Search found 611 matches

by iLiVeInAbOx05
Aug 26 2019, 21:26
Forum: Articles
Topic: Files
Replies: 6
Views: 4723

Re: Files

Looks like the Heroes 4 Advanced Options Map Editor isn't on the list above? You could also add the H4 Resource Editor to the list?

The thread for the H4 Resource Editor is here
by iLiVeInAbOx05
Aug 26 2019, 21:21
Forum: Mapmaking Guild
Topic: H4 Utility – problem with adding scripts
Replies: 16
Views: 2618

Re: H4 Utility – problem with adding scripts

Eh, you can argue with me as much as you want, but it's not efficient. Maybe if you're talking about as far as computational resources are concerned, since it only runs for a single task, rather than opens maps for editing, etc. Copying and pasting your script text is only part of the task. You stil...
by iLiVeInAbOx05
Aug 26 2019, 16:06
Forum: Heroes I-IV
Topic: H4 Displaying a message during AI turn when an object is taking
Replies: 9
Views: 2296

Re: H4 Displaying a message during AI turn when an object is taking

I'll have to take a look later to verify, but don't mines have standard events? If they do, then you can simply use the captured event to place your scripting in.

Not sure on the pandora's box, I'll have to try to take a look at the editor later.
by iLiVeInAbOx05
Aug 26 2019, 16:04
Forum: Mapmaking Guild
Topic: H4 Utility – problem with adding scripts
Replies: 16
Views: 2618

Re: H4 Utility – problem with adding scripts

Not to sound rude, but there is nothing simple / intuitive or efficient about the older H4Util, which is why we got together and came up with a new Utility which could simply and easily do the things map makers wish they could with the game's editor. If you can copy and paste events or scripts betwe...
by iLiVeInAbOx05
Aug 23 2019, 17:47
Forum: Mapmaking Guild
Topic: H4 Utility – problem with adding scripts
Replies: 16
Views: 2618

Re: H4 Utility – problem with adding scripts

You must not do much with scripting then :)
by iLiVeInAbOx05
Aug 20 2019, 17:47
Forum: Mapmaking Guild
Topic: H4 Utility – problem with adding scripts
Replies: 16
Views: 2618

Re: H4 Utility – problem with adding scripts

What exactly are you trying to do with your scripts? If you're just editing, why not use the editor? If it's due to the annoyance of dealing with nested scripts, you could give the H4MG Advanced Options Map Editor a try. You don't have to click 1000 times to get to the script you want, and you can c...
by iLiVeInAbOx05
Jul 2 2019, 19:10
Forum: Heroes I-IV
Topic: H4 Mods
Replies: 4
Views: 2315

Re: H4 Mods

No prob! Not trying to push you away from Greatest Mod. There has been a lot of good feedback for it and you should try it out at some point as well :D
by iLiVeInAbOx05
Jul 1 2019, 16:18
Forum: Heroes I-IV
Topic: H4 Mods
Replies: 4
Views: 2315

Re: H4 Mods

Most people use Equilibris.

Greatest Mod would be what you want if you want to play with slightly different lineups for the factions. Greatest Mod is based on Equilibris if I remember correctly, but then Nimostar made a lot of his own changes.
by iLiVeInAbOx05
Jun 13 2019, 21:47
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 2361

Re: Build the Grail - HoMM IV victory condition?

Is he asking about the Grail artifact, which yes could be done with the check artifact. But I thought he was asking about building the grail structure such as the Holy Avatar which would require a check if has building script and that doesn't exist. Yes, he did say when building the grail, but I wa...
by iLiVeInAbOx05
Jun 11 2019, 22:44
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 2361

Re: Build the Grail - HoMM IV victory condition?

You could potentially check if a hero at a certain town has the grail in their possession, and set victory that way, no? Then the victory condition would be to bring the grail to a specific town.

There is a "has artifact" script which will let you select the type of artifact to check for.
by iLiVeInAbOx05
Jun 11 2019, 20:41
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 2361

Re: Build the Grail - HoMM IV victory condition?

I'll try to open up the Editor tonight and have a look. There should be SOMETHING there that you can do.

Karmakeld might have some ideas.
by iLiVeInAbOx05
Jun 11 2019, 17:39
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 2361

Re: Build the Grail - HoMM IV victory condition?

I just looked through a list of most* of the H4 scripts available here, and I don't see anything about checking for a structure, so you may have to come up with something creative if there isn't a way to enable this through the editor (might be a checkbox hiding in one of the menus).
by iLiVeInAbOx05
Jun 11 2019, 17:32
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 2361

Re: Build the Grail - HoMM IV victory condition?

I don't think there is anything specific like that in the editor. You probably need to do a test if player has structure (grail), then victory. Might be best under continuous scripts if you can add the check there. Been a little while since I've used the editor, so that's all I can think of right now.
by iLiVeInAbOx05
May 30 2019, 3:43
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 23915

Re: H4ResourceEditor

OP updated again with another small update. - Removed the "Update" and "Close" buttons, so there is no more ambiguity with how to actually save your changes. Simply File->Save and any changes you made will be saved with the object. - Finished moving over to the new mask parsing c...
by iLiVeInAbOx05
May 29 2019, 2:56
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 23915

Re: H4ResourceEditor

OP Updated with the link to the latest. - Updated to view the file list for an h4r file as a tree, instead of a list, to make searching for what you want more manageable. - Added the ability to extract (save) any item from an .h4r file as a .h4d file - Added a preview of the item selected (currently...
by iLiVeInAbOx05
May 13 2019, 4:53
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 23915

Re: H4ResourceEditor

OP updated with the link to the latest H4 Resource Editor. - Fixed a memory issue when opening large files, such as heroes4.h4r Not everyone had this issue when trying to open heroes4.h4r. It seemed to be an issue on machines with a smaller amount of memory available, and I was using a method that I...
by iLiVeInAbOx05
May 8 2019, 18:52
Forum: Mapmaking Guild
Topic: What's new?
Replies: 3
Views: 1472

Re: What's new?

It will definitely save you lots of time. Copying and pasting scripts and events between maps is probably the best feature for map makers, especially if you want to do carry over heroes. One of the issues I've run into some is compatibility issues with pre-WoW maps. If you run into an issue where it...
by iLiVeInAbOx05
May 8 2019, 15:42
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 23915

Re: H4ResourceEditor

OP updated with link to the latest H4 Resource Editor. - Added major and minor type mappings so that the correct minor types are loaded when selecting a specific major type (Fields changed from text to combo boxes) - Fixed a bug which broke the "update" button - Added the ability to open a...
by iLiVeInAbOx05
May 6 2019, 15:55
Forum: Mapmaking Guild
Topic: What's new?
Replies: 3
Views: 1472

Re: What's new?

Hi Caradoc. You sent me a pm a longgggg time ago and then disappeared :D Anyway, to answer some of your questions, to help with the map editor, I would suggest you try out my Heroes 4 Map Generator (H4MG). You can find the thread here . It has some handy features like the ability to copy and paste s...
by iLiVeInAbOx05
Apr 1 2019, 16:00
Forum: Heroes I-IV
Topic: Heroes IV problems with Sounds and Windows 10
Replies: 7
Views: 1896

Re: Heroes IV problems with Sounds and Windows 10

Mareneusz002, if you end up needing the GoG version, send me a pm. I usually buy gift copies from GoG whenever they have them on sale, so I might still have some extra gift codes.

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