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by iLiVeInAbOx05
Mar 30 2018, 21:52
Forum: News
Topic: New object package for H4
Replies: 25
Views: 7622

Re: New object package for H4

Well, at least editing passability and entrance info will be easy :D
by iLiVeInAbOx05
Mar 29 2018, 15:49
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Haha yeah, don't worry I agree. I won't pick up the H4MG again until we are able to create new objects from scratch, which is actually looking pretty good right now. On the thread on the Heroes Community forum I wrote this last: "Hmm, so I un-commented out my code for reading in the image data,...
by iLiVeInAbOx05
Mar 28 2018, 21:43
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Haha yeah the code from the last update is all online, but I should probably get the rest of it committed and pushed there as well. Especially now that I have all of the H4 Resource Editor code that needs to get saved online as well. I do plan on doing some more work for the H4MG now that I have a l...
by iLiVeInAbOx05
Mar 28 2018, 15:54
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

H4MG is in the same spot I left it at, unfortunately. I think there actually has been progress since the last update here, but I don't remember for sure. It looks like I was last working on renaming variables, and I do vaguely remember that being pretty much finished, but I would have to go back and...
by iLiVeInAbOx05
Mar 26 2018, 2:52
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Anddddddd, the entrance info is editable :D See below.

Image

And then when viewing in the editor:

Image
by iLiVeInAbOx05
Mar 26 2018, 0:09
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Here is displaying of the entrance info on the H4 Resource Editor.

Image

and

Image

Now onto editing this information :D
by iLiVeInAbOx05
Mar 23 2018, 15:56
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

I believe I am correctly parsing the interactivity (entrance) info. I'll need to test with a few more objects, including the shipyard Namerutan uses in his example, but I think I'm doing it correctly. There is a case that I don't quite yet understand how to identify programmatically, so there is a l...
by iLiVeInAbOx05
Mar 22 2018, 15:30
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

And now i've started working on parsing and displaying the interactivity data :D
by iLiVeInAbOx05
Mar 22 2018, 1:12
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Here are the results of my testing. I edited the mountain object like so: https://i.imgur.com/Lc9FaWG.png And importing it into the campaign editor and dropping it onto the map yielded the following: https://i.imgur.com/XLpcBf1.png So passability is editable by my tool :D
by iLiVeInAbOx05
Mar 21 2018, 16:19
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Got editing of passability info working. I went ahead with the first option, minus an "edit" button. Currently no "Update" or "Cancel" button and the passability is updated as the user left clicks on a grid. You still have to remember to actually save the object after a...
by iLiVeInAbOx05
Mar 20 2018, 21:12
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Maybe I don't need an "Edit" button, just "Update" or "Okay" and "Cancel"

Hoping to have a little time tonight to actually get editing the passability info coded :D
by iLiVeInAbOx05
Mar 20 2018, 20:29
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Gotcha. So that would be the first option and I would add an edit button to toggle between being able to edit and not being able to.

I'm also thinking I need a combo box or radio buttons to toggle between passability and interactivity.
by iLiVeInAbOx05
Mar 20 2018, 17:47
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

I'm not familiar with his tool. So, you would click on the grid square to change the passability? Or click the grid square, the word "cycle" would pop up, and you click on that?
by iLiVeInAbOx05
Mar 20 2018, 17:26
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

So I'm currently thinking about what the process should be for editing the passability info. One way would be to have an "Edit" button to enable editing, then you could just click a grid square to flip its passability (passable to not passable or not passable to passable). A second way wou...
by iLiVeInAbOx05
Mar 18 2018, 22:36
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

It seems the passability bits are actually read down each column, rather than row. For example, read row 0 column 0, then row 1 column 0, and so on (from top right to bottom left). After fixing that, here are a couple images of adv-object.mountains.Grass04.h4d https://i.imgur.com/UaM37li.png https:/...
by iLiVeInAbOx05
Mar 18 2018, 22:34
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Got the footprint centered. Now time to actually apply the passability data to select the correct color to display :D

Image
by iLiVeInAbOx05
Mar 16 2018, 16:07
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

I've put handling of the image data aside for the moment. Currently I'm looking at editing the passability and interactivity information. With Namerutan's documentation, I understand how these are parsed from the file, and I am working on creating a visual of the passability info, which will be edit...
by iLiVeInAbOx05
Feb 18 2018, 7:29
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

As I was typing this out it became apparent that the following procedure to look through hex files to aid me with parsing the image info by hand is not really feasible, but I'll go ahead and post it here anyway. I'll do my best to see about printing the offsets of each of the data below with my reso...
by iLiVeInAbOx05
Feb 15 2018, 19:40
Forum: News
Topic: Heroes 4 HD mod - Artists needed
Replies: 144
Views: 50797

Re: Heroes 4 HD mod - Artists needed

Max_HMMI is the one currently working on the H4 HD Mod. He is usually around on the Equilibris forums: here.

As far as speaking Russian, google translate works well enough to get your point across, as long as you enter what you want to translate using the best grammar possible :D
by iLiVeInAbOx05
Feb 15 2018, 16:34
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 70
Views: 14525

Re: H4ResourceEditor

Didn't end up having any time last night, forgot about my soccer game. I will have time Friday and Saturday so I hope to get some stuff posted then.

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