Search found 259 matches
- 27 Mar 2023, 21:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7528440
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
You didn't replace scripts folder. Can you triple-check that your unpacked folder didn't have it and it's the one you actually downloaded?
- 27 Mar 2023, 21:05
- Forum: Might and Magic
- Topic: MMMerge aka Merge 678 links
- Replies: 22
- Views: 120388
Re: MMMerge aka Merge 678 links
I just downloaded revamp and there is scripts folder.
- 25 Mar 2023, 08:04
- Forum: Might and Magic
- Topic: What spells do you use in Might and Magic?
- Replies: 30
- Views: 16912
Re: What spells do you use in Might and Magic?
Buffs are amazing. I use them all the time, even if playing caster party, because they get a lot of weaker monsters killed without spending mana. Also the usual stuff like prot from magic/town portal/lloyd/fly/sometimes invis, as well as wizard eye (I NEED it :) ) and feather falling (I don't rush a...
- 25 Mar 2023, 07:55
- Forum: Might and Magic
- Topic: Tales of Edrenium (Working Title) - A game like M&M series
- Replies: 11
- Views: 3004
Re: Tales of Edrenium (Working Title) - A game like M&M series
Looks amazing!! I wish I had the motivation and energy like you... Can't wait to play it!
BTW, I know someone else said opposite, but I think character portraits are too spread out. Don't know if in combat it will be easy to glance at one side of screen, and then opposite end many times.
BTW, I know someone else said opposite, but I think character portraits are too spread out. Don't know if in combat it will be easy to glance at one side of screen, and then opposite end many times.
- 10 Mar 2023, 14:34
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 193
- Views: 204652
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders
Interesting! That rage mechanic is actually very similar to one of the ideas I had for an (eventual and hypothetical) MM8 mod. I'm very curious what the players will make of your Berserkers. Also, the fact that they can apparently channel their rage into prayers is amusing :P EDIT: by "every 1...
- 20 Feb 2023, 12:14
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 63675
Re: Maestro's Augmentation mod for MM7 - begins!
Amazing stuff!!!
- 28 Jan 2023, 20:03
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 64
- Views: 20627
Re: MM7 new modding
You're blowing me away with your each post Excellent job! The community dream might finally come true
- 11 Jan 2023, 06:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7528440
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hi. Is there any open source project? Recently, I'm playing this game with modifying lua script. Now I'm alone, but if there are many people, it will be more fun, I think. I'm so curious. How work the Lua scripts on this merge mod? I'm playing with modifying Lua scripts, but I don't know how to add...
- 24 Dec 2022, 19:48
- Forum: Might and Magic
- Topic: Modelling problems
- Replies: 13
- Views: 4469
Re: Modelling problems
Somewhere I got stuck in the door creation that if I internal the dungeon, it forgets the previous 'door' settings :( In principle everything should work (thanks Eksekk for the editor!), but in practice it doesn't. New door, script, .GAMES.lod, everything set. When I call it as .dat file, the door ...
- 19 Dec 2022, 23:19
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 64
- Views: 20627
Re: MM7 new modding
Holy cow, your mod is gonna be incredible (sorry for repeating myself, can't help it)!!! Modelling on this scale is very difficult, and I'm glad you manage. Kinda envious, also, because my dungeon has been in the works for several months already and I still don't feel like actually finishing it, I'm...
- 19 Dec 2022, 23:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7528440
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Is there somewhere I can read what the difference is between the different extensions/branches? I know some have extra promotion levels and quests etc. Not sure what the difference is, but I have only used the base merge and should update what is considered to be the most "cannon" if ther...
- 17 Dec 2022, 21:49
- Forum: Might and Magic
- Topic: Modelling problems
- Replies: 13
- Views: 4469
Re: Modelling problems
I tried Union modifier but couldn't get it to produce any useful results. Also I had bad experience where boolean operation broke my mesh and I had to spend an hour fixing it (after rollbacking as far as I could). But I'm not very experienced, so ymmv. I haven't tried splitting dungeon into rooms ye...
- 13 Dec 2022, 12:34
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 64
- Views: 20627
Re: MM7 new modding
Splendid stuff. Now the real question is, do you want professional modeling support? i would kill to re-make Celeste, and i got plenty of time to spare nowadays. May I ask for you to make some general notes and screenshots to help others who are modelling as well? Nothing too complicated, just some...
- 07 Dec 2022, 18:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 160
- Views: 1783472
- 05 Dec 2022, 08:53
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 64
- Views: 20627
Re: MM7 new modding
Woah, that blender object is absolutely incredible! Your mod is gonna be so amazing
- 05 Dec 2022, 08:52
- Forum: Might and Magic
- Topic: Modelling problems
- Replies: 13
- Views: 4469
Re: Modelling problems
Finally got around to making that door tutorial. And I'd really like to know how to fix that align rotation problem. I can provide .blend file if someone wants to take a look. Here's the tutorial I made for creating doors. Alternate link: https://www.mediafire.com/file/9ar0a10ov5d003c/Door+tutorial....
- 15 Nov 2022, 16:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7528440
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Okay so my mistake was that indeed i was copying two archives on top of each other. I figured it out. Master is Revamped. Still, this yields a game that crashes on wizards. I was able to kill about 1/3 of the whole bunch, but then again, hang and crash. no error message. This time I am sure I have ...
- 13 Nov 2022, 16:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7528440
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I don't know why rodril-fixes or mm8.ini has bugs (is your game installed in program files folder by any chance (or its x86 version)? If so, that is probably the cause of bugs, move game folder out of here, to desktop for example), but as it's written in installation instructions, you should install...
- 07 Nov 2022, 21:07
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced Ultimate
- Replies: 52
- Views: 11896
Re: Chaos Conspiracy Redone Enhanced Ultimate
Someone needs to reverse engineer part 2 installer and modify it so that it works in TCCR. I will maybe look into it, but no guarantees I'll be able to complete the patch.
- 07 Nov 2022, 20:53
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 64
- Views: 20627
Re: MM7 new modding
Excellent changes! I really like your ship and castle. Also, did I understand correctly that there'll be another starting island map, and emerald isle will be intended for later? I'll be really glad to help you learn scripting or help directly in more difficult problems. Also, for beginners in model...