Search found 45 matches
- 19 Oct 2014, 19:37
- Forum: Might and Magic
- Topic: mm7 get off dagger wound island rich and strong
- Replies: 29
- Views: 16703
- 19 Oct 2014, 12:17
- Forum: Might and Magic
- Topic: mm7 get off dagger wound island rich and strong
- Replies: 29
- Views: 16703
- 19 Oct 2014, 08:03
- Forum: Mapmaking Guild
- Topic: Market of time (Homm3)
- Replies: 14
- Views: 12936
- 18 Oct 2014, 15:55
- Forum: Mapmaking Guild
- Topic: Market of time (Homm3)
- Replies: 14
- Views: 12936
- 17 Oct 2014, 22:06
- Forum: Mapmaking Guild
- Topic: Market of time (Homm3)
- Replies: 14
- Views: 12936
Would not mind if bugs like armorer/air shield was fixed. Would not mind if i could disable peasants from spawning in the map editor. I believe there are also a few monsters that spawn at wrong monster levels. oh, and Conflux is an abomination. But i don't like adding insane monsters and artifacts t...
- 17 Oct 2014, 18:29
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13101
But haste works with blasters? I can see that the rof is greatly increased Ok then, supposedly it was the Haste portion of Hour of Power that didn't work. But I think Haste was already fixed with Mok's patch, and the GOG version might have it applied by default Nope that seems to work too. Again, i...
- 17 Oct 2014, 13:17
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13101
- 16 Oct 2014, 22:22
- Forum: Might and Magic
- Topic: MMX: Legacy Info
- Replies: 16
- Views: 27309
- 16 Oct 2014, 19:58
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13101
I am using the GoG version, and dont have greyfaces patch so i don't know anything about that. Download it, then. The thread is on the boards. It's a great patch that fixes quite a number of issues already. I've been reporting additional bugs, but I'm not sure if Grayface is still working on it. Bu...
- 16 Oct 2014, 19:55
- Forum: Might and Magic
- Topic: MM 6-8: Mass distortion
- Replies: 15
- Views: 10045
I guess I am the only one here who has never actively used shrapmetal.... I never thought it was much good when i read its description.... apparently I was wrong :D I hadn't used Shrapmetal either until recently. I had played MM8 for like 5 or 6 years before I realized how awesome that spell was. H...
- 16 Oct 2014, 17:42
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13101
I was talking about being able to waltz right in between them and not even bother to dodge, letting the weapons do your entire job. You would need a level around 100 to be able to do that comfortably. Also, the blasters receive a recovery penalty from armor just like any other weapon does, but othe...
- 16 Oct 2014, 17:39
- Forum: Mapmaking Guild
- Topic: Market of time (Homm3)
- Replies: 14
- Views: 12936
- 16 Oct 2014, 05:52
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13101
Hour of Power even at just level 20 GM gets absurdly overpowered (with Light magic cloak from Evermorn in MM7 or with the obelisk chest ring in MM6). Dark MM7 seems to have a harder time, but can eventually get there. That or you just abuse the well in MM7. For whatever reason it seems like the cha...
- 16 Oct 2014, 05:49
- Forum: Might and Magic
- Topic: MM 6-8: Mass distortion
- Replies: 15
- Views: 10045
I guess I am the only one here who has never actively used shrapmetal.... I never thought it was much good when i read its description.... apparently I was wrong :D You probably just missed the important part ;) If you are close to a monster it is possible to hit that monster with all the shards. T...
- 14 Oct 2014, 16:36
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13101
- 11 Oct 2014, 14:24
- Forum: Might and Magic
- Topic: MM 6-8: Mass distortion
- Replies: 15
- Views: 10045
- 11 Oct 2014, 13:14
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13101
Regarding blaster weapons in MM6 and 7
Is there any way to increase damage on these weapons?
And is it possible to somehow get one with the "explosive" mod that bows can have?
And is it possible to somehow get one with the "explosive" mod that bows can have?
- 11 Oct 2014, 13:09
- Forum: Might and Magic
- Topic: MM 6-8: Mass distortion
- Replies: 15
- Views: 10045
- 09 Oct 2014, 22:20
- Forum: Mapmaking Guild
- Topic: Market of time (Homm3)
- Replies: 14
- Views: 12936
- 09 Oct 2014, 11:58
- Forum: Mapmaking Guild
- Topic: Market of time (Homm3)
- Replies: 14
- Views: 12936
Market of time (Homm3)
What does it do? Or was supposed to do?
From what i can tell, it does nothing at all.
From what i can tell, it does nothing at all.