Search found 188 matches

by J. M. Sower
Mar 10 2016, 6:57
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 263644

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Baronus, thanks for the ideas! I already have a general outline but each idea can come in handy. My vision more based on the use Karigor. Oh, you said "columns B and C". It should be 0x49234B then. Of course! For a moment I thought about it but it was after writing the post. ;) So do we in...
by J. M. Sower
Mar 8 2016, 6:57
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 263644

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Yes, I'm working on new world for MM8. Exactly Karigor with the possibility of traveling to Vori, Krewlod and something. I need people to write dialogues/texts and to inventing quests. :) My map is generally created in Photoshop. Renders are only the base for work, but perhaps I will share some help...
by J. M. Sower
Mar 7 2016, 20:18
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 263644

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Yes, but I just replace the original map out 01 so I only use the buildings from the original map. Download the decompiled scripts from this page and open out01.txt. There is full list of events are responsible for visiting the buildings, or just showing their names (when you move the cursor on it)....
by J. M. Sower
Mar 7 2016, 18:47
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 263644

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

For 4 sides of world. If you go down from map you go UP to new map! And reverse. If left you enter right side new map. But it works well when you write like me. :tongue: I do not know why, but you must enter twice "down" to travel by north border to south area, and adequately to this you ...
by J. M. Sower
Mar 7 2016, 17:07
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 263644

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Script for respawn should look like this example (Party.Direction instead Party.Angle): function events.DeathMap(t) t.Name = "out01.odm" XYZ(Party, 3850, 5620, 704) Party.Direction = 516 Party.LookAngle = 0 end Otherwise I checked and it is working correctly script for travel to south area...
by J. M. Sower
Mar 6 2016, 23:35
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 263644

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Unfortunately, I have not worked with portals in dungeons yet. Map soundtrack id is entered in column named "red book"(or something like that) in MapStats.txt. You must put the music file with the name such as that id number (eg. 12.mp3) in "Music" folder. I also tried with the a...
by J. M. Sower
Mar 6 2016, 22:04
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 263644

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

I tested it and to work it must look like below example. When you save it in out01.lua you can travel by north border of out01 to the south area of out02 in 5 days. function events.WalkToMap(t) if t.LeaveSide == "down" then t.EnterMap = "out02.odm" t.EnterSide = "up" t....
by J. M. Sower
Mar 6 2016, 19:27
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 263644

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Hi, I work with the MMEditor for some time and I discovered something. Unfortunately, it was impossible to do in scripts. If someone wants to change the start year (Game.Year eg. 1172 in MM8) that you should to open .exe file in the HexEditor (eg. Cygnus Hex Editor) and find such sequences: 8D 04 - ...

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