Search found 288 matches
- 16 Apr 2016, 20:48
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 32949
Re: Mystery of Sand M&M7
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- 16 Apr 2016, 20:45
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 32949
Re: Mystery of Sand M&M7
Very, very complicated interpretations. Nomads in Heroes of MM are eg. peoples. So peoples can be nomads and goes everywhere :-) In this way we can completly mixed everything :-) In fact there is NO dead peasant only orcs. In Harmondale orcs are invaders. It is no arguments. In MMVII was planned the...
- 16 Apr 2016, 16:53
- Forum: Might and Magic
- Topic: What do you think the future of Might and Magic Shall Behold?
- Replies: 50
- Views: 29262
Re: What do you think the future of Might and Magic Shall Behold?
But in MMVI-VIII we have situations when you are 50 level and you fight with weak monsters because location needs rats with 5 or 7 health. Eg. temples of Eep. Better is when firsts locations rats are 5 health but in middle game 30 etc.
- 16 Apr 2016, 16:31
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 32949
Re: Mystery of Sand M&M7
In MM VI there is not another peasants. Only two man and women. In MM VI we have one stables one bank one people race, only people. In MMVII we have a lot of factions peasants stables etc for each faction. Completly another game. Completly missed arguments. Not my liking but game world logic. JVC pl...
- 16 Apr 2016, 12:15
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 32949
Re: Mystery of Sand M&M7
they designed it to be different. ... Opinion contra facts. You think they designed orcs to Deyja? And green/desert ground? It was theier ,,artistic creation? REALLY? Have you ever played in Heroes III? Or in MMVIII eg. Shadowspire? As Jon said they have no time. And thats a reason weird Tatalia, we...
- 16 Apr 2016, 06:20
- Forum: Heroes I-IV
- Topic: Heroes 4 Advanced Options Map Editor
- Replies: 304
- Views: 275384
Re: Heroes 4 Map Generator / Utility
Ok rest :-) It will be big tutorial to this editor.
- 16 Apr 2016, 06:18
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 32949
Re: Mystery of Sand M&M7
MMVII is game in Heroes III world not another game in another world. Model units are the same. Greenskin orcs NOT BE designed to deadlands as peasants but to barbarian lands. Its CERTAIN for all players who knows MM etc. etc. etc. You are closed for facts and arguments. Game is finished. End. So I s...
- 15 Apr 2016, 17:42
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 32949
Re: Mystery of Sand M&M7
Ok :-) I presented big list of arguments not only one sentence ,,nonsenses". One sentence is ,,nonsenses" but ten are arguments. I told only about Avonu but it is another question. I see that people read his and repeat. I only beware! There are falses! It will make disorder in your heads! ...
- 15 Apr 2016, 15:32
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 32949
Re: Mystery of Sand M&M7
So it is completly opposite. Game is not developed but cutted and mixed. Not better idea but worst idea. I showed maps. ORIGINAL! People in Tatalia is worst than lizards. They made people sprites and dont lizard sprites so they pasted pepole. Easy. Fast installation not artistic idea. No Krewlod is ...
- 14 Apr 2016, 19:14
- Forum: Might and Magic
- Topic: Children of the Void - Help Wanted to Develop This Game
- Replies: 15
- Views: 35059
Re: Children of the Void - Help Wanted to Develop This Game
Harm that this beauty project is dead... MMXAlamar or other project member... Can you build a pack of your stuff in game format (items with transparency colors)? I want add it to game as mod. Harm to lose it...
- 14 Apr 2016, 17:56
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12189
Re: [M&M7 mod] Return from Land of the Dead
How you add transparency color? Its the most important.
Here MMXChildern of the void modification tutorial. Very nice:-)
http://web.archive.org/web/201308060605 ... orials.htm
Here MMXChildern of the void modification tutorial. Very nice:-)
http://web.archive.org/web/201308060605 ... orials.htm
- 14 Apr 2016, 17:43
- Forum: Might and Magic
- Topic: What do you think the future of Might and Magic Shall Behold?
- Replies: 50
- Views: 29262
Re: What do you think the future of Might and Magic Shall Behold?
That was big mistake that in MMIII was lost monster leveling growth. Regress. But it is simple to implement.
...
I think that looks no future... But I think that future is. I count for unexpected breaktrough...
...
I think that looks no future... But I think that future is. I count for unexpected breaktrough...
- 13 Apr 2016, 18:05
- Forum: Heroes I-IV
- Topic: Announcing the H4 Unity project
- Replies: 47
- Views: 27103
Re: Announcing the H4 Unity project
Taro has right too. We can add things. Correct bad, but completly new story is too much...
I think we can realised this ideas in third our own campaign, completly our.
I think we can realised this ideas in third our own campaign, completly our.
- 11 Apr 2016, 20:10
- Forum: Might and Magic
- Topic: Mystery of Sand M&M7
- Replies: 83
- Views: 32949
Re: Mystery of Sand M&M7
I dont want quarrel about words. Its stupid. The most important is general game look. In MMVII continent name is Erathia. First map of Antagarich: http://www.mm6world.ru/galery/r_map/r_005a.jpg As you see look is completly another that in game! Manticores in Nighon eg. It is maximum similiar to game...
- 09 Apr 2016, 10:02
- Forum: Heroes I-IV
- Topic: Announcing the H4 Unity project
- Replies: 47
- Views: 27103
Re: Announcing the H4 Unity project
Duezom created his addon. So if he wants work on map Im absolutly pro.
- 09 Apr 2016, 06:03
- Forum: Might and Magic
- Topic: [HELP] MM8 - SPRITES replace
- Replies: 11
- Views: 6704
Re: [HELP] MM8 - SPRITES replace
Pallete is right so success! You must replace sound effect too because iron sound of armor is characteristic.
- 08 Apr 2016, 18:30
- Forum: Heroes I-IV
- Topic: Announcing the H4 Unity project
- Replies: 47
- Views: 27103
Re: Announcing the H4 Unity project
And ,"Restoration of HerIVathia" is reserved. Ive made big mod named RoH.
- 08 Apr 2016, 10:27
- Forum: Heroes I-IV
- Topic: Announcing the H4 Unity project
- Replies: 47
- Views: 27103
Re: Announcing the H4 Unity project
We never talk about conversion these. We have work with two now. I never play Heroes V and I know nothing about. I think that Marzhin built good campaigns, he likes HIV, but I dont test it. It may build person who has HIV and HV. If you build campaign based on Marzhin story ok! We add it. But its an...
- 08 Apr 2016, 08:00
- Forum: Might and Magic
- Topic: Where to sell Vintage Might and Magic Games?
- Replies: 3
- Views: 2712
Re: Where to sell Vintage Might and Magic Games?
If you has original complete edition in good condition you can sell it collectors. But if only to play people downolad it free. Very old games like this are abandonwares. Value of old game and download cost is low. Maybe 50 cents. Its no sense sell it. So we have abandonware services with games whic...
- 07 Apr 2016, 19:53
- Forum: Might and Magic
- Topic: [M&M7 mod] Return from Land of the Dead
- Replies: 18
- Views: 12189
Re: [M&M7 mod] Return from Land of the Dead
Tell me how do you create pallete to new item? You using old items to create new or you build new? How to do it?