Search found 1329 matches

by Templayer
Mar 4 2020, 21:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, great. Btw, about the screenshot, does windows now support some tool to verify checksum? Or did you need to have Sibernethy install some program to do that? There is a discussion about that somewhere, including details (using an exe to gather a checksum of a working installation and comparing i...
by Templayer
Mar 4 2020, 21:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you; it bothered me so much that I rewrote the bisecting thing in the least adequate language possible (among the non ridiculous candidates), ie POSIX shell... here it is, for your horror... :D ... Can't read that code. It is too alien to me. I'm just a poor Java / C# guy currently. And occas...
by Templayer
Mar 4 2020, 21:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, the bug with the Artemis bow is here but not in gitlab, but its status is not clear to me - https://www.celestialheavens.com/forum/10/16657?p=371513&hilit=artemis#p371513 says it's intentional, but I don't see anything in its description(?) - plenty of posts later (just search for "Ar...
by Templayer
Mar 2 2020, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I can't reproduce the bug where guards in the pit don't react to bounty monsters - savegame at https://1fichier.com/?w1ph2yomrcxfvfkx6o78 What I see is that the guards that are not killed fight back; I was 100% sure that the OTHER guards would also intervene, but apparently this savegame proves my ...
by Templayer
Mar 2 2020, 20:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you; it bothered me so much that I rewrote the bisecting thing in the least adequate language possible (among the non ridiculous candidates), ie POSIX shell... here it is, for your horror... :D And about the rant: the reason I wanted to start-close-restart-close-... the game is that I remembe...
by Templayer
Mar 2 2020, 20:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Promoted and then moved to path of dark. Anyway while trying to reproduce I've found a bug so funny that I stopped and uploaded the savegame (two of them actually) - in the free haven savegame, talk to yancy (the man right to the west of you, close to the water expert teacher), then dismiss some us...
by Templayer
Mar 2 2020, 20:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thanks! Was choosing between this and MM6 Zoltan :-) The ideas are nice, actually. Will add some comments in GitLab. No worries, either way's a win, since Zoltan is awesome as well. :D :D Cheers and feel free to comment on them further either here, via Discord (if you have the account) or via the s...
by Templayer
Mar 1 2020, 22:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

raekuul wrote: Has a "shuffled main quest items mode" been considered, to encourage hopping continents periodically as opposed to doing them in sequence? Since there's no real incentive to hop continents without completing them first, there's a tendency for players to go through and compl...
by Templayer
Mar 1 2020, 22:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Today I have finally managed to read through my emails and email notifications. Started reading at 11:00 and ended at 23:00, with pauses for food, taking the doggie for a walk, taking a shower, etc. Unfortunately I didn't manage to get to even a single of GDSpectra's comments on my youtube channel. ...
by Templayer
Mar 1 2020, 22:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, first of all, andrey, very nice profile picture, and 2nd of all, I have a suggestion regarding Ability trainers in Enroth (MM6 setting). ... I can write the dialogues down if you or others so wish. Thanks! Was choosing between this and MM6 Zoltan :-) The ideas are nice, actually. Will add some ...
by Templayer
Mar 1 2020, 21:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, it's still a bolster curve, isn't it? Where locations scale to the team's level :) Glad there's a different version, but not quite what I was hoping for. Oh well, maybe one day someone will view this same as me or I'll have time to try and make my own version. Did you check the equation? To b...
by Templayer
Mar 1 2020, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Visual glitch with the Roland painting in Castle Gryphonheart : https://i.imgur.com/QZgq7kk.jpg After grabbing it: https://i.imgur.com/4OmeJXW.jpg Saving and reloading: https://i.imgur.com/oXwgCzN.jpg Probably happens due to high res textures not aligning properly after it's picked up. Sadly I forg...
by Templayer
Mar 1 2020, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Echo wrote:Well, it's still a bolster curve, isn't it? Where locations scale to the team's level :) Glad there's a different version, but not quite what I was hoping for. Oh well, maybe one day someone will view this same as me or I'll have time to try and make my own version.
Did you check the equation?
by Templayer
Mar 1 2020, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: :gong: Ok, first of all, andrey, very nice profile picture, and 2nd of all, I have a suggestion regarding Ability trainers in Enroth (MM6 setting). Dark Elf Ability: -> Expert would be located in the same house where the guy with "Evil Crystal in Temple of the Fist" in Bootleg Bay ...
by Templayer
Mar 1 2020, 20:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: ... https://gitlab.com/templayer/mmmerge/issues/155 Since you do not have a gitlab account, you haven't been notified - both a savegame and a video of this was provided. As Templayer would say, don't remind me :D Anyway, I've seen the video, but the savegame doesn't have it - when I went to ...
by Templayer
Mar 1 2020, 20:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

So I was thinking about the Merge lately and while I'd love to just find an answer myself this topic is way too active for it (which makes me very glad!). My question is - has there been any more thought given to creating a static difficulty curve for the Merge as an alternative to bolstering? I've...
by Templayer
Mar 1 2020, 16:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, now, THAT was quick... Started in Enroth, finished it. Then to Antagarich...high-level Knight fights can be quite stimulating. Anyway, ripping through the promotion quests, got the dwarves done. Talk to the ambassadors, then bop back and forth to make sure the elves and Erathia are nicely at ...
by Templayer
Mar 1 2020, 12:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Also I just fixed some stuff and added new translations to the Czech version of TxtEdit for GrayFace, but I just send it to him, so I have no idea when those changes will be applied.
by Templayer
Mar 1 2020, 12:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170479

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Old bugs and suggestions are now in GitLab: [url=https://gitlab.com/templayer/mmmerge/issues/207]Lloyd's Beacon pictures come from another playthrough[/url] [url=https://gitlab.com/templayer/mmmerge/issues/208]Blasters no longer work on oozes[/url] [url=https://gitlab.com/templayer/mmmerge/issues/2...

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