Search found 1322 matches

by Templayer
Mar 18 2019, 16:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I think we're straying too much from the original vision and cluttering the thread by talking about all these gameplay-altering mods. Those should be kept optional. Right now I think the priority should be further content integration, though I know that doing repaints can be a bit of a pain sometim...
by Templayer
Mar 18 2019, 14:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I know that it was not the issue. I just put that info there for people that had not thought of it. Thats all. I always wanted to make a mod for these games but could not figure out how to do so. I made a mod for Morrwind with new meshes and two quests ( Meshes done with blender). With TextEditor, ...
by Templayer
Mar 18 2019, 9:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Once you travel two all three continents and you have the Lloyd'd Beacon, just place a beacon on all three them and there you are. Fast travel to all three continents from any where in the game. Yes, of course. But as has been said numerous times, some people wish to play sections in tandem, and yo...
by Templayer
Mar 17 2019, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

So I skimmed over the programming. DO NOT READ further if you do not wish to know where the hidden dimension door places are (mapwise). Except for the three given by Rodril. I wish there was a spoiler block like in pretty much every other forum I have ever been to. Anyway... SPOILER! Murmurwoods; Ev...
by Templayer
Mar 17 2019, 18:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

[Spolier] All hidden spots: https://www.dropbox.com/s/kjz4c4kppxxw933/Portals.png?dl=0 Spoiler: You do not require the Water Walk spell for the MM8 one. Just be prepared to take damage. :D (I tested it several days ago with a party fresh from the character creation, i.e. no water walking, and while...
by Templayer
Mar 17 2019, 15:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Guys, nevermind me talking about the pathways where you do not require Town Portal to access other continents. I was wrong. I just tried it, jumped into the dormant vulcano in MM8 at the very first island of Dagger Wound, the one filled with water with pirates almost constantly spawning around it, ...
by Templayer
Mar 17 2019, 10:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Guys, nevermind me talking about the pathways where you do not require Town Portal to access other continents. I was wrong. I just tried it, jumped into the dormant vulcano in MM8 at the very first island of Dagger Wound, the one filled with water with pirates almost constantly spawning around it, a...
by Templayer
Mar 17 2019, 9:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Piottor: justl probably meant the fact the queen cobra appeared IN THE WATER as a bug. Added to the Bug Tracker. Oh, Ive seen countless (atleast 20) monsters in water that werent supposed to be in water that were part of bounty hunt then :D Ive seen somebody stated that monster spawning for bounty ...
by Templayer
Mar 16 2019, 18:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Noticed another thing on the new go: at the New Sorpigal temple where you can learn Merchant/Unarmed/Dodging, you can also learn Meditation - but only after you leave and reenter the temple, it isnt shown before - it doesnt matter if the char hasnt learned unarmed/dodging (no 3rd skill is showing u...
by Templayer
Mar 16 2019, 13:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Noticed another thing on the new go: at the New Sorpigal temple where you can learn Merchant/Unarmed/Dodging, you can also learn Meditation - but only after you leave and reenter the temple, it isnt shown before - it doesnt matter if the char hasnt learned unarmed/dodging (no 3rd skill is showing u...
by Templayer
Mar 16 2019, 8:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Man, you shouldn't be photographing your screen like that, it's not 2006 anymore! :D Did you try just printscreening it (using the printscreen button...) and paste into paint? :D I'm using Bandicam to record and screencap. (do not mistake it with Hypercam, some people do). I am sorry, I used to hav...
by Templayer
Mar 15 2019, 18:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Every time I try to enter Stone City I crash. This is the first game breaking problem I have found. I was able to finish MM6 without a problem. Any ideas on how to get by the crash? Not sure how to attach my save game file. By clicking my profile here you can actually send me an email through one o...
by Templayer
Mar 15 2019, 6:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

I know a secret pathway in MM8 - it is located on the very first island of Dagger Wound, the one you spawn on, and can be triggered without anything. You can just start the game and ... "jump right in". *hint hint* I also know that the ones on the other continents aren't accessible so fas...
by Templayer
Mar 14 2019, 19:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Hello everyone. I am a big fan of MM6-9 and I am new to this forum. I was excited when I stumbled on this Mod a week ago. I was equally excited when I came across “The Chaos Conspiracy” and the “Maestro Mod” for MM7. Rodril, you did a great job and made a lot of fans excited with your work. One thi...
by Templayer
Mar 14 2019, 19:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

If you are referring to the ones that have a "strange presence" around them, just use Town Gate while in the "strange presence". Those I do not consider secret. :) The real secret pathways require no activation and are offered somewhat earlier than the ones that I think you are ...
by Templayer
Mar 13 2019, 20:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Oh forgot to say, the traps (moving walls) in The Hive seemed to be "active" from the very start in the rooms before reactor and reactor teleport trap also didnt work as I remember it from MM6...but The Hive is rather easily beaten after the big room its rarely even a challenge even if th...
by Templayer
Mar 13 2019, 20:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Actually it is, Piottor is wrong, you can use the secret pathways between them from the start if you wish! The secret ones do not require anything if nothing changed (no casting Dimension Door or Town Gate on a specific spot, etc.). I know a secret pathway in MM8 - it is located on the very first i...
by Templayer
Mar 13 2019, 13:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The Words of a God Forever may He be praised, as He shall deliver us from Kreegans in Ubisoft, into Celeste of Enroth! He is our Lord and Savior! Behold His Majesty in all His Glory! Oh, and GrayFace is great too. :D Lmfao. Don't even get me started on the disgrace that is Ubisoft's M&M. Vile c...
by Templayer
Mar 13 2019, 13:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5623
Views: 577015

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Hi everyone! I discovered this mod about a week ago, and can I just say how amazed I am at all the work you have done to make this happen. I am so so excited about it and absolutely love the idea of continent hopping! I have started my game on the MM6 continent, and seek particularly to travel to a...

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