Search found 1322 matches

by Templayer
Feb 29 2020, 13:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

the file for GM racial skills is gone :( EDIT: instead there are experts Oh, fuc.k, that is my fault. Probably. I've updated the links on the Tracker, and I will also add the unlocker and this to GitLab as an optional table. If cthscr agrees, I will give him that as a merge request. Edit: Tested it...
by Templayer
Feb 29 2020, 12:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can you tell us what the video is about or is it a surprise? Showing off my monstrous gaming rig. :D (that is inside a rather small case. My GTX Titan X GPU goes over the mainboard... and between my harddrives. :D :D ) It goes where? You monster! ;p (I almost wish I didn't check how expensive it is...
by Templayer
Feb 28 2020, 21:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

My FrankenPC: https://www.youtube.com/watch?v=-O-qEvGoYzA The moment I released the video of a best possible gaming rig for Windows XP, I just found out that recently it became possible to use Ryzens with XP. ARRRGH!! https://www.win-raid.com/t4035f45-Windows-XP-Bit-and-Server-Bit-on-Modern-Hardware...
by Templayer
Feb 27 2020, 21:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

eilacomeva wrote:
Templayer wrote:Also someone called Grammarsalad joined the GitLab project for Merge. Is that eilacomeva?


No, but I like to think that you thought so because of all the typos in the tracker... :D

Don't remind me. :D :D
by Templayer
Feb 27 2020, 21:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

eilacomeva wrote:Can you tell us what the video is about or is it a surprise?

Showing off my monstrous gaming rig. :D (that is inside a rather small case. My GTX Titan X GPU goes over the mainboard... and between my harddrives. :D :D )
by Templayer
Feb 27 2020, 21:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

NPCs from gyms used to have faces last summer, and now https://1fichier.com/?rgcpow0ahmaaj4ncdtfq I'm using rodril's latest version, not even the stable branch of your repo; what I see is a hireling with the face of the level 15 necromancer from Ravenshore. This was reported at Discord already, act...
by Templayer
Feb 27 2020, 17:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Also someone called Grammarsalad joined the GitLab project for Merge. Is that eilacomeva?
by Templayer
Feb 26 2020, 19:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: I really REALLY hope all this rising tidal wave of bugs aren't too overwhelming for you, since there are also items and all. ^^; Like what's that, God's Plague of Locusts? Nah, those bugs were always there, just now they are surfacing. And cthscr is doing a good job at squashing them, while ...
by Templayer
Feb 26 2020, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Finally discovered wtf is up with leather skill regressing - savegame at https://1fichier.com/?9qaust46tg1ing1f5no2 \begin{rant} To triage I had to take the snapshot saves from my stupid script (btw, in the JScript version replace "getDay" with "getDate" - or don't) and since it...
by Templayer
Feb 26 2020, 18:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

NPCs from gyms used to have faces last summer, and now https://1fichier.com/?rgcpow0ahmaaj4ncdtfq I'm using rodril's latest version, not even the stable branch of your repo; what I see is a hireling with the face of the level 15 necromancer from Ravenshore. This was reported at Discord already, act...
by Templayer
Feb 26 2020, 18:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to be master of light+dark but no great mastery? Cleric? Yes. High Priest? That is the question. Promoted and then moved to path of dark. Anyway while trying to reproduce I've found a bug so funny t...
by Templayer
Feb 26 2020, 18:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

eilacomeva wrote:This reminds me of that Templayer guy who is working hard with point number four from http://www.catb.org/~esr/faqs/hacker-ho ... l#respect4

*sob* ... that is the most beautiful thing ... *sob sob* I've ever read about myself. *sob*
by Templayer
Feb 25 2020, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I would like to thank everyone that is doing anything for the project.

Especially Andrey (who took a load of work from my back) and cthscr (main coder). And of course the returning Rodril (main developer).
by Templayer
Feb 25 2020, 21:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Some new bugs reported on Discord, collected by GDSpectra, have been added to the Bug Tracker and as GitLab Issues.

Cleric losing a head (yeap... :D )

NPC Hirelings at Training Centers in Enroth have no portraits
by Templayer
Feb 25 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

eilacomeva wrote:Anyway - bug confirmed! clerics can use Eclipse, 1st promotion can, 2nd promotion CANNOT

Info added to https://gitlab.com/templayer/mmmerge/issues/137
by Templayer
Feb 25 2020, 20:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

In vanilla mm8 all are trapped (I'll need to get a gitlab account) The account is free and it will allow you to help out with the project a little bit more. I will add it there as a comment in your name. It would make my job easier if you did that directly, though. :P I know, I know, guilty as char...
by Templayer
Feb 25 2020, 20:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Bug... In Bootleg Bay at the Circus. Just picked up Nicolai, as I'm about to start in on the castles...good time to do it. So I'm gonna grab a few pyramids for grins and doing some of the games. The entryways are showing something TOTALLY wrong... Speed -> "Freehaven" Luck -> "Drink ...
by Templayer
Feb 25 2020, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

New bug reports: ... Stanley's treasure - one untrapped chest ... In vanilla mm8 all are trapped (I'll need to get a gitlab account) The account is free and it will allow you to help out with the project a little bit more. I will add it there as a comment in your name. It would make my job easier i...
by Templayer
Feb 25 2020, 20:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

You are welcome! BTW Verdant tells you all of that if you click "Time travel guide". Some old bug reports are now added to GitLab: ... Eclipse shield cannot be used by High Priest ... I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to b...

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