Search found 976 matches

by Templayer
Sep 29 2018, 7:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

How new party members are generated? And how i can delete non-used party members in Adventure's tavern? I noticed that sometimes dead characters (with the status dead) disappear from there, but not always. And after 7-8 charasters is here, i cannot find a new party. Dead and some time has to pass, ...
by Templayer
Sep 29 2018, 7:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The armor is ready! https://www.dropbox.com/s/f21lol3wz5tevej/AdditionToMerge2.rar?dl=0 Too bad the Elven Chainmail is only usable by elves. I've made Troll/Minotaur versions before realizing that. Maybe there could be a quest to lift the magic that restricts it to elves only. I've recolored relic ...
by Templayer
Sep 28 2018, 7:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Ojnly Alvar My gosh, then how do I teleport to that area? 1. Use the Dimension Door spell by casting Town Gate in several special places. (the game gives you a hint if you are at them) 2. Use secret pathways between the continents (no prerequisites necessary, by that I mean magical ones, etc.) 3. U...
by Templayer
Sep 23 2018, 16:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

GrayFace wrote:
alexseevdenis wrote:on win x86

Move the game outside of Program Files.

That's what I have suggested to him!

Even though you did it with a sentence that might be much more easily readable by him, though. :tsup:
by Templayer
Sep 23 2018, 16:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The colors - are they more saturated than the originals, less or the saturation stays the same? I don't mind it being the same or more, but less is a big no-no for me - for some retarded reason game devs today partially desaturate or use a color filter (grey or brown overlay) on games, and I hate t...
by Templayer
Sep 23 2018, 12:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

on win x86 Меню на английском, а при запуске новой игры вот такой текст: Scripts/Core/RSFunctions.lua:178: DataFiles/dtft.bin: Permission denied Others will know better than I do, but... what kind of "win x86"? Is UAC disabled? You didn't put the game into the program files folder, did yo...
by Templayer
Sep 23 2018, 10:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Here are some additions: https://www.dropbox.com/s/pp94m39c4s4jwl7/AdditionToMerge.rar?dl=0 DataFiles are there to eliminate 1st startup delay. Data folder for MM6 water. Scripts folder is for a script that sets up proper color correction based on continent. Otherwise colors in MM7 in particular ar...
by Templayer
Sep 22 2018, 8:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I have combined these two questions for a simple reason. I'm going to play as follows: In the world of mm8, in which I started, I'm not going to use bolster monster feature, but before my party has enter in mm7 and mm6 worlds, i i shall set bolster monster to 150%. I want to go through all location...
by Templayer
Sep 21 2018, 17:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Thx. And, I hope, the last question. How exactly does the "bolster monster" feature work? It just linearly increases the strength of the monsters in each new location at the specified percentages compared to the original? Or is the dependence nonlinear, and the strength of monsters increa...
by Templayer
Sep 18 2018, 17:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

There are new quests, yes, but perhaps you shouldn't spoil them ;) The old ones are the same as far as I can see. You can make MM6-7 Sorcerers into Liches, but Light Magic is only available to Archmages (so that's still impossible).In the first version of the mod, you were able to promote an MM8 Cl...
by Templayer
Sep 18 2018, 16:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Quests are the same AFAIK. Isthric is in his usual place, I found him just fine on the second island with the Merchant, Body Magic and Plate teachers. I haven't tried with this newest patch though. Check again? Last time I have seen misplaced NPCs in this thread was when someone didn't install the ...
by Templayer
Sep 16 2018, 8:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Lmfao. Don't even get me started on the disgrace that is Ubisoft's M&M. Vile creatures. They shall fall. They follow the Evil Path of Capitalism, giving our beloved franchise to the hands of Mobile Cancer Developers, just because They have offered to do It for spare change. But once our Lord's ...
by Templayer
Sep 15 2018, 16:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote: The Words of a God


Forever may He be praised, as He shall deliver us from Kreegans in Ubisoft, into Celeste of Enroth! He is our Lord and Savior! Behold His Majesty in all His Glory!

Oh, and GrayFace is great too. :D
by Templayer
Sep 14 2018, 16:34
Forum: Might and Magic
Topic: MM8 Chatter
Replies: 7
Views: 1741

Re: MM8 Chatter

Bandobras Took wrote:GM Chain helps mitigate a Dark Elf's lack of toughness.


That is like the ONE thing on a Dark Elf that I am fine with! :D
by Templayer
Sep 13 2018, 16:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

That's precisely because you were playing MM8 and not MMMerge. MMMerge is a huge undertaking in a very crash-prone field of modding. I've read the entire thread and I don't remember anyone reporting too many crashes (while in-game that is, ... there have been reports of people crashing at startup e...
by Templayer
Sep 13 2018, 16:17
Forum: Might and Magic
Topic: MM8 Chatter
Replies: 7
Views: 1741

Re: MM8 Chatter

Dark elves can deal quite a bit of dmg with 2 swords equipped, but they get nowhere near a knight with armsmaster or a vampire with really high dagger skill (20+). Dark elves are nice for lazy people like me who don't like casting torch light and magic eye seperatley. Not so much use if you want a ...
by Templayer
Sep 12 2018, 17:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Well, there are game-breaking bugs sometimes (trillions of exp bug for example) and very sporadic fatal errors too :P But yeah, guess I was referring more to the annoying but more minor stuff. Well, yeah, that experience overflow is potentially gamebreaking, but ... you do have unlimited save slots...
by Templayer
Sep 11 2018, 15:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Overall, I've noticed (from comments here and own experiences) that with the introduction of those many new features in the latest patches, some stability issues have been popping up. More than usual at least. Maybe it would be nice to slow down on introducing new features and work a bit on the sta...
by Templayer
Sep 10 2018, 20:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

If I was to solve it in a silly way, I would get rid off the override (as the mod creator offered, if I remember correctly), and then equip an "dragon lesser firebreath" ranged weapon on them on character creation / in-game start, which would have a sprite of one pixel (placed so that it ...
by Templayer
Sep 10 2018, 20:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 389218

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

As for Dragons being broken, an easy fix would be simply to make them inflict Fire damage rather than Elementless, and simply have a physical paw attack when attacking in melee range. But that would probably require some deeper tinkering. From what I know the dragon's projectile attack is an overri...

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