Search found 1334 matches

by Templayer
08 Mar 2020, 13:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hi fellas, I came across an interesting question. Do bolsted monsters give more XP per kill? And if not, why? Thanks, AV. This was discussed many times before - it is a vicious cycle. If they give out more XP, you gain more XP, thus the bolster needs to bolster monsters further. Which would make th...
by Templayer
08 Mar 2020, 13:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Are monsters that are needed for bounty supposed to spawn randomly in the map where you accept the quest? First I had a random priest of baa in the Tularean Forest. And this time I had a lonely crusader spawning. He showed a lot of courage when he single handedly took on the fight with the entire P...
by Templayer
08 Mar 2020, 13:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good Evening, everyone. I'm the new guy, Toby (actually I have been around a long time but I never intervened until now). I hope I can help Templayer, Spectra and everyone else who contributed to the merge to make this piece of art a little bit better for everyone. :D Toby got pretty much most if n...
by Templayer
04 Mar 2020, 21:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Probably I'm just the only one who didn't know this trick, but anyway: immolation+invisibility => hurt close creatures and STAY invisible, both in the merge and in vanilla. Also a silly thing: you can have dead monsters with non zero HP, IIUC because some of their allies have power cure - savegames...
by Templayer
04 Mar 2020, 21:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good Evening, everyone. I'm the new guy, Toby (actually I have been around a long time but I never intervened until now). I hope I can help Templayer, Spectra and everyone else who contributed to the merge to make this piece of art a little bit better for everyone. :D Excellent work at the guard po...
by Templayer
04 Mar 2020, 21:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, great. Btw, about the screenshot, does windows now support some tool to verify checksum? Or did you need to have Sibernethy install some program to do that? There is a discussion about that somewhere, including details (using an exe to gather a checksum of a working installation and comparing i...
by Templayer
04 Mar 2020, 21:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you; it bothered me so much that I rewrote the bisecting thing in the least adequate language possible (among the non ridiculous candidates), ie POSIX shell... here it is, for your horror... :D ... Can't read that code. It is too alien to me. I'm just a poor Java / C# guy currently. And occas...
by Templayer
04 Mar 2020, 21:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, the bug with the Artemis bow is here but not in gitlab, but its status is not clear to me - https://www.celestialheavens.com/forum/10/16657?p=371513&hilit=artemis#p371513 says it's intentional, but I don't see anything in its description(?) - plenty of posts later (just search for "Ar...
by Templayer
02 Mar 2020, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I can't reproduce the bug where guards in the pit don't react to bounty monsters - savegame at https://1fichier.com/?w1ph2yomrcxfvfkx6o78 What I see is that the guards that are not killed fight back; I was 100% sure that the OTHER guards would also intervene, but apparently this savegame proves my ...
by Templayer
02 Mar 2020, 20:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you; it bothered me so much that I rewrote the bisecting thing in the least adequate language possible (among the non ridiculous candidates), ie POSIX shell... here it is, for your horror... :D And about the rant: the reason I wanted to start-close-restart-close-... the game is that I remembe...
by Templayer
02 Mar 2020, 20:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Promoted and then moved to path of dark. Anyway while trying to reproduce I've found a bug so funny that I stopped and uploaded the savegame (two of them actually) - in the free haven savegame, talk to yancy (the man right to the west of you, close to the water expert teacher), then dismiss some us...
by Templayer
02 Mar 2020, 20:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thanks! Was choosing between this and MM6 Zoltan :-) The ideas are nice, actually. Will add some comments in GitLab. No worries, either way's a win, since Zoltan is awesome as well. :D :D Cheers and feel free to comment on them further either here, via Discord (if you have the account) or via the s...
by Templayer
01 Mar 2020, 22:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

raekuul wrote: Has a "shuffled main quest items mode" been considered, to encourage hopping continents periodically as opposed to doing them in sequence? Since there's no real incentive to hop continents without completing them first, there's a tendency for players to go through and compl...
by Templayer
01 Mar 2020, 22:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Today I have finally managed to read through my emails and email notifications. Started reading at 11:00 and ended at 23:00, with pauses for food, taking the doggie for a walk, taking a shower, etc. Unfortunately I didn't manage to get to even a single of GDSpectra's comments on my youtube channel. ...
by Templayer
01 Mar 2020, 22:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, first of all, andrey, very nice profile picture, and 2nd of all, I have a suggestion regarding Ability trainers in Enroth (MM6 setting). ... I can write the dialogues down if you or others so wish. Thanks! Was choosing between this and MM6 Zoltan :-) The ideas are nice, actually. Will add some ...
by Templayer
01 Mar 2020, 21:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, it's still a bolster curve, isn't it? Where locations scale to the team's level :) Glad there's a different version, but not quite what I was hoping for. Oh well, maybe one day someone will view this same as me or I'll have time to try and make my own version. Did you check the equation? To b...
by Templayer
01 Mar 2020, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Visual glitch with the Roland painting in Castle Gryphonheart : https://i.imgur.com/QZgq7kk.jpg After grabbing it: https://i.imgur.com/4OmeJXW.jpg Saving and reloading: https://i.imgur.com/oXwgCzN.jpg Probably happens due to high res textures not aligning properly after it's picked up. Sadly I forg...
by Templayer
01 Mar 2020, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Echo wrote:Well, it's still a bolster curve, isn't it? Where locations scale to the team's level :) Glad there's a different version, but not quite what I was hoping for. Oh well, maybe one day someone will view this same as me or I'll have time to try and make my own version.
Did you check the equation?
by Templayer
01 Mar 2020, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: :gong: Ok, first of all, andrey, very nice profile picture, and 2nd of all, I have a suggestion regarding Ability trainers in Enroth (MM6 setting). Dark Elf Ability: -> Expert would be located in the same house where the guy with "Evil Crystal in Temple of the Fist" in Bootleg Bay ...
by Templayer
01 Mar 2020, 20:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7617170

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: ... https://gitlab.com/templayer/mmmerge/issues/155 Since you do not have a gitlab account, you haven't been notified - both a savegame and a video of this was provided. As Templayer would say, don't remind me :D Anyway, I've seen the video, but the savegame doesn't have it - when I went to ...

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