Search found 188 matches
- 18 Feb 2018, 14:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Goblins are here! :D https://i.imgur.com/UHIyhU9.jpg This was harder then i expected))) Their faces were difficult separable from the background :D so I had to did it manually every of 56 portraits of each character// I'll never forget this :D :D Anyway, here they are)) :down: DOWNLOAD Jamesx, you ...
- 18 Feb 2018, 14:15
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Rodril, I wrote small addon to your InterfaceManager script, that allows easy creating some bars (you can create even new HP bar or something). But I can't create possibility to changing values from game level. :/ Maybe you can fix that. This is the code. Just add it into your script. local function...
- 06 Dec 2017, 18:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
It would be great to add the doll Genie out of the project Children of the Void. I think at this time Rodril's intention is to make very clear merge of that games, without completly new concent. But it will be good to expand this project in future for example by adding Vori or goblins with blasters...
- 06 Dec 2017, 12:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Yes, if I will have enough of power and free time I will made all characters from MM7.albahr wrote:J.M.Sower I can't wait to see those ingame! Are you planning to make human men also?
- 05 Dec 2017, 18:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I started working on male Elfs bodies, but also I have made new version of body for human female pc-02 now with reconstructed clothes.
The package is going to Rodril.



- 04 Dec 2017, 18:46
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Thanks, it works now. 

- 03 Dec 2017, 14:45
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Rodril, I copied "RemoveNPCTablesLimits.lua" from your Merge mod and after start of new game I have this error message. What is wrong? I realy need bigger count of npc topics. :/ ...II moded\Scripts\Structs\After\LocalizationAndQuests.lua:295: array index (998) out of bounds [1, 753] stack...
- 02 Dec 2017, 14:53
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
I have a problem with polish characters ("ś" "ć" etc.) Maybe something related to font, don't know how to solve it, try to set "Layer" property of icon to 3 or 4 just to see if it can affect it anyhow. This problem occurs also for CreateText with polish characters. But...
- 02 Dec 2017, 11:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
If I will have enough time I will make more MM7 characters. One polish fan reports some remarks: 1. There is something wrong with Troll's armors coordinates (he noticed some bad position of leather jacket). 2. What about MM7 relicts/artifacts for now? He says that in Antagarich are spawned only arti...
- 01 Dec 2017, 18:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Elf womens are finished.
They are not perfect but I think good enough. The graphics package was sent to Rodril.



- 30 Nov 2017, 18:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I have made a new conversion from MM7 specially for your mod. This is PC12. What do you think? I will send both MM7 elfs womens when they will be done.


- 29 Nov 2017, 20:47
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Interface manager supports mouse over action for icons and buttons now, link is same. Add *MouseOverAction = function() ... end* property during creation of new element. Function will fire once each time when cursor enters into bounding box of element. Great! But did I understand good that it will ...
- 29 Nov 2017, 17:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Do you want to add characters from MM7? With armors I will send you my conversion of one of MM7 womens (at this time it replaces PC08 but because I made it before the limit was deleted).
- 28 Nov 2017, 16:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071958
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Wonderful project! I must to test it!
Rodril, once I made two armors conversions from MM7 to MM8 (only for man and woman for now) for needs of my modification. I will send them to you if you want.

Rodril, once I made two armors conversions from MM7 to MM8 (only for man and woman for now) for needs of my modification. I will send them to you if you want.
- 21 Nov 2017, 21:05
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Thanks for fast reply! I will check this tomorrow. I wonder if there is posibility to make a graphical interpretation of some data, like the line of character HP (some numerical fraction). Your script allows that? I guess that will be possible with many graphics for every level of data, but I wonder...
- 21 Nov 2017, 18:02
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Rodril, what if I want to create text in game interface (when you look through the eyes of the party) that uses variable (like vars.a)? When the script for that is typed in "function events.GameInitialized2()" game can't find what thing is my variable, because it doesn't exist yet.
- 21 Nov 2017, 12:14
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Have new tool, seems funny and useful - simple interface manager for MM8. It allows to create custom buttons, icons, texts and animations over or behind default interface, it does not allow to change existing elements, but, in general, by abusing events.Action we can just disable default int...
- 29 Aug 2017, 17:00
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Rodril, how to write script for change item inventory cords in the new version? I mean, in the old version character types had names like "women" "minotaur" etc. and now in the table "Complex item pictures" is "t0", "t1" etc. I tried something but th...
- 26 Aug 2017, 18:01
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Move out of tables folder or rename file "Complex item pictures.txt", so script will generate it again, then refill it by new pattern if needed. It should look like this: https://www.dropbox.com/s/z61ihs4ogi13ogb/Complex%20item%20pictures.txt?dl=0 . These changes required to make it expan...
- 26 Aug 2017, 14:50
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382727
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Rodril, something is wrong with coordinates of cloacks, boots, belts and armors. :/

