files to 04.06.2023 version: -- Mostly rest screen fixes. I think, i've found root reason of remote characters being unable to rest properly; -- Monsters should emit their sounds and leave blood splats properly now. No sword swings yet. It is relatively small update, but i think rest sc...
by Rodril
02 Jun 2023, 23:49
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 2.06.2023/2]

Mercs wrote: 02 Jun 2023, 22:01 1) had monsters respawn when we loaded game and one of us used client save
Seems, issue came back, when i returned torch light halo display. I've included hotfix into files. Once you'll be able to test it, tell me, whether map resetting gone or not. If it won't, i'll disable torch light again.
by Rodril
02 Jun 2023, 21:41
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 2.06.2023]

I've updated files to 02.06.2023 version: -- Bounty hunt is now properly synchronized: player, who gives in quest, gets both gold and reputation, other players gain reputation and receive notificaton of bounty hunt being complete on specific map; -- Remote players UI now shows buffs/conditions of al...
by Rodril
01 Jun 2023, 14:18
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 31.05.2023]

rampage77t wrote: 01 Jun 2023, 04:41 save link
Thanks. Reapply mod files, issue should be gone now. Though, console will pop up once more, and you'll have to repromote your character. I'm not changing the mod version, because there's no changes on multiplayer side compared to last archive.
by Rodril
31 May 2023, 13:48
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483627

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

GrayFace wrote: 31 May 2023, 09:39 [edit] I guess it would be much easier to set Map.Sprites.Count to normal amount in BeforeSaveGame event and restore the right amount in AfterSaveGame. Thus, bits for extra sprites won't be saved.
That's the workaround i've found and using at the moment, thanks.
by Rodril
31 May 2023, 13:46
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: ...peer 2 peer...

...normal ideas, some of them I had. In turn, I would like to ask you to consider the possibility, along with the classic client-server mode, to add P2P mode ... Building a Peer-to-Peer Multiplayer Networked Game What features do you expect from P2P-based game? I'm asking, because mod is already ba...
by Rodril
31 May 2023, 13:29
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 31.05.2023]

Hello. Files have been updated to 31.05.2023 version: -- Torch light spell halo is restored and should not cause map refill anymore -- Client's monster puppet movement should be smoother now, especially, when walking over water -- Trying to refine game loading upon joining host -- Party UI can now b...
by Rodril
29 May 2023, 01:02
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 29.05.2023]

Updated file archive to 29.05.2023: - Torch light halo around remote players temporary disabled, as approach it uses might cause save file corruption. - Choose character menu, shown while joining host, have been refined: client-side save data added to selection. Note: after this update save files of...
by Rodril
29 May 2023, 00:04
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483627

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

@GrayFace I've run into ominous issue, that i need help with. CreateSprite(...) mmext function seem to affect save files in a terrible way: video: https://cdn.discordapp.com/attachments/648983409657511937/1112528542471823450/mm8_FYaeRzshIM.mp4 1. Do something on the map. 2. Use CreateSprite() via de...
by Rodril
27 May 2023, 23:10
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 28.05.2023]

Updated version name to 28.05.2023, due to included hotfix for Plane of Air issue.
by Rodril
27 May 2023, 17:11
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 27.05.2023]

Hello. 27.05.2023 update is up: - Pathfinder and multiplayer had one conflicting hook, which is resolved now: monster won't go in senseless directions anymore; - Bolster and pathfinding settings are now properly synchronized and conrolled by host; - Bolster synchronization have been fixed - no more ...
by Rodril
24 May 2023, 08:52
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 24.05.2023]

24.05.2023 update is up. - Party rest: actual rest for party members, weakness and madness should not happen anymore, also food is shared now in a special way. - Uncontrollable map refill: i think, i've found reason of it, maps will reset once more in your ongoing playthroughs, then it should be fin...
by Rodril
23 May 2023, 15:28
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88578

Re: Multiplayer for MMMerge [alpha 21.05.2023]

Thanks. Do monsters respawn each time you change map, or only sometimes accidentally?

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