Search found 185 matches
- Jul 5 2017, 18:04
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Wow! Lots of cool stuff. This is sad that now I don't have too much free time. :/
- May 23 2017, 13:23
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Great, i like all thing related to party managment, in my opinion making party composition flexible in MM8 was a big step forward in terms of roleplay (i dream about button "speak" near "dismiss" in inventory screen). And i should have thought about sound, i've added second para...
- May 22 2017, 13:28
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
First is limits removal of NPC-related tables (Data, Greet, News, Group, Text, Topic). This script seems to be finished, but tested briefly. I've noticed, that topics are straight-binded to global events, so i was curious about them. And to made additional topics anyhow functional, i had to remove ...
- May 21 2017, 18:18
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
I found the defect. It was change of reference to the first portrait name: mem.i4[0x47582C] = 0x4FB01C Here is a new version of Monsters Portraits script: http://www.mediafire.com/file/g1qitmmpdv89rl3/MonPortraits+Script+v1.1.zip But I found some another defect about that script. I don't know why, b...
- May 21 2017, 17:23
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Same thing happens in the game itself, right? Do you have Rodril' scripts extending limits? One second. I noticed that everything is ok when I removed everything mine from ...\Scripts\General. There must be some defect. Edit: Very weird... this is because of my 'MonPortraits' script. LOL, I will be...
- May 21 2017, 16:56
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
It happens if you specify HouseId parameter for which there is no text in trans.txt But it is every time, and I haven't it not too long ago. :/ E.g. I used original scripts for original dungeons and they also doesn't work. MoveToMap works only without 'HouseId' and 'Icon' parameters. For example, I...
- May 20 2017, 21:07
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Recently I have weird bug and I don't know where does he come from. It shows when I am using script MoveToMap, for example in dungeons entrances. I tried to remove last scripts and use fresh game in another directory but bug is as always (it is not on non modified game). Not too long ago I haven't t...
- May 20 2017, 6:54
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
@J. M. Sower I haven't looked into how resources are encoded, but I can tell you the game uses a 0x3FF (A1R5R5R5) color key in all UI rendering for masking transparent regions -- there are also rendering artifacts (around the edges) in the party screen aswell which is probably related to the root p...
- May 17 2017, 12:53
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Is it still activated if you remove Dragon Ability skill? In MM8.5 we're gonna have all classes with the same human complexion, including dragons. however, I haven't found anything about dragon breath in my script dealing with that. GrayFace, please help! I want to change Dragons. I wish I would gi...
- May 16 2017, 9:52
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Rodril I used yours script "HardcoreTopicFunctions" and I have made a small script, " PartyQueueKeys ". It is for moving characters in party queue by clicking choosen keys. From what I know, some monsters have preferenced some slots in party, so it will be useful to easy move eg....
- May 15 2017, 12:02
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
MM8 Inventory Coordinates script v1.0 So I have a new script. ;) It allows to change which characters looks are using coordinates set for Minotaurs, Trolls and Dragons (only two looks for each kind) and it gives posibility to change various coordinates in inventory. At this time there is NOT posibi...
- May 14 2017, 20:29
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
First is limits removal of NPC-related tables (Data, Greet, News, Group, Text, Topic). This script seems to be finished, but tested briefly. I've noticed, that topics are straight-binded to global events, so i was curious about them. And to made additional topics anyhow functional, i had to remove ...
- Apr 27 2017, 10:17
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
I noticed that mm8.exe contains some interesting dialog boxes. It looks like they are for setting coordinates for items that doesn't have posibility to edit their cords in items.txt (for example swords can be moved in items.txt but boots can't and they have dialog box visible on screen below). http:...
- Apr 24 2017, 12:07
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Here are current quest examples: https://www.dropbox.com/s/go2fp1g5rqi8fq1/Quests.rar?dl=0 Tell me if some of them don't work. I've made changes to MMExt since that Tmp version I uploaded. I have that script for quest and it crashes when I click on quest topic with quest item in inventory (I have M...
- Apr 22 2017, 7:13
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Monsters Portraits script v1.0 Hello, it is awesome! Would be great to add all this mon*** to array instead of individual variables and read it from memory at first launch to get defaults. Maybe it should be unloaded to another .txt table in datatables folder and loaded into memory each launch? Als...
- Apr 21 2017, 14:55
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Monsters Portraits script v1.0 Note: At this time it works only on MM8. I have the honor to present you my new script that allows changing monsters portraits. It is not very professional but it works. ;) I used free space in game code that gives posibility to set maximally 207 portraits. But this i...
- Apr 19 2017, 8:03
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Can you tell me more about IdaAddr and FR/FR1? I can understand the best on the basis of examples. ;) I can't open your databases because I have only free 5.0 version of IDA, but I have my own databases. For example, FR(0x5E9530, 0x5E9530 + 0x60*2) would find references to monsters array in MM8 as ...
- Mar 17 2017, 23:29
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Yet another question - how would you change the spell the desk in the NWC dungeon casts? I tried this but it doesn't cast anything. Game.MapEvtLines:RemoveEvent(73) evt.hint[73] = evt.str[12] -- "Desk" evt.map[73] = function() evt.CastSpell{Spell = 85, Mastery = const.Master, Skill = 64, ...
- Feb 20 2017, 15:24
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
That is great! But one thing. How to define type of Spellbook shops (Elemental, Self, Dark, Light)? That must be writed in "House Movies.txt" for their animations?
Edit: Ok, I checked this and it is like I wrote.
Edit: Ok, I checked this and it is like I wrote.
- Feb 15 2017, 7:57
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 754
- Views: 234600
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Many things which I'm looking forward. 
