Search found 67 matches

by qtish
Jul 30 2019, 12:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I think in this mod with bolster stats Minotaurs are fine. GM axe halving armor class is pretty strong. On the other hand, Ranger Lord is more useful, than Minotaur - since it can wear shoes and helm and GM ID monster, which is kinda useful in this mod. Damage wise minotaur is slightly better cause ...
by qtish
Jul 29 2019, 21:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

With how broken bolster monster options right now is - when it gives +200%hp, +200-1200%damage, +200+% armor class, overall monster bolster is like 1000-2000% depending on a monster type. So I see nothing wrong to make bolster monster % related to higher exp gained. With more exp you need more gold...
by qtish
Jul 29 2019, 17:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I would also suggest increase EXP gained from bolstered monster, since it is stronger, and your characters are higher level, meaning they need more exp to level up. Also MM7 relic seens to be missing - Scholar's Cap (Headgear/Hat). Actually this has been discussed here before many times. Raising EX...
by qtish
Jul 28 2019, 19:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I would also suggest increase EXP gained from bolstered monster, since it is stronger, and your characters are higher level, meaning they need more exp to level up.

Also MM7 relic seens to be missing - Scholar's Cap (Headgear/Hat).
by qtish
Jul 26 2019, 12:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I think bolster needs to be balanced not overall like it is now, but every monster given some sort of bonuses at different levels. Similar to Heroes 3 WOG monster experience, where they gain a bit of stats, but interesting skills. For example Dragons start using dragon breath and other dragon abilit...
by qtish
Jul 25 2019, 18:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I think monster bolster needs some balancing. Low level monsters do tremendous amount of physical damage. Playing 200% my liches get 1-2 shot by 90% of low level monsters. After save/loading every 1 minute, I start to think its like trying to run marathon while having carrot in the anus, just gimpin...
by qtish
Jul 24 2019, 10:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

So, anything can be done, so that Dark Elf is not the only class that can GM merchant, that one of the MM7 classes could, maybe useless Druid at least.
by qtish
Jul 24 2019, 10:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

What class among MM7 classes can GM merchant? According to different sites, its Priest of Light/Dark, but tested, they cannot.
by qtish
May 7 2019, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Finally I started to play with this awesome mod. I see there is a lot of things was done, thanks for your work!!! Well, actually I'm here with a report)) I have some trouble at Free Heaven. After killing any of those fire archer girls (green) all guards in all regions of Enroth become a hostile! Be...
by qtish
Apr 21 2019, 21:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

"Alchemy is a skill in Might and Magic VIII: Day of the Destroyer that allows characters to brew potions. Minotaurs can learn normal alchemy, Clerics and Dark elves can learn expert alchemy, Necromancers, Vampires, and Dragons can learn master alchemy, and Liches can learn grandmaster alchemy.&...
by qtish
Apr 21 2019, 17:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Fleetfinger give +8 to armsmaster, bow, disarm trap. I dont get +8 damage on my GM bow Dark Elf.

Also would like to make a suggestion, to add item mod from MM6 "of the Gods" +5lvl.
by qtish
Apr 20 2019, 22:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I have a Troll with GM Staff 10, Armsmaster M 7, Unarmed Expert 4 + 11. That +11 gives +11 attack rating, but expert gives only 5 to damage. Missing 6 damage for some reason. I also have a Monk with all those skills, and when take its Amulet of +15 and give to troll, it also only gives +9 damage to ...
by qtish
Apr 5 2019, 15:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

@Templayer

Can you please add a link to character editor for the mod. When I try to do it with mm8che getting errors.
by qtish
Apr 4 2019, 15:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Might have found minor bug. I think quality in Celeste armor shop and Castle Harmondale armor shop has been swapped. Getting crap items in Celeste, while highest tier plate armors in Castle Harmondale.
by qtish
Mar 14 2019, 21:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

I know a secret pathway in MM8 - it is located on the very first island of Dagger Wound, the one you spawn on, and can be triggered without anything. You can just start the game and ... "jump right in". *hint hint* I also know that the ones on the other continents aren't accessible so fas...
by qtish
Mar 12 2019, 16:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Protection From Magic spell successfully blocked stone effect. Horn of Ros is a thing, that shows monster HP. Since MM6 didnt have ID monster skill, that was relevant, but in this mod its not, and you can throw it away. Q has reflect damage and very high HP pool, so its actually a bit of challenge t...
by qtish
Jan 7 2019, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, you are right. Entering Erathia, was approached by npc to give me letter for competition for Castle Harmondale. Boat from Erathia leaving every wednesday.
by qtish
Jan 6 2019, 22:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

a Can confirm, that you cannot purchase Fly in Alvar magic shop. After getting my necro, had to go to Free Haven to do that. Also MM7 Tularean Forest Master Air guild does not sell Fly either. Armsmaster already gives you double bonus, on top of all other amazing bonuses for a knight. Unarmed has d...
by qtish
Jan 6 2019, 18:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

a 1. I tried many platforms, they all have same issue with older games. I had an interesting accident, while first tried streaming with pirated MM8, I was able to fix the game capture thing. But then I bought GOG version, which game capture setting still doesnt work till now. The problem lies somew...
by qtish
Jan 6 2019, 11:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, I really like this mod, because it offers the late game, since you need to clear it 3 times. I play it different builds, and so far noticed these bugs and want to make these suggestions too. 1. Find a sollution to make OBS capture game window. I see many streamers playing this mod, and they g...

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