Search found 259 matches

by Eksekk
27 Mar 2023, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7528440

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

You didn't replace scripts folder. Can you triple-check that your unpacked folder didn't have it and it's the one you actually downloaded?
by Eksekk
27 Mar 2023, 21:05
Forum: Might and Magic
Topic: MMMerge aka Merge 678 links
Replies: 22
Views: 120388

Re: MMMerge aka Merge 678 links

I just downloaded revamp and there is scripts folder.
by Eksekk
25 Mar 2023, 08:04
Forum: Might and Magic
Topic: What spells do you use in Might and Magic?
Replies: 30
Views: 16912

Re: What spells do you use in Might and Magic?

Buffs are amazing. I use them all the time, even if playing caster party, because they get a lot of weaker monsters killed without spending mana. Also the usual stuff like prot from magic/town portal/lloyd/fly/sometimes invis, as well as wizard eye (I NEED it :) ) and feather falling (I don't rush a...
by Eksekk
25 Mar 2023, 07:55
Forum: Might and Magic
Topic: Tales of Edrenium (Working Title) - A game like M&M series
Replies: 11
Views: 3004

Re: Tales of Edrenium (Working Title) - A game like M&M series

Looks amazing!! :-D I wish I had the motivation and energy like you... Can't wait to play it!

BTW, I know someone else said opposite, but I think character portraits are too spread out. Don't know if in combat it will be easy to glance at one side of screen, and then opposite end many times.
by Eksekk
10 Mar 2023, 14:34
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 204652

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders

Interesting! That rage mechanic is actually very similar to one of the ideas I had for an (eventual and hypothetical) MM8 mod. I'm very curious what the players will make of your Berserkers. Also, the fact that they can apparently channel their rage into prayers is amusing :P EDIT: by "every 1...
by Eksekk
28 Jan 2023, 20:03
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 20627

Re: MM7 new modding

You're blowing me away with your each post :oex: Excellent job! The community dream might finally come true :)
by Eksekk
11 Jan 2023, 06:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7528440

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi. Is there any open source project? Recently, I'm playing this game with modifying lua script. Now I'm alone, but if there are many people, it will be more fun, I think. I'm so curious. How work the Lua scripts on this merge mod? I'm playing with modifying Lua scripts, but I don't know how to add...
by Eksekk
24 Dec 2022, 19:48
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 4469

Re: Modelling problems

Somewhere I got stuck in the door creation that if I internal the dungeon, it forgets the previous 'door' settings :( In principle everything should work (thanks Eksekk for the editor!), but in practice it doesn't. New door, script, .GAMES.lod, everything set. When I call it as .dat file, the door ...
by Eksekk
19 Dec 2022, 23:19
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 20627

Re: MM7 new modding

Holy cow, your mod is gonna be incredible (sorry for repeating myself, can't help it)!!! Modelling on this scale is very difficult, and I'm glad you manage. Kinda envious, also, because my dungeon has been in the works for several months already and I still don't feel like actually finishing it, I'm...
by Eksekk
19 Dec 2022, 23:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7528440

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Is there somewhere I can read what the difference is between the different extensions/branches? I know some have extra promotion levels and quests etc. Not sure what the difference is, but I have only used the base merge and should update what is considered to be the most "cannon" if ther...
by Eksekk
17 Dec 2022, 21:49
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 4469

Re: Modelling problems

I tried Union modifier but couldn't get it to produce any useful results. Also I had bad experience where boolean operation broke my mesh and I had to spend an hour fixing it (after rollbacking as far as I could). But I'm not very experienced, so ymmv. I haven't tried splitting dungeon into rooms ye...
by Eksekk
13 Dec 2022, 12:34
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 20627

Re: MM7 new modding

Splendid stuff. Now the real question is, do you want professional modeling support? i would kill to re-make Celeste, and i got plenty of time to spare nowadays. May I ask for you to make some general notes and screenshots to help others who are modelling as well? Nothing too complicated, just some...
by Eksekk
07 Dec 2022, 18:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 160
Views: 1783472

Re: Might and Magic 6, 7, 8 merge redone

justl wrote: 07 Dec 2022, 17:30 Hi,

another thing i found out:

when wands go out of charges, the dont disappear like in vanilla, but go defect (you can repair and sell them afterwards)
is this intended or not?

justl
Recent feature of Grayface's patch (can be disabled).
by Eksekk
05 Dec 2022, 08:53
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 20627

Re: MM7 new modding

Woah, that blender object is absolutely incredible! Your mod is gonna be so amazing :)
by Eksekk
05 Dec 2022, 08:52
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 4469

Re: Modelling problems

Finally got around to making that door tutorial. And I'd really like to know how to fix that align rotation problem. I can provide .blend file if someone wants to take a look. Here's the tutorial I made for creating doors. Alternate link: https://www.mediafire.com/file/9ar0a10ov5d003c/Door+tutorial....
by Eksekk
15 Nov 2022, 16:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7528440

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Okay so my mistake was that indeed i was copying two archives on top of each other. I figured it out. Master is Revamped. Still, this yields a game that crashes on wizards. I was able to kill about 1/3 of the whole bunch, but then again, hang and crash. no error message. This time I am sure I have ...
by Eksekk
13 Nov 2022, 16:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7528440

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I don't know why rodril-fixes or mm8.ini has bugs (is your game installed in program files folder by any chance (or its x86 version)? If so, that is probably the cause of bugs, move game folder out of here, to desktop for example), but as it's written in installation instructions, you should install...
by Eksekk
07 Nov 2022, 21:07
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 11896

Re: Chaos Conspiracy Redone Enhanced Ultimate

Someone needs to reverse engineer part 2 installer and modify it so that it works in TCCR. I will maybe look into it, but no guarantees I'll be able to complete the patch.
by Eksekk
07 Nov 2022, 20:53
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 20627

Re: MM7 new modding

Excellent changes! I really like your ship and castle. Also, did I understand correctly that there'll be another starting island map, and emerald isle will be intended for later? I'll be really glad to help you learn scripting or help directly in more difficult problems. Also, for beginners in model...

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