Search found 1325 matches

by Templayer
Mar 9 2020, 19:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@all If anybody else has problems with the **** 2-way authentication that is now forced at us by GitLab, please tell me or Toby - Toby just helped me with it via an emulator.

All hail Toby!

If you don't, you might lose your GitLab accounts. If you have one, that is.
by Templayer
Mar 9 2020, 18:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

*The Font Guy* I require assistance, as I need a Might and Magic truetype font (ttf), even with stuff like Czech diacritics, or possibly Russian azbuka. :D :D GitLab Issue: https://gitlab.com/templayer/mmmerge/-/issues/421 For those bitmap, FNT format fonts used by MM6-8, even if I managed to extra...
by Templayer
Mar 9 2020, 12:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I even separated them to see where the issue is. The issue starts immediately after I install the merge. Most probably, there's rogue file somewhere, though i don't have any idea how to detect it, unless you could upload your entire game folder somewhere and send me a direct link, so i can inspect ...
by Templayer
Mar 9 2020, 12:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

KeyOfGeneralUse wrote:Is it supposed to be that when dual wielding sword & mace neither skill raises the damage value? When wielding a mace alone the damage is increased normally, as per weapon skill.

https://gitlab.com/templayer/mmmerge/-/issues/57
by Templayer
Mar 9 2020, 11:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hoping to get some help. I downloaded the merge files from this thread. With or without greyface the merge doesn't allow me to click on quests. I can start the game and make a party on any island but when I click quests the NPCs ignore the fact that I've clicked anywhere. I am taking the following ...
by Templayer
Mar 8 2020, 22:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Website - Basic functionality is finished, same with design. :D @all Check it out: http://www.MMMerge.Templayer.cz Try hovering over everything! :D The Language buttons do not currently lead anywhere, I will start doing different languages after I am done with the English one. https://i.imgur.com/DC...
by Templayer
Mar 8 2020, 13:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

1.) I've found a trainer for the normal rank Dark Elf skill in Alvar. As the Troll race and a non-troll class, can I learn the Troll's normal rank Regeneration skill from a Trainer? 2.) Can I switch classes mid game? E.g. Start as a Troll (class) and switch to a Monk later? Regeneration is not limi...
by Templayer
Mar 8 2020, 13:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hoping to get some help. I downloaded the merge files from this thread. With or without greyface the merge doesn't allow me to click on quests. I can start the game and make a party on any island but when I click quests the NPCs ignore the fact that I've clicked anywhere. I am taking the following ...
by Templayer
Mar 8 2020, 13:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The problem with current Monster Bolstering is that when you have a very high level such as this: https://i.imgur.com/5DRj74f.jpg And you set Bolster to maximum (200%) the HP gets so exponentially high that it starts to glitch out: https://i.imgur.com/G9zehAY.jpg Some monsters will have a ton of he...
by Templayer
Mar 8 2020, 13:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, not sure if it's a bug or intended, but I found a zombie npc in enroth - https://ulozto.net/file/yMThSycsI5qo/zombie-npc-dod Also the water master bug, the last two arguments to CastFollowerSpells are inverted for water masters and fly npcs; try https://ulozto.net/file/0RtRyQ8qXOUs/water-maste...
by Templayer
Mar 8 2020, 13:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well the problem with this (in my case with continual full journey 6-7-8 without hopping) is that as soon as you hit bolstered monsters in MM7, you became weaker and weaker. The main cause is, that you are unable to upgrade your gear any more. XP then goes wery slowly up and the 1lvl difference in ...
by Templayer
Mar 8 2020, 13:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hi fellas, I came across an interesting question. Do bolsted monsters give more XP per kill? And if not, why? Thanks, AV. This was discussed many times before - it is a vicious cycle. If they give out more XP, you gain more XP, thus the bolster needs to bolster monsters further. Which would make th...
by Templayer
Mar 8 2020, 13:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Are monsters that are needed for bounty supposed to spawn randomly in the map where you accept the quest? First I had a random priest of baa in the Tularean Forest. And this time I had a lonely crusader spawning. He showed a lot of courage when he single handedly took on the fight with the entire P...
by Templayer
Mar 8 2020, 13:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good Evening, everyone. I'm the new guy, Toby (actually I have been around a long time but I never intervened until now). I hope I can help Templayer, Spectra and everyone else who contributed to the merge to make this piece of art a little bit better for everyone. :D Toby got pretty much most if n...
by Templayer
Mar 4 2020, 21:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Probably I'm just the only one who didn't know this trick, but anyway: immolation+invisibility => hurt close creatures and STAY invisible, both in the merge and in vanilla. Also a silly thing: you can have dead monsters with non zero HP, IIUC because some of their allies have power cure - savegames...
by Templayer
Mar 4 2020, 21:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good Evening, everyone. I'm the new guy, Toby (actually I have been around a long time but I never intervened until now). I hope I can help Templayer, Spectra and everyone else who contributed to the merge to make this piece of art a little bit better for everyone. :D Excellent work at the guard po...
by Templayer
Mar 4 2020, 21:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, great. Btw, about the screenshot, does windows now support some tool to verify checksum? Or did you need to have Sibernethy install some program to do that? There is a discussion about that somewhere, including details (using an exe to gather a checksum of a working installation and comparing i...
by Templayer
Mar 4 2020, 21:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you; it bothered me so much that I rewrote the bisecting thing in the least adequate language possible (among the non ridiculous candidates), ie POSIX shell... here it is, for your horror... :D ... Can't read that code. It is too alien to me. I'm just a poor Java / C# guy currently. And occas...
by Templayer
Mar 4 2020, 21:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, the bug with the Artemis bow is here but not in gitlab, but its status is not clear to me - https://www.celestialheavens.com/forum/10/16657?p=371513&hilit=artemis#p371513 says it's intentional, but I don't see anything in its description(?) - plenty of posts later (just search for "Ar...
by Templayer
Mar 2 2020, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6050
Views: 732096

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I can't reproduce the bug where guards in the pit don't react to bounty monsters - savegame at https://1fichier.com/?w1ph2yomrcxfvfkx6o78 What I see is that the guards that are not killed fight back; I was 100% sure that the OTHER guards would also intervene, but apparently this savegame proves my ...

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