Search found 1322 matches

by Templayer
Mar 1 2020, 22:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

raekuul wrote: Has a "shuffled main quest items mode" been considered, to encourage hopping continents periodically as opposed to doing them in sequence? Since there's no real incentive to hop continents without completing them first, there's a tendency for players to go through and compl...
by Templayer
Mar 1 2020, 22:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Today I have finally managed to read through my emails and email notifications. Started reading at 11:00 and ended at 23:00, with pauses for food, taking the doggie for a walk, taking a shower, etc. Unfortunately I didn't manage to get to even a single of GDSpectra's comments on my youtube channel. ...
by Templayer
Mar 1 2020, 22:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, first of all, andrey, very nice profile picture, and 2nd of all, I have a suggestion regarding Ability trainers in Enroth (MM6 setting). ... I can write the dialogues down if you or others so wish. Thanks! Was choosing between this and MM6 Zoltan :-) The ideas are nice, actually. Will add some ...
by Templayer
Mar 1 2020, 21:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, it's still a bolster curve, isn't it? Where locations scale to the team's level :) Glad there's a different version, but not quite what I was hoping for. Oh well, maybe one day someone will view this same as me or I'll have time to try and make my own version. Did you check the equation? To b...
by Templayer
Mar 1 2020, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Visual glitch with the Roland painting in Castle Gryphonheart : https://i.imgur.com/QZgq7kk.jpg After grabbing it: https://i.imgur.com/4OmeJXW.jpg Saving and reloading: https://i.imgur.com/oXwgCzN.jpg Probably happens due to high res textures not aligning properly after it's picked up. Sadly I forg...
by Templayer
Mar 1 2020, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Echo wrote:Well, it's still a bolster curve, isn't it? Where locations scale to the team's level :) Glad there's a different version, but not quite what I was hoping for. Oh well, maybe one day someone will view this same as me or I'll have time to try and make my own version.
Did you check the equation?
by Templayer
Mar 1 2020, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: :gong: Ok, first of all, andrey, very nice profile picture, and 2nd of all, I have a suggestion regarding Ability trainers in Enroth (MM6 setting). Dark Elf Ability: -> Expert would be located in the same house where the guy with "Evil Crystal in Temple of the Fist" in Bootleg Bay ...
by Templayer
Mar 1 2020, 20:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: ... https://gitlab.com/templayer/mmmerge/issues/155 Since you do not have a gitlab account, you haven't been notified - both a savegame and a video of this was provided. As Templayer would say, don't remind me :D Anyway, I've seen the video, but the savegame doesn't have it - when I went to ...
by Templayer
Mar 1 2020, 20:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

So I was thinking about the Merge lately and while I'd love to just find an answer myself this topic is way too active for it (which makes me very glad!). My question is - has there been any more thought given to creating a static difficulty curve for the Merge as an alternative to bolstering? I've...
by Templayer
Mar 1 2020, 16:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, now, THAT was quick... Started in Enroth, finished it. Then to Antagarich...high-level Knight fights can be quite stimulating. Anyway, ripping through the promotion quests, got the dwarves done. Talk to the ambassadors, then bop back and forth to make sure the elves and Erathia are nicely at ...
by Templayer
Mar 1 2020, 12:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Also I just fixed some stuff and added new translations to the Czech version of TxtEdit for GrayFace, but I just send it to him, so I have no idea when those changes will be applied.
by Templayer
Mar 1 2020, 12:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Old bugs and suggestions are now in GitLab: [url=https://gitlab.com/templayer/mmmerge/issues/207]Lloyd's Beacon pictures come from another playthrough[/url] [url=https://gitlab.com/templayer/mmmerge/issues/208]Blasters no longer work on oozes[/url] [url=https://gitlab.com/templayer/mmmerge/issues/2...
by Templayer
Feb 29 2020, 21:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I just tested cthscr's new feature (which goes currently unused), and that is - complex raceName and className overrides. Example of what you can do with this: Any undead race (i.e. race kind Undead, vampires included) + class Black Knight produces (with my table): > GetClassName({RaceKindId=1,Class...
by Templayer
Feb 29 2020, 18:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I can't reproduce the bug where guards in the pit don't react to bounty monsters - savegame at https://1fichier.com/?w1ph2yomrcxfvfkx6o78 What I see is that the guards that are not killed fight back; I was 100% sure that the OTHER guards would also intervene, but apparently this savegame proves my ...
by Templayer
Feb 29 2020, 18:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Finally discovered wtf is up with leather skill regressing - savegame at https://1fichier.com/?9qaust46tg1ing1f5no2 \begin{rant} To triage I had to take the snapshot saves from my stupid script (btw, in the JScript version replace "getDay" with "getDate" - or don't) and since it...
by Templayer
Feb 29 2020, 18:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I'd also add an option of ajustable Hotkeys in GitLab... I think this is a very big lack of MM series - actually you have only ONE hotkey for spells, that's all... :( This is more of a GrayFace thing, and he knows people want it. Some people wanted to make a scifi total conversion based on the merg...
by Templayer
Feb 29 2020, 18:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to be master of light+dark but no great mastery? Cleric? Yes. High Priest? That is the question. Promoted and then moved to path of dark. Anyway while trying to reproduce I've found a bug so funny t...
by Templayer
Feb 29 2020, 13:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Old bugs and suggestions are now in GitLab: Make game soloable Non-important (?) places highlighted on Wizard Eye Balthazar Lair - switch labels lost ID item by breaking and fixing it Dragon Cave in Garrotte Gorge - dragons go through floors Vampire in mistform can get broken item/weapon/armor Face...
by Templayer
Feb 29 2020, 13:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5635
Views: 578670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

cthscr wrote:Possible Reputation fix: Scripts/Global/Reputation.lua (micro diff for those who are interested).

Let's hope that works. Good job finding that, as always.

Go to advanced search