Search found 185 matches

by J. M. Sower
Jun 11 2016, 19:52
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Enlarged textures for terrain are cut instead of being matched and I don't see any way to change that. :/
by J. M. Sower
Jun 9 2016, 7:22
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I use this script for NPC on map, not in the building. This may be a problem.

Ps. I checked it and everything works when the NPC is in the house.
by J. M. Sower
Jun 8 2016, 12:47
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I almost forgot... I noticed some bug/oversight. When I write some talks for NPCs and I use 'FirstGreet' and 'Greet', then in game all the time works only 'FirstGreet'. Please send me the script. QuestNPC = 31 -- Bern Quest{ Slot = -1, Texts = { FirstGreet = "Hej, dobrze, że cię spotkałem! Ree...
by J. M. Sower
Jun 7 2016, 11:40
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I almost forgot... I noticed some bug/oversight. When I write some talks for NPCs and I use 'FirstGreet' and 'Greet', then in game all the time works only 'FirstGreet'.
by J. M. Sower
Jun 6 2016, 10:05
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

GrayFace wrote:J. M. Sower, in the next version.

So, when can We expect relase? :)
by J. M. Sower
May 30 2016, 14:46
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Sorry, wait a minute. You say it already works, but "sky is always reset to default after you reload the game", so it works only partially (this is sad news for me ;) ). Right? And it works as you wrote already in this version, or at this time it doesn't work at all? If it works, write how...
by J. M. Sower
May 30 2016, 7:55
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

MM8 already has blaster animation. Try in console: Party[0].QuickSpell = 134 (or other number from 133 to 137, I don't remember which). So, I will try. While doing sky bitmap event I found a bug in MM8 I noticed but never remembered: sky is always reset to default after you reload the game. Sad new...
by J. M. Sower
May 15 2016, 13:22
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I tried to add back to the MM8 blasters from MM7 (this weapon largely remained present in the game files) and somehow it works, but blaster acts as a weapon to fight in close quarters - Sounds are correct when attacking and the weapon inflicts damage, but only up close and it doesn't shoot any bulle...
by J. M. Sower
May 5 2016, 9:52
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

GrayFace wrote:What do you mean? It's been there for quite some time, I'm just improving it.

Sorry, I mean BETTER support. ;)

I have a question. How to change sky texture in outdor map?

Ps. Also, how to set to single play sound when you click on current sprite/facet? Nevermind. ;)
by J. M. Sower
May 4 2016, 21:35
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

GrayFace wrote:P.S. The new version is going very well. All sorts of quests (thanks Baronus), easy localization of anything, full support for mod.games.lod, house videos array to be done.

Support for making quests will be very helpful. I also had that problems with houses videos. So, I'm looking forward! :)
by J. M. Sower
Apr 23 2016, 17:01
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

It works! :-D I forgot to add an entry in the MonList.txt in "Tables" folder instead of editing the file MonList.txt in the game archives. :tongue: I added a monster, but in the editor I can't choose it from the list (I set it on map by editing a different monster). I set him a...
by J. M. Sower
Apr 23 2016, 14:46
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

This is my scene for rendering minimaps in Blender, but I draw attention, however, that I don't just render, because then it looks poorly. Creating a minimap is a more complicated process. http://www.speedyshare.com/JbScS/minimap.blend To import map into this scene, click 'File/Import/Wavefront (.ob...
by J. M. Sower
Apr 23 2016, 10:56
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I'm glad! :) In Scripts\Structs\ appears file "02 Increase Facets Limit.lua". Could you explain what improvements it introduced? I dream about it, that will be removed limits of number of models included in the maps. Thanks for targeting me, about main menu graphics. You have empty lines i...
by J. M. Sower
Apr 22 2016, 17:42
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

The next version is coming very soon with MapStats.txt and 2DEvents.txt limits removed. This is great news! I'm looking forward. :) You'll have to delete it after I remove Hostile.txt and Monsters.txt limits completely. So, at this time I can only use the free slots and wait until you have removed ...
by J. M. Sower
Mar 25 2016, 9:20
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

I have a question. Is it possible for MMExtension to break the global constraints such as the max number of creatures, or number of 2devents? I thought it was impossible , but with time I gain more and more confidence in the MMExtension. ;) If it is possible please explain how to do it. Ps. Neutonm,...
by J. M. Sower
Mar 10 2016, 13:36
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

I'm 2D and 3D Graphic Designer (see for Mod Design Team works for HoMM3, some of them are mine), so I can make new creatues (eg. I plan to make Mogreds). But I agree, for now I'd rather avoid that work.
by J. M. Sower
Mar 10 2016, 6:57
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Baronus, thanks for the ideas! I already have a general outline but each idea can come in handy. My vision more based on the use Karigor. Oh, you said "columns B and C". It should be 0x49234B then. Of course! For a moment I thought about it but it was after writing the post. ;) So do we in...
by J. M. Sower
Mar 8 2016, 6:57
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Yes, I'm working on new world for MM8. Exactly Karigor with the possibility of traveling to Vori, Krewlod and something. I need people to write dialogues/texts and to inventing quests. :) My map is generally created in Photoshop. Renders are only the base for work, but perhaps I will share some help...
by J. M. Sower
Mar 7 2016, 20:18
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 234598

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Yes, but I just replace the original map out 01 so I only use the buildings from the original map. Download the decompiled scripts from this page and open out01.txt. There is full list of events are responsible for visiting the buildings, or just showing their names (when you move the cursor on it)....

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