Search found 1334 matches
- 20 Mar 2020, 17:26
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
btw, my debug script is here: https://github.com/might-and-magic/mm678-i18n/blob/master/note/cheat_test.lua Mostly written by 1qwop0, it allows you to finish all the main quests by just type in some scripts in the console. it also has some usefull spells, and can kill all monster in the current map...
- 20 Mar 2020, 17:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Does the Learning skill work properly? My GM Learning Monk (Master) is barely ahead of the M & E Learning level characters. Remember, character's not always get EXP, like when they are unconscious or dead, etc. Also was he missing for a quest with some big EXP reward? I will either make or won'...
- 20 Mar 2020, 17:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Fix First Forum Post Links and Make Backup Ones (at least one per)Rusland1749 wrote:Can you plz update link of russian localization? It doesn't work
- 20 Mar 2020, 17:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Trolls can always wear those, even when not Liches.KeyOfGeneralUse wrote:Can Trolls and Minotaurs wear helmets and boots once they've transformed into Liches?
Forgot about what Minotaur Liches are based on - normal male, or minotaur paperdoll type.
Somebody else will surely help though. I hope.
- 20 Mar 2020, 17:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Minotaurs (race) get the Axe skill, Dark Elves (race) get the Dark Elf Ability, regardless of the class they are. Are there any other race related skills, you always get, no matter what your class is? Depends on if you are using the Racial Skills modification (that is meant to replace Racial Classe...
- 20 Mar 2020, 17:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Well, you were rather hostile to the idea that the vanilla game could add racial skill cap modifiers on top of class ones to mix things up in creating unique skill/class combos. You viewed that as a restriction too, while it was pitched with the very intention of promoting variety. Today I agree th...
- 20 Mar 2020, 17:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
I just recently found this and have been playing through 6-7 mostly. Love the mod. Great work guys The Alpha for druids to summon creatures is awesome and seems to work just fine for me, but why only earth spells? All elemental spells would make sense. And there are so many creatures to choose from...
- 20 Mar 2020, 16:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Where can we see some changelog, friends?... Here for Base: https://gitlab.com/templayer/mmmerge/-/blob/master/Docs/ChangeLogBase.md And here for the Community Branch: https://gitlab.com/templayer/mmmerge/-/blob/master/Docs/ChangeLog.md They seem to be quite outdated, though. I'll make that into an...
- 19 Mar 2020, 17:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
What happens to a cleric or any other class that exists on each continent when I do the promotion quests of all three continents? I had to explain this so many times. Argh. :canthear: Ehm. The classes do not "transmute" from one another, it is a simple class switch. So depending on what y...
- 19 Mar 2020, 17:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Where can we see some changelog, friends?... Here for Base: https://gitlab.com/templayer/mmmerge/-/blob/master/Docs/ChangeLogBase.md And here for the Community Branch: https://gitlab.com/templayer/mmmerge/-/blob/master/Docs/ChangeLog.md They seem to be quite outdated, though. I'll make that into an...
- 19 Mar 2020, 17:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
I just moved the contents of the "MM678 Merged" zip-file to my MM8-folder. It's not that easy then, I suppose? Could you try again with the Community Fixes version? Installation instructions are here: https://gitlab.com/templayer/mmmerge/-/blob/master/README.md So far this fixed it. Thank...
- 19 Mar 2020, 17:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
I finished the command line tool mmarch and I'm downloading MMMerge (main branch)'s new version. I will inspect the difference between this version (2020-03-17) and the last patched version (2019-10-08) and then try to: 1. make a (far smaller) patch using NSIS and mmarch, this patch can update 2019...
- 19 Mar 2020, 17:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
is it a coding issue? i mean the racial ability trainers could be prefixed. i would also highly advice against randomistion of party memmber hirlings, my RNG capabilitys are lowest. Coding it would take weeks, probably, if not months. Also for the second sentence... I could make a really bad joke h...
- 18 Mar 2020, 21:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
did you install mod correctly? I just moved the contents of the "MM678 Merged" zip-file to my MM8-folder. It's not that easy then, I suppose? Could you try again with the Community Fixes version? Installation instructions are here: https://gitlab.com/templayer/mmmerge/-/blob/master/README...
- 18 Mar 2020, 20:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
is it a coding issue? i mean the racial ability trainers could be prefixed. i would also highly advice against randomistion of party memmber hirlings, my RNG capabilitys are lowest. Coding it would take weeks, probably, if not months. Also for the second sentence... I could make a really bad joke h...
- 18 Mar 2020, 20:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
this is the most , if not then close too, awesomenest thing i have ever seen. i must ask few questions though, is there a way to know where are the hirlings in eneroth antagrich part (to join party) or are they randomised/ they also don't apear in the advantures in in eneroth part if i haven't any ...
- 15 Mar 2020, 17:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Can I allow MM8 races to be playable in MM6 somehow? I would like to play a dark elven knight. Of course you can. Go to the Tracker in my signature, go into the Optional Modifications section and download the Unlocker. The unlocker will allow you to play any race class combination on any continent....
- 14 Mar 2020, 13:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
While we are at the subject of Enhanced Undead, GDSpectra just finished....
THE TROLL LICH
(The picture(s) are in lower quality since I do not have much time today (just printscreened it from the tracker))
THE TROLL LICH
(The picture(s) are in lower quality since I do not have much time today (just printscreened it from the tracker))
- 14 Mar 2020, 13:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Say hello to our potential new friends :D https://gitlab.com/templayer/mmmerge/uploads/877366f1522fdf623c999251bd78df82/skel-01.png https://gitlab.com/templayer/mmmerge/uploads/82342852cca7acfa1f199e067b81896c/zomblich-01.png A Skeleton and a Zombie Lich. Nice work. I've sent you the modified eyes ...
- 14 Mar 2020, 12:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7572482
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I have 30 hard levels in Firemagic and +45 levels from items = level 75. Are skills now supposed to go beyond level 60 or is this an oversight? Also, are multiple relics or artifacts supposed to add up? Regular +skill items, like rings or amulets "Of Fire Magic" only work on one item, rel...