Search found 168 matches

by tnevolin
26 May 2022, 14:57
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

In vanilla at high skill is quite:"from skill comes the attack and speed, from weapon the damage" which makes both weapon and skill necessary. In the mod (high skill) is: "from skill comes attack, speed and damage, from weapon nothing" I would like both to be relevant Depends on...
by tnevolin
26 May 2022, 14:34
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Before we dig deeper, let me reiterate that this is not a "new experience mod". It may sound weird now but I try to avoid adding new experience whenever possible. The main driver for it is to highlight underused features, combat skills in first place. Hm, it might be worthwhile to make a ...
by tnevolin
26 May 2022, 05:55
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Guys, this thread started generating ideas with kaleidoscopic speed. I surely adore it but sometimes I cannot answer them all. Filing an issue in github project should get my attention sooner or later. Also this is a good way to add backlog tasks. Another thing is that I am quite busy now and cannot...
by tnevolin
26 May 2022, 05:47
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Thank you for your feedback. I really appreciate the big list of ideas. However, sometimes, they feel somewhat controversial. Before we dig deeper, let me reiterate that this is not a "new experience mod". It may sound weird now but I try to avoid adding new experience whenever possible. T...
by tnevolin
26 May 2022, 04:41
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

RE: monster rebalance Awesome analysis. I agree that combination of skills makes party strength grow faster than linear and so should do the monsters. Vanilla monsters progression is also not linear if you look at the monster table their level grows faster with bigger jumps as it approaches top lev...
by tnevolin
26 May 2022, 04:30
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

New game PACS; level A's spear to 2 using the New Sorpigal horseshoes, then go to the skill trainer and buy a new melee weapon skill. That new skill is at level 1. That is the behavior that confused me. Yep. That's the case with purchased skill. It is always at level 1. The equalization happens whe...
by tnevolin
25 May 2022, 05:18
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Make sense. The monster table is open. So we can plug in any values we like. I like the idea. Is it just a matter of finding the right formula and copy pasting or must they be changed one by one? if the latter can i help? if the former ill try and come up with perfect formula Formula is always simp...
by tnevolin
25 May 2022, 05:12
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

For the elemental and self spellbooks in particular, I would say have the first four (0:3) go 100-400 to mimic vanilla, then have the next four (4:7) go 1000, 2000, 3000, 5000, then have the last three (8:10) go 10000, 25000, 50000. Dark/Light spellbooks in vanilla were 10x the cost of their lower ...
by tnevolin
24 May 2022, 21:22
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

goblins deal 1-9 damage (avg 5), this is raised by 5^0.25=1,49 it now deals 1-13 rather than double = 2-18 gold dragon deals 16-128 (avg 72), this is raised by 72^0.25=2,9 it now deals 47-374 rather than double =32 -258 I'd rather find something even steeper so goblin deals somewhat less and dragon...
by tnevolin
24 May 2022, 21:13
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Just following up on the spellbook costs: This is my base spell book values. I don't understand why first book cost 150 instead of 100. Maybe the way traders work by increasing price in their favor? We can make them start from 50, for example, if you think it'll make things easier for player. local...
by tnevolin
24 May 2022, 19:48
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

regarding difficulty/damage, can it be a formula? quick google says goblins deal 5 damage and gold dragons 72, so if the multiplier was average damage ^0.25 then goblins would get +50% damage and gold dragons +200% damage (0r ^0.33 for +70% or +300%). Didn't get your computations. Do you raise dama...
by tnevolin
24 May 2022, 15:55
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

tnevolin: maybe replace dungeon flavor text with a "Suggested Party Level: XX" blurb instead? That way if you intended for me to do Abandoned Temple at a higher level it's actually clear that "whoops I'm not supposed to be here yet" as opposed to this frustrating "this is s...
by tnevolin
24 May 2022, 15:45
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Note to all once more. I did not plan it to be extremely hard and grinding. I have raised monster stats only to keep up with faster weapon skill progression effects. Otherwise, it would be even easier than vanilla which is no fun either. I understand that being a creator of the mod I may expect the ...
by tnevolin
24 May 2022, 14:50
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Great feedback on NS monsters. I am thinking how to approach it. Currently I just have a formula that increases monster parameters by multiplier. Should we adjust just that or work on goblins/bats/cobras specifically? Weapon skills are improved simultaneously in group of skills. There are three grou...
by tnevolin
24 May 2022, 13:57
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Just few notes. [*]With what experience? I've only got enough right now to be level 4, and I currently can't afford the Learning skill across the board (it's not a starting option for every class despite Archer having a 'none' slot at gen) Exactly. Getting to level 4 gives you 5*3=15 skill points wh...
by tnevolin
24 May 2022, 13:51
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Very good, everybody. I see multiple indication on hard early game. I certainly didn't want to do it difficult to turn into grinding. Please propose changes to make it more fun. Propositions I have collected so far: Add fixed HP (and maybe SP) to all classes. Thus making early game more passable wit...
by tnevolin
24 May 2022, 13:43
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Healing: I did notice in your spread sheet that we seems to have different approaches to the game^^ in my experience optimal play is becoming an expert in 1 skill, that means towards end of the game you are casting spells at rank 50 and i'd use rank 25 as the reference for balancing spells with hig...
by tnevolin
24 May 2022, 13:38
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

RE: Early game difficulty. Yes, I played it few times up the level 20-30-40. I agree it becomes (a little bit) easier as game progress and higher skills begin to kick in. Thank you for feedback. Based on this it looks like early game experience is overly hard? Let's make something about it to make i...
by tnevolin
24 May 2022, 04:11
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

okay so I started a new game on the latest version and... how, exactly, am I supposed to survive? The goblins are level eight with 24 AC (which means that it takes a lot of attempts to hit one) and the follower-class enemies over in Ironfist are hitting for a third of my HP (I can't get up to Castl...
by tnevolin
24 May 2022, 03:58
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 64992

Re: MM6 skill emphasis mod

Yep. They do have variable recovery but this is usually 1 per skill. So at skill 10 you have a difference between 100 and 90 recovery which is pretty much negligible. Besides, they all are affected by this so the recovery can be easily excluded from comparison. Wait, is this how things are in your ...

Go to advanced search