Search found 188 matches

by J. M. Sower
18 Feb 2018, 14:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Goblins are here! :D https://i.imgur.com/UHIyhU9.jpg This was harder then i expected))) Their faces were difficult separable from the background :D so I had to did it manually every of 56 portraits of each character// I'll never forget this :D :D Anyway, here they are)) :down: DOWNLOAD Jamesx, you ...
by J. M. Sower
18 Feb 2018, 14:15
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Rodril, I wrote small addon to your InterfaceManager script, that allows easy creating some bars (you can create even new HP bar or something). But I can't create possibility to changing values from game level. :/ Maybe you can fix that. This is the code. Just add it into your script. local function...
by J. M. Sower
06 Dec 2017, 18:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It would be great to add the doll Genie out of the project Children of the Void. I think at this time Rodril's intention is to make very clear merge of that games, without completly new concent. But it will be good to expand this project in future for example by adding Vori or goblins with blasters...
by J. M. Sower
06 Dec 2017, 12:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

albahr wrote:J.M.Sower I can't wait to see those ingame! Are you planning to make human men also?
Yes, if I will have enough of power and free time I will made all characters from MM7.
by J. M. Sower
05 Dec 2017, 18:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I started working on male Elfs bodies, but also I have made new version of body for human female pc-02 now with reconstructed clothes. ;) The package is going to Rodril.
Image
by J. M. Sower
03 Dec 2017, 14:45
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Rodril, I copied "RemoveNPCTablesLimits.lua" from your Merge mod and after start of new game I have this error message. What is wrong? I realy need bigger count of npc topics. :/ ...II moded\Scripts\Structs\After\LocalizationAndQuests.lua:295: array index (998) out of bounds [1, 753] stack...
by J. M. Sower
02 Dec 2017, 14:53
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I have a problem with polish characters ("ś" "ć" etc.) Maybe something related to font, don't know how to solve it, try to set "Layer" property of icon to 3 or 4 just to see if it can affect it anyhow. This problem occurs also for CreateText with polish characters. But...
by J. M. Sower
02 Dec 2017, 11:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

If I will have enough time I will make more MM7 characters. One polish fan reports some remarks: 1. There is something wrong with Troll's armors coordinates (he noticed some bad position of leather jacket). 2. What about MM7 relicts/artifacts for now? He says that in Antagarich are spawned only arti...
by J. M. Sower
01 Dec 2017, 18:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Elf womens are finished. ;) They are not perfect but I think good enough. The graphics package was sent to Rodril.
Image
by J. M. Sower
30 Nov 2017, 18:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I have made a new conversion from MM7 specially for your mod. This is PC12. What do you think? I will send both MM7 elfs womens when they will be done.
Image
by J. M. Sower
29 Nov 2017, 20:47
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Interface manager supports mouse over action for icons and buttons now, link is same. Add *MouseOverAction = function() ... end* property during creation of new element. Function will fire once each time when cursor enters into bounding box of element. Great! But did I understand good that it will ...
by J. M. Sower
29 Nov 2017, 17:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Do you want to add characters from MM7? With armors I will send you my conversion of one of MM7 womens (at this time it replaces PC08 but because I made it before the limit was deleted).
by J. M. Sower
28 Nov 2017, 16:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7130091

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wonderful project! I must to test it! :-D

Rodril, once I made two armors conversions from MM7 to MM8 (only for man and woman for now) for needs of my modification. I will send them to you if you want.
by J. M. Sower
21 Nov 2017, 21:05
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Thanks for fast reply! I will check this tomorrow. I wonder if there is posibility to make a graphical interpretation of some data, like the line of character HP (some numerical fraction). Your script allows that? I guess that will be possible with many graphics for every level of data, but I wonder...
by J. M. Sower
21 Nov 2017, 18:02
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Rodril, what if I want to create text in game interface (when you look through the eyes of the party) that uses variable (like vars.a)? When the script for that is typed in "function events.GameInitialized2()" game can't find what thing is my variable, because it doesn't exist yet.
by J. M. Sower
21 Nov 2017, 12:14
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hello. Have new tool, seems funny and useful - simple interface manager for MM8. It allows to create custom buttons, icons, texts and animations over or behind default interface, it does not allow to change existing elements, but, in general, by abusing events.Action we can just disable default int...
by J. M. Sower
29 Aug 2017, 17:00
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Rodril, how to write script for change item inventory cords in the new version? I mean, in the old version character types had names like "women" "minotaur" etc. and now in the table "Complex item pictures" is "t0", "t1" etc. I tried something but th...
by J. M. Sower
26 Aug 2017, 18:01
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Move out of tables folder or rename file "Complex item pictures.txt", so script will generate it again, then refill it by new pattern if needed. It should look like this: https://www.dropbox.com/s/z61ihs4ogi13ogb/Complex%20item%20pictures.txt?dl=0 . These changes required to make it expan...
by J. M. Sower
26 Aug 2017, 14:50
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 492547

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Rodril, something is wrong with coordinates of cloacks, boots, belts and armors. :/

Image

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