Search found 84 matches

by qtish
05 Sep 2020, 12:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I did couple gameplays - seems its a chest with random artifact, similar to MM8 chests.
by qtish
27 Aug 2020, 21:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

It gives ability to summon monsters to summon.
by qtish
27 Aug 2020, 17:28
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 163
Views: 242662

Re: The Chaos Conspiracy Redone

I remember in one of the earlier patches zones were filled with monsters. For example Port Sleigon north and northwest was swarming with soldiers of fortune. Any plans to make that option of difficulty back? Also a question: At the end of the dungeon for Norse plans, I found cauldron which supposedl...
by qtish
26 Aug 2020, 00:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

If you are playing on bolster monster, probably you got too many monsters in one area. Game engine wasnt designed to handle that many.
by qtish
23 Aug 2020, 21:54
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 163
Views: 242662

Re: The Chaos Conspiracy Redone

Well then I started experimenting. Have TCC1 data files. Copied Bitmaps.LOD and Games.LOD. It fixed my issue in a way. It is sort of working, but for now minimap shows Mystic Isles. Town Portals to towns work, and I get teleported into the hordes of monsters :D Seems like the map has both TCC1 and T...
by qtish
23 Aug 2020, 16:29
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 163
Views: 242662

Re: The Chaos Conspiracy Redone

Installed TCC part2. It reverted character and item icons to original MM6. Moreover, some of the icons did not actually fit the inventory, so picking it up from the inventory crashes the game. How do I install TCC graphics onto TCC2 game? I assume one of those files have something to do with it: BIT...
by qtish
22 Aug 2020, 20:42
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 163
Views: 242662

Re: The Chaos Conspiracy Redone

So lower spell cost wasnt intended right?
by qtish
22 Aug 2020, 13:05
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 163
Views: 242662

Re: The Chaos Conspiracy Redone

I have some concerns about the patch balance. Recently started playing with purely magic group Druid Mage Mage Druid. 1. Every time I go into turn based combat, no matter the character speed, Mages go first always, Mage with more speed first, then Druids, Druid with more speed first. 2. I also notic...
by qtish
19 Aug 2020, 14:24
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 163
Views: 242662

Re: The Chaos Conspiracy Redone

I have a version where 5 classes are pretty much balanced - except druid. Druid has starting stats of 22 all, which is extremely high, can learn Plate, Chain, Axe, Sword. Is it intended?
by qtish
16 Aug 2020, 21:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

200% is not supposed to be "high difficulty", you won't get rewards neither extra exp by playing on that. It was made selectable for people who considered original 150% too easy. Anyway, you can adjust formulas in "Bolster - formulas.txt" from "Data\Tables" and try to ...
by qtish
12 Aug 2020, 18:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Can the developers rework the current bolster monster system? It is beyond broken. Once you reach certain levels, rats have higher chance at killing you than dragons. I believe high level monsters shouldnt be discriminated against lower level ones. Also the part beyond broken is only spoken lightly ...
by qtish
05 Aug 2020, 14:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Bug - entered Jadame, took the quest to cure the disease in Dager Wound Islands. Cured the disease, came back to quest giver for reward - it had no interaction texts. Also idea to prevent save scumming magic guilds. To put 1 spellbook of each type accessible in that shop. So lets say in Novice Mind ...
by qtish
26 Jul 2020, 12:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Any possibility for a "Quickload" key to be added, which loads the Quicksave? Wasnt it F5-F9? I guess with new added quickspells F5 got changed be default. But you can change it in settings. Got an idea for a mod. A hardcore mod. There is no safe, there is no autosave. Game only saves whe...
by qtish
19 Jul 2020, 23:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hey its been a year since I last played the mod. Whats the keybinds for new quickspells? :D
by qtish
07 May 2020, 14:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Is there some sort of page with info on patch classes, because it has been changed so much from the vanilla MM6,7,8.
by qtish
28 Sep 2019, 12:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

After rescuing the elemental lords and Escaton is destroyed, if you had a Loyd's Beacon placed in Escaton's Palace/Plane Between Planes etc. you can go and talk to him in his throne room still. One solution might be to lock his door once the MM8 questline is over? I'm sure it's tough to do anything...
by qtish
24 Sep 2019, 23:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

So, I tried Vampire Druids party, and so far it is very easy, but some save scumming involved. Party: 4 Vampire Druids, 1 Vampire Sorc. Stats 9/9/25/22/9/9/9/9 (max mp), starting skills: druids - water, meditation; sorc air+whatever. This is where save scumming starts, I was very lucky, and needed t...
by qtish
24 Sep 2019, 20:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Atm trying 3 Goblin monks, Vampire Priest, Vampire Lich. 4/5 party can GM Learning, and Stone City max merchant, so can dish out a lot of gold and exp from this build. Seems like Monk is the most OP class, because you can achieve up to 87% evasion. On a note for interesting builds, everything Axe re...
by qtish
24 Sep 2019, 17:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

This race unlocker made some interesting plays. Like lets say max possible damage achieved. Goblin Monk: Staff = x Strength = 30 Staff skill =60 Unarmed skill = (60+10(Hands of Master)+17(Magic item))*2=174 Armsmaster = (60+5(Hero's belt)+17(Magic item))*2=164 Day of the gods = 60+30(Taledon's Helm)...
by qtish
24 Sep 2019, 01:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6258680

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

In MM6 I found alchemy and armsmaster expert teachers. Is there a master teacher for armsmaster, expert master for unarmed dodging (MM6)?

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