Search found 47 matches

by waltc
Jan 18 2018, 1:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

With projects like this you never know - they require lots of energy and one person, without a good motivation (which is ususally money), can easily get bored. As a mod author myself, I wouldn't be surprised if Rodril decided to focus on other projects for now. I think tho that we can keep posting ...
by waltc
Jan 16 2018, 22:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

equs wrote:
albahr wrote:... Is the mod dead?


I can't believe it, but Master Rodril doesn't come online anymore.... This is the most awesome retro gaming project and seems to be dead..... :disagree:


He last updated the mod less than three weeks ago. Maybe he's taking a well-deserved break?
by waltc
Jan 12 2018, 23:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

...I must admit that the entire game after getting lvl ~30 is more than easy. Even adoptive power of monsters doesn't help too much. ... I have almost finished MM7 and MM8 and started without any item (left everything in tavern hero inventories) in MM6. My level is about 80, and without my cleric a...
by waltc
Jan 10 2018, 2:06
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 29690

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

waltc wrote:self-nuked--duplicate
by waltc
Jan 8 2018, 2:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I can't turn off the weather..... I tried rename the "weather.lua" to "weather.lua.off" that didn't work. Then I moved the file out of the folder. That also didn't work.... sometimes it starts snowing. I noticed that it snows in the colder months but rains in the warmer months, ...
by waltc
Jan 5 2018, 18:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

If anyone is interested, found one that seems to work fine with Rodril's work-- mm8che.zip is the file. No AV alarms, false or otherwise. I haven't used it extensively, yet, but am delighted to note that unlike the other one this one does not mess up class/race, etc.--even lets you change the party ...
by waltc
Jan 4 2018, 19:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I usually used the editor at the start of the game to reduce everyone's experience to 0, gold to 0, set even ages and even (ending with 0 or 5) skills. And later on, crucially, to reverse the Lich portrait back lol. Is that possible to do with the cheat engine too? Fascinating... :creative: I can s...
by waltc
Jan 4 2018, 19:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Are you familiar with a little program called "Might8Edit32.exe"...? If I'm guessing correctly these programs are programmed to read the class nr 1 as Knight, class nr 4 as Necromancer and so on, and since the classes are altered in Rodril's mod, the numbers are changed too. I think it wo...
by waltc
Jan 4 2018, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

justl wrote:
waltc wrote:
* Are you familiar with a little program called "Might8Edit32.exe"...?


you can try using cheatengine - at least for values like money / food (i tried, so i know ;) )
that should you give enough boost for the beginning of the game.


Thanks for the suggestion... :applause:
by waltc
Jan 4 2018, 0:11
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 29690

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

OK, running Windows10x64, version 1709, build 17063, DGVoodoo2.54 is working perfectly with the merged game when configured as you have so thoughtfully illustrated it here! I am using it with the Mouselook option which is working fine, btw @2560x1440 x60Hz (Max/native). What I've noticed is that I k...
by waltc
Jan 3 2018, 23:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

What a stupendous effort! This certainly makes these old games--which for some reason have never lost their charm for me--playable again and so much more enjoyable--especially M&M6. Had a question: * Are you familiar with a little program called "Might8Edit32.exe"...? It's a little sav...
by waltc
Dec 31 2017, 19:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I tried to play with dgVoodoo and without it. I also reinstalled game like 3-4 times and installed ur patches in different consequences and nothing helped. I wanna play this patch so hard :( I dont know what else i could try not to play in 16bit Have you been running it from M&M8setup.exe? I no...
by waltc
Dec 31 2017, 19:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309006

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

justl, https://sites.google.com/site/sergroj/mm#TOC-GrayFace-MM8-Patch-v2.0 How to use MP3 Music: Create "Music" folder in the game directory and place there files from "2.mp3" to "16.mp3" corresponding to CD tracks. Set "PlayMP3" to 1. Unlike CD music, MP3 m...
by waltc
Aug 11 2017, 20:38
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.3.1 [June 10, 2019]
Replies: 477
Views: 197973

Re: GrayFace MM6 Patch v2.0 [Sep 21, 2015]

Very annoying. I had to turn off Windows Defender to download it. And to think, I was happy to be rid of Norton at least. :disagree: Relax...;) You don't have to turn off Defender to stop the fake positive--just list the file it as an exception inside the the Defender GUI, if it's something that ke...
by waltc
Jun 30 2017, 15:44
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 9115

Re: Might & Magic Compatibility Layer (Tool)

Thought I'd check back and let you guys know that as of Win10x64 build 16232...released yesterday...the D3d problems relative to backwards compatibility with older games like M&M6-9 seem *fixed* finally--I can run all of them full screen now--the standard F4 controls are working again. Still nee...
by waltc
Jun 27 2017, 1:43
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 9115

Re: Might & Magic Compatibility Layer (Tool)

Wanted to add one more thing, Emjayen. The very first time I ran M&M with the GF 2.0 patch and mmcl .03a, mouselook worked perfectly! I must've run through some things in the game for 30 minutes or so and mouselook was functioning fine--I remember because I had read your note about it breaking ...
by waltc
Jun 25 2017, 17:34
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 55330

Re: mmtools development

That one's meant to be used with my patch: https://sites.google.com/site/angelddeath/#TOC-Might-Magic-6-resolution-mod The mods turned out to be very simple. Game graphics somehow stretches automatically when game window is scaled. I think I'll incorporate them into the upcoming versions of my patc...
by waltc
Jun 25 2017, 17:07
Forum: Might and Magic
Topic: Things about MM6, mostly regarding GrayFace patch
Replies: 11
Views: 2966

Re: Things about MM6, mostly regarding GrayFace patch

I'm aware of the uselessness of the spell when dealing with high HP's of everyone. What the spell would actually be very useful for is in dealing with a knockout blow early in a battle (EX: Specter / Greater Werewolf) The way it works now is that you must cast a healing spell to get the unconscious...
by waltc
Jun 24 2017, 19:32
Forum: Might and Magic
Topic: mmtools development
Replies: 64
Views: 55330

Re: mmtools development

Actually, here, I've just made versions for MM7 and MM8 with my patch: https://www.dropbox.com/s/gkvid0g7glemv84/mm7resmod-GrayFace.rar?dl=0 https://www.dropbox.com/s/s3303i6kc4frdjx/mm8resmod-GrayFace.rar?dl=0 Hex-edited Angel's MM7 mod (removed exe validation from MM8 one, so don't hook it to wro...
by waltc
Jun 24 2017, 16:50
Forum: Might and Magic
Topic: Might & Magic Compatibility Layer (Tool)
Replies: 22
Views: 9115

Re: Might & Magic Compatibility Layer (Tool)

You've probably responded to my previous version of the message. With my last version the game should act as always, just without the async mouse stuff. Here are 2 instructions that you would need NOP'ed: 4A03F8, 4A09EB. They erase data returned by GetCaps if the async mouse switch is off. Then, I ...

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