Search found 259 matches

by Eksekk
13 Jul 2021, 15:27
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

There's one issue I noticed, that I find very frustrating - I can't find any items with your special bonuses (spectral/backstabbing/soul stealing/permanence etc.) (except special items like Barrow Knife). Maybe I have just not found right treasure levels, but I found no single item with any of your ...
by Eksekk
13 Jul 2021, 12:04
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 115
Views: 48852

Re: MM7Rev4modR1 Redone

Amazing mod, I had tons of fun playing it! One thing, everyone who is thinking about playing it make sure to install provided patch, because otherwise gargoyles will crash your game. Also, I removed the gold given at start with evt.Sub("Gold", 29000) because monster drops and expert mercha...
by Eksekk
12 Jul 2021, 22:25
Forum: Might and Magic
Topic: Quest ideas for MM games
Replies: 4
Views: 2754

Quest ideas for MM games

Hey, so in effort to enhance MM modding i've decided to share a few of my quest ideas. You have absolutely full freedom with these, you may use them, modify, though a credit would be nice (but not required). Most quests come with a dungeon they operate on, along with general setting for dungeon atmo...
by Eksekk
12 Jul 2021, 15:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7616338

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Also was wondering if there is still the Artifact number limit that MM 6-7-8 originally had. Nope, you can find all artifacts in the game, provided you get the artifact every time and don't let a map respawn with artifact unclaimed (this is especially annoying with Dragon Caves in Garrote Gorge, as...
by Eksekk
10 Jul 2021, 16:22
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

I've considered tweaking stat thresholds somehow, but it didn't make it to 2.0 because I'm still not sure on the precise numbers. Do you have any ideas? Original MM breakpoints are like this: 500 30 400 25 350 20 300 19 275 18 250 17 225 16 200 15 175 14 150 13 125 12 100 11 75 10 50 9 40 8 35 7 30...
by Eksekk
10 Jul 2021, 00:35
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

The horseshoes also mostly go to the party wizard That is a rule for me as well! I'm sad that you removed skill point rewards from genie lamps. Would you mind increasing stat breakpoint rewards instead, so these lamps are actually useful (and weakening Day of the Gods even more to not make it game-...
by Eksekk
09 Jul 2021, 15:02
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

If you have at least 8 enemies in sight, the total damage it deals is higher than Incinerate, at a lower cost. I find it useful as is, for those crowd-control situations where Fireball would not work (either because the party would get hurt, or enemies are too spread out). None of the AOE spells ar...
by Eksekk
08 Jul 2021, 11:55
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

Alright, so here's another batch of feedback: buff flying fist (and harm?) - the former was buffed in MM8 to 1d10 damage per skill instead of 1d5, and I consider that a good move (I never use self damaging spells anyways, if I have spirit lash I forget to use it) telekinesis master says n/a, and it'...
by Eksekk
07 Jul 2021, 13:10
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18527

Re: The Merge Convergence (for the MM8 section)

Well, my impressions on playing the mod up to 14 level - it is good. Hard, but not too hard if you focus all possible buffs. I honestly like having not enough money in M&Ms, not sure why, and pricier spellbooks accomplish that. Oh, also small tip: when you place gold item on the ground, it has b...
by Eksekk
06 Jul 2021, 13:58
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18527

Re: The Merge Convergence (for the MM8 section)

I'm going to try a full reinstall now. (I've used package shared by CognitiveDesign on MMDiscord, which had no mmmerge.t.lod. I've already encountered the first bug, one of the relics (Hercules iirc) has no texture.). Also small note, in spells2.txt you forgot to reduce recovery rate of fire aura. A...
by Eksekk
05 Jul 2021, 18:43
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18527

Re: The Merge Convergence (for the MM8 section)

I'm going to start playthrough of this mod in MM8 including all the files you uploaded (spellbook prices/buffs recovery/mapstats etc.) INCLUDING lightbringer's monster hostility script from MM7 Refilled and will report all bugs I find (unless they involve hostility, as I understand you don't want to...
by Eksekk
05 Jul 2021, 11:35
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

Sure, I can promise that. 3.0 is supposed to implement all spellcasting changes that didn't fit in 2.0, so yeah. Yay! :-D Oh, so your class changes will be varied depending on path? I honestly am not too sure if I like that idea, but it is certainly more interesting than just all GM. (BTW, on light...
by Eksekk
05 Jul 2021, 10:37
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

The smith does say "If you have the money, I'm willing to make a plate armor or a shield out of them." Sorry for being a dummy then! :D Oh, that would explain this! I completely forgot to mention that not only this mod is compatible with MM7Patch's lod changes, it actually expects them to...
by Eksekk
05 Jul 2021, 10:09
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 55
Views: 27657

Re: MM7 Refilled for the Merge

I know my knight had 2 very strong swords very early on. But I absolutely can't remember where from :| I also played MM7 Refilled from the start (up to about 15 level), and IIRC they were on that island in Tatalia where you get golem part and where is Tidewater caverns entrance (actually, there wer...
by Eksekk
05 Jul 2021, 09:09
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

It has "Type: Plate Armor" in the description. But you don't get the description unless you also have made it into plate mail. In the dialog it says "dragonscale mail" or something like that. At least make a note either in dialog or mod notes so future players won't be screwed i...
by Eksekk
04 Jul 2021, 18:27
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

Some things that I noticed after playing your mod (it was refreshing to have an easy difficulty after all these hardcore mods!): - making dragonscale armor is too cheap. 2k for complete immunity to fire? I'd multiply that price x10 at least. - red dragon scale mail should be called red dragon scale ...
by Eksekk
04 Jul 2021, 14:20
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 135
Views: 72681

Re: Elemental Mod for MM7 -- v2.0 is out!

How do you make morcarack's scales into dragonscale armor? I'm wanting to kill him just to see how bad the graphics for new items are (just joking btw :D ). Though without fire wands it will be a pain in the ass, but I hope that sparks will help.
by Eksekk
04 Jul 2021, 14:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7616338

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

To add to my previous bug list, I've also got autosave with a very strange problem . Merge version was Base, from 2020, can't remember exact date. The problem is that sometimes after loading this autosave (try it multiple times), or after going to harmondale, characters would randomly get dead or in...
by Eksekk
03 Jul 2021, 17:16
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494431

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

If anyone is wondering the same (how to make monsters unfriendly to party), this has already been answered in this topic.
by Eksekk
03 Jul 2021, 16:51
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18527

Re: The Mini Merge Convergence (WIP)

Yay, you're making another mod! :yes: I'm so hyped up :-D. Although, you said this isn't focused on difficulty, so besides mapstats.txt you're not gonna increase for example prices of spellbooks, some additional monster abilities/spells and artifacts power like in your MM8 Modling? That's sad, but s...

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