Search found 1322 matches

by Templayer
Mar 19 2020, 17:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

is it a coding issue? i mean the racial ability trainers could be prefixed. i would also highly advice against randomistion of party memmber hirlings, my RNG capabilitys are lowest. Coding it would take weeks, probably, if not months. Also for the second sentence... I could make a really bad joke h...
by Templayer
Mar 18 2020, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

did you install mod correctly? I just moved the contents of the "MM678 Merged" zip-file to my MM8-folder. It's not that easy then, I suppose? Could you try again with the Community Fixes version? Installation instructions are here: https://gitlab.com/templayer/mmmerge/-/blob/master/README...
by Templayer
Mar 18 2020, 20:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

is it a coding issue? i mean the racial ability trainers could be prefixed. i would also highly advice against randomistion of party memmber hirlings, my RNG capabilitys are lowest. Coding it would take weeks, probably, if not months. Also for the second sentence... I could make a really bad joke h...
by Templayer
Mar 18 2020, 20:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

this is the most , if not then close too, awesomenest thing i have ever seen. i must ask few questions though, is there a way to know where are the hirlings in eneroth antagrich part (to join party) or are they randomised/ they also don't apear in the advantures in in eneroth part if i haven't any ...
by Templayer
Mar 15 2020, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can I allow MM8 races to be playable in MM6 somehow? I would like to play a dark elven knight. Of course you can. Go to the Tracker in my signature, go into the Optional Modifications section and download the Unlocker. The unlocker will allow you to play any race class combination on any continent....
by Templayer
Mar 14 2020, 13:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

While we are at the subject of Enhanced Undead, GDSpectra just finished....

THE TROLL LICH

Image

(The picture(s) are in lower quality since I do not have much time today (just printscreened it from the tracker))
by Templayer
Mar 14 2020, 13:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Say hello to our potential new friends :D https://gitlab.com/templayer/mmmerge/uploads/877366f1522fdf623c999251bd78df82/skel-01.png https://gitlab.com/templayer/mmmerge/uploads/82342852cca7acfa1f199e067b81896c/zomblich-01.png A Skeleton and a Zombie Lich. Nice work. I've sent you the modified eyes ...
by Templayer
Mar 14 2020, 12:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have 30 hard levels in Firemagic and +45 levels from items = level 75. Are skills now supposed to go beyond level 60 or is this an oversight? Also, are multiple relics or artifacts supposed to add up? Regular +skill items, like rings or amulets "Of Fire Magic" only work on one item, rel...
by Templayer
Mar 13 2020, 21:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

cthscr wrote:
NotABroom wrote:Can I allow MM8 races to be playable in MM6 somehow? I would like to play a dark elven knight.

Yes, change Data/Tables/Character selection.txt, Enroth, Available races. MM8 races are 1(Vampire),2(Dark Elf),3(Minotaur),4(Troll),5(Dragon)

Did you read my response to him? :D
by Templayer
Mar 13 2020, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Guys I am sorry, but I have to do something wrong. All three games finished, Verdant quest for telelocator also finished yet I cannot figure out how to enter Breach. Please give me a hint, Thanks, AV Quite recently I've translated the Merge parts into Czech, and there are A LOT of dialogues. So I s...
by Templayer
Mar 13 2020, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can I allow MM8 races to be playable in MM6 somehow? I would like to play a dark elven knight. Of course you can. Go to the Tracker in my signature, go into the Optional Modifications section and download the Unlocker. The unlocker will allow you to play any race class combination on any continent....
by Templayer
Mar 12 2020, 20:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Guys I am sorry, but I have to do something wrong. All three games finished, Verdant quest for telelocator also finished yet I cannot figure out how to enter Breach. Please give me a hint, Thanks, AV Quite recently I've translated the Merge parts into Czech, and there are A LOT of dialogues. So I s...
by Templayer
Mar 12 2020, 19:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I listed all data tables and scripts changes made by me in my https://github.com/might-and-magic/mm678-i18n/ project. Most of them are related to i18n readiness issues. But some are about other issues. I create a "rodril-diff-demo" branch in my mm678-i18n project and create a compare view...
by Templayer
Mar 12 2020, 19:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Check your filesystem. Check your 'Saves' directory. (Perhaps try to move all files out of this directory and then add by one and check if it works properly.) This seems to have worked. I've cleared the "Saves" folder and just inserted the Autosave back in. From this I was able to create ...
by Templayer
Mar 12 2020, 19:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it supposed to be that when dual wielding sword & mace neither skill raises the damage value? When wielding a mace alone the damage is increased normally, as per weapon skill. While dualweilding +DMG modifiers only contribute from off hands, not main hand, so basically only daggers. I believ...
by Templayer
Mar 12 2020, 19:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there a way to make it so stunning doesn't override paralyzing effects? Those 2 are the reasons why I stopped using my Paladin playthrough (I wanted to dual wield Mace/Sword and have a high damage + paralyze chance). Should be fixed in upcoming update, I hope to update first post at today's even...
by Templayer
Mar 9 2020, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, not sure if it's a bug or intended, but I found a zombie npc in enroth - https://ulozto.net/file/yMThSycsI5qo/zombie-npc-dod Also the water master bug, the last two arguments to CastFollowerSpells are inverted for water masters and fly npcs; try https://ulozto.net/file/0RtRyQ8qXOUs/water-maste...
by Templayer
Mar 9 2020, 19:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@all If anybody else has problems with the **** 2-way authentication that is now forced at us by GitLab, please tell me or Toby - Toby just helped me with it via an emulator.

All hail Toby!

If you don't, you might lose your GitLab accounts. If you have one, that is.
by Templayer
Mar 9 2020, 18:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

*The Font Guy* I require assistance, as I need a Might and Magic truetype font (ttf), even with stuff like Czech diacritics, or possibly Russian azbuka. :D :D GitLab Issue: https://gitlab.com/templayer/mmmerge/-/issues/421 For those bitmap, FNT format fonts used by MM6-8, even if I managed to extra...
by Templayer
Mar 9 2020, 12:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5643
Views: 582023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I even separated them to see where the issue is. The issue starts immediately after I install the merge. Most probably, there's rogue file somewhere, though i don't have any idea how to detect it, unless you could upload your entire game folder somewhere and send me a direct link, so i can inspect ...

Go to advanced search