Search found 84 matches

by qtish
15 Mar 2024, 10:56
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 201524

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

First challenge chest was. Second challenge chests both together, had less than first one. And third one was the poorest. Btw, does regenerate spell spoints supposed to stack? Cause it does, 6-8SP per tick per item. So if you want to, you can pump like 100sp+ regen per 10s. I think magic is complete...
by qtish
15 Mar 2024, 08:35
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 201524

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Yesterday finished first part. Got into arena with 3 challenges. Completed first, and was told I can go to the new world, but decided to finish rest challenges. Was really hard, used every dirty trick and glitch I know. After over 2 hours of doing challenge3, I open reward chest, and it has 5k gold ...
by qtish
13 Mar 2024, 00:44
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 201524

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Is it possible to implement more quick spells, like how it was done in MMMerge Mod? Its a big pain to constantly open spellbook when you need to heal or remove status effect.
by qtish
11 Mar 2024, 14:49
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 201524

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

https://mm6.wiki/w/Shops#Armor_Shops After using this link, I tested, that lvl3 shops are able to generate purple items, lvl4 ancestral and lvl5 primodial. Might be wrong on this one, but also it seems that, the higher the level you are, the better the equipment is generated. My question is - were t...
by qtish
06 Mar 2024, 17:06
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 201524

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Well, Im at master, and increment, as you can see is 22-23exp per learning lever. Out of points to test further.
by qtish
06 Mar 2024, 15:06
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 201524

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Bonus exp cap is at 60% making any skill point past lvl 12 being wasted. Are you sure that this is the case? I got Instructor+Teacher, and these are my results of killing diamond gargoyle: teacher+instructor base: 716010 learning7: 716765 learning9: 716810 learning10: 716832 learning11: 716854 learn...
by qtish
28 Feb 2024, 17:48
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 201524

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Is there any way to upscale resolution or graphics? Quite pixelated. And how to activate true nightmare?
by qtish
24 Jan 2024, 21:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Currently playing races unlocked with melee party of 3 human monks, 1 minotaur druid, 1 troll cleric. These monks can GM armsmaster, on top of GM unarmed and staff, which pumps a lot of dmg. My minotaur druid also can GM armsmaster, so no pushover either. Would have used minotaur cleric too, for mo...
by qtish
23 Jan 2024, 15:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Currently playing races unlocked with melee party of 3 human monks, 1 minotaur druid, 1 troll cleric. These monks can GM armsmaster, on top of GM unarmed and staff, which pumps a lot of dmg. My minotaur druid also can GM armsmaster, so no pushover either. Would have used minotaur cleric too, for mor...
by qtish
01 Jan 2024, 22:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Rodril wrote: 26 Dec 2023, 10:01
qtish wrote: 24 Dec 2023, 18:05 Is there a way to make a game not pause, when alt tabbing?
Why do you need it? There is no such option in base merge, but you can use multiplayer mod, turn it on and just play solo.
For streaming purposes. Also, is there a character editor for merge?
by qtish
24 Dec 2023, 18:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Is there a way to make a game not pause, when alt tabbing?
by qtish
24 Dec 2023, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Gotcha, I thought its catalyst + potion that makes a sum.
by qtish
24 Dec 2023, 00:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

-- Catalyst potions will sum up their powers, when mixed together. I think, it makes alchemy viable in late game: blue and red potions with 200+ power are worth using. Dunno, maybe doing something wrong patching the game, its not summing up potion power, but taking the power of the catalyst, regard...
by qtish
23 Dec 2023, 02:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Cant find Merge Tracker, with all the features listed, anybody got the link?
by qtish
25 Jan 2022, 06:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

Hey, downlaoded new patch, whats tldr on it? Also water in Emerald isle looks like piss https://gyazo.com/f7cbb552086b816e243ece5704c2d735
by qtish
22 Nov 2021, 12:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

star46 wrote: 22 Nov 2021, 07:30 is it normal for my merge gameplay to be running in 10 fps?
Launch game on hardware mode with administrator rights.
by qtish
23 Mar 2021, 22:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Once I got to Erathia, I got invitation to participate in competition for Harmondale Castle ownership. Then you get option to travel to Emerald Isle by boat.
by qtish
18 Sep 2020, 06:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

If you go to Erathia, you will be invited for a Harmondale competition, and ship from Erathia leaves on Sunday. NPC will talk to you once you enter Erathia.
by qtish
05 Sep 2020, 21:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7407904

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Yeah, if you would play MM8 world, you could savescum so many easy artifacts. Tree chest in Ravenshore. Chest behind Ogre Fortress in Alvar. Stone chest next to cyclops chest in Ironsand. 2-3 chests in dragon cave in Ironsand. Chest in tunnel under lava (heavily trapped). Its not a bad thing to give...

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