Search found 259 matches

by Eksekk
07 Nov 2022, 20:37
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72633

Re: Elemental Mod for MM7 -- v3.0 is done!

But see, if with one mace paralysis begins to shine at 15% chance or so, then with two they would already be OP at 10 skill! Same thing with axes. This is just another reason why it would ruin balance. I agree it's probably not balanced and hard to fully fix that and overall a pain to implement in ...
by Eksekk
26 Oct 2022, 19:07
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72633

Re: Elemental Mod for MM7 -- v3.0 is done!

There's another quest for each side, even in vanilla, that can be completed before choosing side (this is specific to the mod).
by Eksekk
21 Oct 2022, 21:16
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 4469

Re: Modelling problems

I made great progress - solved points 2 (I think), 4 (partly), 6 (again I think, couldn't write exact process because that was trial and error and ctrl + z), 8, and 9 (but I would like confirmation on that one). I need some time to do a thorough writeup of the process (especially doors), so answers ...
by Eksekk
12 Oct 2022, 13:57
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494048

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

So you managed to create new item with text? Congrats!

Yeah, I plan to do this tutorial after all. It's just in the future right now, because I got pulled in by dungeon modelling and do less programming stuff rn.

Also, thank you for giving me interesting things to do! :-D
by Eksekk
07 Oct 2022, 22:25
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494048

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Sorry for not creating the tutorial yet, I'm busy right now. It should be created soon. For now, look at files items.txt and scroll.txt in game archives (extract with mmarchive, edit with txtedit), editing them is the key to create the letter. To have item appear in inventory at the start of the gam...
by Eksekk
07 Oct 2022, 21:24
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 67359

Re: MM6 skill emphasis mod (#74)

Updated link: https://join.slack.com/t/gamemodding/sh ... kelu6S~WAw (need to remember to refresh every month)
by Eksekk
01 Oct 2022, 18:21
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 4469

Re: Modelling problems

Thanks for the script! Unfortunately some of my doors are secret and should blend in (I'm having problems with that as well because even with perfect UVs there are visible "cracks" between faces). I could obviously assign them different texture in blender and change it back in editor, and ...
by Eksekk
30 Sep 2022, 18:46
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 4469

Re: Modelling problems

First of all, thank you for taking the time to write such a detailed reply! I really appreciate that. Hi, there; so, consider for Blender that, besides Blender StackExchange, there are several other places to get help. Like, Discord communities, such as Blender Community and Blender Discord (there a...
by Eksekk
28 Sep 2022, 12:10
Forum: Might and Magic
Topic: Favourite/Least favourite dungeon?
Replies: 83
Views: 27922

Re: Favourite/Least favourite dungeon?

My heart goes to Barrows in MM7. There are a lot of other really good dungeons, but barrows are just the best for me. The atmosphere... That music... I still remember when I was exploring them in "semi-solo" run with only one PC dealing damage with acid burst, searching for golem part... T...
by Eksekk
24 Sep 2022, 18:31
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494048

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

i have tried to learn a bit of scripting but its really not for me ;l changing some simple things in script is ok, but making new script from scratch is really not easy I won't push you, but keep in mind that I personally, before getting generally able to do programming, had utterly basic syntax er...
by Eksekk
24 Sep 2022, 07:19
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 10285084

Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]

I can only see 1 change which could cause these lags: [+] House animation is no longer restarted when you click any topic. Add FixHouseAnimationRestart=0 to INI to disable this change. It's from Grayface patch 2.5. EDIT: You can also try turning the change off. Add the mentioned code to ini file in ...
by Eksekk
22 Sep 2022, 21:13
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494048

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

So here's the patch (for MM6): mem.asmpatch(0x431A7D, [[ mov ecx, dword [esi + 0x64] ; ecx - total experience award, esi - monster pointer, 0x64 - experience field offset jmp short ]] .. (0x431A8C - 0x431A7D) , 0xF) mem.asmpatch(0x431299, [[ mov ecx, dword [esi + 0x64] jmp short ]] .. (0x4312A8 - 0x...
by Eksekk
22 Sep 2022, 13:13
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 4469

Re: Modelling problems

Sorry for double post (is this allowed?), but I wanted to share that my dungeon might be ready for showcase soon. (keep in mind that there are no decorations yet like columns, also its quality doesn't even come close to neutonm's. Also, it's gotten a bit bigger than "small") And I've added...
by Eksekk
22 Sep 2022, 13:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7507416

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Have you also updated Merge to the latest version? If not, do so. No, I tried it now, it seems to work, but I'm not sure that everything was installed with me, and the old version was not left. How can I see the version of the mods? Open console with ctrl + f1, paste Merge.Version and press ctrl + ...
by Eksekk
22 Sep 2022, 13:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494048

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Oh fuck I'm sorry, I forgot that this was game-in-progress and my party already has ALMOST EXACTLY 12500 experience. I will try to issue asm patch for this instead.
by Eksekk
21 Sep 2022, 15:59
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494048

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Experience isn't based on level (meaning: it doesn't scale with it by default), it needs to be set explicitly. Also I just checked: hovering mouse over peasant in MM6 and executing Map.Monsters[Mouse:GetTarget().Index].Experience returned 24, and executing Map.Monsters[Mouse:GetTarget().Index].Exper...
by Eksekk
19 Sep 2022, 21:39
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494048

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I meant requirements for learning specific spells. I made a script which implements last two points, download here (put it into Scripts/Global). Note: previous script still needs to be in Scripts/General. Yeah, if you want to change the requirements occasionally it'd be best to learn at least basic ...
by Eksekk
19 Sep 2022, 21:16
Forum: Might and Magic
Topic: MM6 new modding
Replies: 21
Views: 5114

Re: MM6 new modding

There's evt.SummonObject , but I don't know if it will work, I never used this command let alone implemented something like additional information with objects. Also a nitpick: won't numbers as objects be hidden behind other monsters, sprites etc.? Note: I don't know how to implement actually drawin...
by Eksekk
18 Sep 2022, 15:58
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 4469

Re: Modelling problems

Thank you for the information. I will have to modify map so chests can be rotated how the game supports it. I have just tried to do reimporting script, but when I reimport file everything gets packed into one room, and when I use settings in blender to split rooms into objects, console error appears...

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