Search found 1334 matches

by Templayer
11 Apr 2019, 14:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Cheat Engine / Character Editor (replacement for MM8CHE) By: Jesse Noland Cheat Engine Table: Being worked on by Jesse Noland (Jessen). Currently has most of the features you would find in the mm8che editor, with a few additional features, but is not fully de-bugged yet. It can also be used to put ...
by Templayer
10 Apr 2019, 15:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Cheat Engine / Character Editor (replacement for MM8CHE) By: Jesse Noland Cheat Engine Table: Being worked on by Jesse Noland (Jessen). Currently has most of the features you would find in the mm8che editor, with a few additional features, but is not fully de-bugged yet. It can also be used to put ...
by Templayer
09 Apr 2019, 12:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Jesse Noland is working on an replacement for MM8CHE! Also he suggested it in the tracker, but he put it into the Tutorials section, so I had to move it to the Optional Modifications section. Here it is: Cheat Engine / Character Editor (replacement for MM8CHE) Cheat Engine Table: Being worked on by ...
by Templayer
09 Apr 2019, 09:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

***EDIT*** After digging through even more posts, it looks like I'm using an old patch, I will update my game and see if I can get the wetsuits to populate. Umm, if someone has the item code to add the wetsuits that would be amazing though!!! (Not asking for cheats like that one kid) Hello. I have ...
by Templayer
08 Apr 2019, 15:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Holy crap Templayer, thanks for quick response. And how does one actually use the command console in MMM? I've only really done that stuff for the Elder Scrolls games. Do I need to get the MM[editors] I keep seeing being mentioned? For 2: I should have been more clear, what I meant was I was wonder...
by Templayer
08 Apr 2019, 11:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Bug from Vanilla MM7 found. I can't get the wetsuits needed to go to the Lincoln. I opened the chest prematurely in Celeste because I forgot about the bug from the vanilla version. Is there a way to add the wetsuits? I'm doing a second playthrough currently to see if they will spawn correctly. Also...
by Templayer
08 Apr 2019, 07:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Templayer's note: Maybe a solution would be instead of the shopkeeper telling you that the item is fine for him to tell the player something like "I cannot repair an item this awesome, unfortunately." How it works now (telling you that a broken item isn't broken even though it is) is some...
by Templayer
07 Apr 2019, 15:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Templayer's note: Maybe a solution would be instead of the shopkeeper telling you that the item is fine for him to tell the player something like "I cannot repair an item this awesome, unfortunately." How it works now (telling you that a broken item isn't broken even though it is) is some...
by Templayer
07 Apr 2019, 10:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

mm6: the mindblast scrolls seem to do something else - from the visual effect it seems to remove some condition on the character you choose (you cant choose enemys with it). Added to the Bug Tracker. Also these bugs have been removed from the tracker. Please read the list, if you made any bug repor...
by Templayer
06 Apr 2019, 15:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

justl wrote:hi,
in corlagons estate (castle ironfist) i find Image in every treasure chest.
what are they good for?
justl
Something new and fancy. :tsup:
by Templayer
06 Apr 2019, 09:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

@All about the editor for the MERGE: Someone could code an editor that would work when the game runs - which would just open the console, execute the base code, and close the console. I could code it myself, but I do not have time for it. Maybe Rodril could do it (in a better way, though). And I am ...
by Templayer
06 Apr 2019, 09:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

After all these years! Thank you! - How can I start with dark elf in mm6? What need to edit? - What if I add 6 party members? Game crashes or just unbalance? What need to edit to add another (if not crash)? EDIT: Already figure what to edit for allow any race. Just need a hint for add another party...
by Templayer
05 Apr 2019, 16:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

@Templayer Can you please add a link to character editor for the mod. When I try to do it with mm8che getting errors. I don't remember ever having one that could, the Merge is way too different for MM8che to work last time I checked, unless I forgot about something. I just used the console to edit ...
by Templayer
30 Mar 2019, 21:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Have you moved old Weather.lua out of "General" folder before applying new? i have renamed the old one "origweather.lua" or is that not enough for the game to realise it? Probably not. I presume the game reads all the lua scripts there. No wonder that the hooks would die if two ...
by Templayer
30 Mar 2019, 18:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Xfing wrote: - Has my writeup for wand stratification suggestion been added to the appropriate part of the tracker? If not then let me know and I'll find it in the thread again.
Page 62-63.

Other things added to the Bug Tracker.
by Templayer
30 Mar 2019, 09:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Ok, suggestion time! Today I got an idea, or at least a concept. It might be an interesting angle to try and develop the potential of the "encounter" system. What gave me the idea are the lines some housed NPCs say in Ravage Roaming about the ratmen from the temple of Eep raiding the town...
by Templayer
28 Mar 2019, 17:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Hi, maybe something could be taken into consideration for Bug section. In the frozen highland@mm6 the game tends to crash when the following circumstances are active: - "End the Winter" quest is not completed (it should be snowing all time) - "Show weather effects" in the Contro...
by Templayer
27 Mar 2019, 17:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Hi, maybe something could be taken into consideration for Bug section. In the frozen highland@mm6 the game tends to crash when the following circumstances are active: - "End the Winter" quest is not completed (it should be snowing all time) - "Show weather effects" in the Contro...
by Templayer
26 Mar 2019, 16:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Glad to see at least one of the issues I brought up (Castle Harmondale entrance image thing) got a good fix. There 'is' another, though I think it might be harder to deal with. If you have a certain number of weapon and magic skills, theres a point where some magic skills get pushed off the screen ...
by Templayer
26 Mar 2019, 06:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7525879

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

A person called "Andrew Ohana" suggested for one section of the repaints to be renamed from "Troll Paperdoll" to "Trolls Paperdoll". I refused that, because of obvious reasons, as it would be incorrect as far as English goes. Also that suggestion was made for the index ...

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