Search found 185 matches

by J. M. Sower
Dec 28 2018, 12:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780690

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

HOLY BAZOOKAS! Sh*t, now I will have to make gloves section for every game and every paperdoll type in the Paint Tracker. :D I can't draw if my life depended on it, but there were some people in this thread wanting to start painting for it and not knowing where to start. (Kristal is one that I reme...
by J. M. Sower
Dec 25 2018, 14:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780690

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello! Small offtopic ;P but this can be added also to MM678 Merge. I started to make visualisation of gauntlets on characters bodies. I work with this for my modification, but this can be used separetly, or also in MM678 Merge. One problem is, this project needs to "paint" many graphics (...
by J. M. Sower
Dec 24 2018, 14:14
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hmm... I have weird bug. When I put the weapon to the left hand (with learned sword and dagger on GM) the game is closing without any information in console. Crash occurs for various races. I don't know if it would be useful but here is text from ErrorLog.txt: Time: 2018-12-24 15:05:40 (24.12.2018 1...
by J. M. Sower
Dec 23 2018, 14:30
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: Re:

Mainly exit button from spell book. You can use "HardcodedTopicFunctions.lua" from mm678 files. Put it into "...Structs/After" folder. Call function "ExitCurrentScreen()", it will work in most cases, but it does not exit screen immediatley, use ... ExitCurrentScreen() ...
by J. M. Sower
Dec 6 2018, 10:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: Re:

What sort of buttons do you want to press? Mainly exit button from spell book. I have tried some ways but I can't close this window with scripts... I'm trying to add new spells ;) But not "really" new spells, if you would look at the code. They will be good illusion, but made in completly...
by J. M. Sower
Dec 6 2018, 7:17
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: Re:

What sort of buttons do you want to press? Mainly exit button from spell book. I have tried some ways but I can't close this window with scripts... I'm trying to add new spells ;) But not "really" new spells, if you would look at the code. They will be good illusion, but made in completly...
by J. M. Sower
Dec 4 2018, 20:14
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

GrayFace, can you help me? I am wonder about LUA function in M&M that simulates pressing chosen keyboard button, but I have read that I need to write some C library and import functions from it to the LUA script... uh... from what I saw I think it is too hard task for me, but it would be very, v...
by J. M. Sower
Nov 10 2018, 6:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780690

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Very nice, but... biggest defect is they are too big! I think scale down all of their graphics wouldn't be a vey big problem. Another is... their arms! Mainy in female.
by J. M. Sower
Jun 22 2018, 6:27
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I wonder if there is a possibility to add some soundtrack to the character selection screen. What do you think?
by J. M. Sower
Apr 4 2018, 15:37
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Rodril wrote:Have you tried anything besides armors? Boots, helemts? Does these have problems too? Also, have you made image with "v5a" postfix? "a" used for armor variation when character does not have weapon in main hand.

Finally! It works with postfix. Thanks!
by J. M. Sower
Apr 3 2018, 16:13
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

These lines should be commented, i've done it, redownload script, please, tell if it works. for i = 0, Game.CharacterDollTypes.count - 1 do local a = Game.CharacterDollTypes[i] if not (a.Armor or a.Helm or a.Belt or a.Boots or a.Cloak) then TypesCount = TypesCount - 1 end end I copied script from n...
by J. M. Sower
Apr 2 2018, 8:48
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

No, limits of GlobalTxt have not been removed, why would you need it? I have not noticed any special functionality of GlobalTxt items, new lines can be stored in NPCText with same effect, or right in scripts, i think. It will be usefull because of special polish characters. Sometimes if text isn't ...
by J. M. Sower
Apr 1 2018, 20:56
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Thanks, but I have new questions. It is possible to add more lines into GlobalTxt than 750? And I have a problem with new character dolls. I have dolls number 4 and 5, and they don't want to use pictures of armor with added "v5" and "v6" in the file name. Game always shows placeh...
by J. M. Sower
Feb 26 2018, 21:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780690

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

But you know guys, you can add new doll with completely new coordinates? Maybe it would be good to make some 3D model and edit it in 2D. I think it would be good to make pose like for Trolls but with smaller body. For example here you have my Gnome for my modification (work in progress): By the way...
by J. M. Sower
Feb 24 2018, 10:32
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hmm... something is wrong with RepBar:GetState(). It always returns "false". Edit: There is another problem but I can't find the cause. With your script bar disappears if the "Value" equals "0". I think maybe good solution would be "cond1" equal always "t...
by J. M. Sower
Feb 24 2018, 8:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780690

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

But you know guys, you can add new doll with completely new coordinates? Maybe it would be good to make some 3D model and edit it in 2D. I think it would be good to make pose like for Trolls but with smaller body. For example here you have my Gnome for my modification (work in progress): http://i66....
by J. M. Sower
Feb 20 2018, 6:01
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hello. In your example diffrent variables are used: "repA" at base and "repa" in condition, these are case sensitive, i've changed it, and it allows to control bar's status. Also "repA = CustomUI.CreateBar{..." construction is not necessary, because this function does ...
by J. M. Sower
Feb 18 2018, 14:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780690

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Goblins are here! :D https://i.imgur.com/UHIyhU9.jpg This was harder then i expected))) Their faces were difficult separable from the background :D so I had to did it manually every of 56 portraits of each character// I'll never forget this :D :D Anyway, here they are)) :down: DOWNLOAD Jamesx, you ...
by J. M. Sower
Feb 18 2018, 14:15
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234592

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Rodril, I wrote small addon to your InterfaceManager script, that allows easy creating some bars (you can create even new HP bar or something). But I can't create possibility to changing values from game level. :/ Maybe you can fix that. This is the code. Just add it into your script. local function...
by J. M. Sower
Dec 6 2017, 18:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780690

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It would be great to add the doll Genie out of the project Children of the Void. I think at this time Rodril's intention is to make very clear merge of that games, without completly new concent. But it will be good to expand this project in future for example by adding Vori or goblins with blasters...

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