Search found 1327 matches

by Templayer
Mar 20 2020, 16:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Where can we see some changelog, friends?... Here for Base: https://gitlab.com/templayer/mmmerge/-/blob/master/Docs/ChangeLogBase.md And here for the Community Branch: https://gitlab.com/templayer/mmmerge/-/blob/master/Docs/ChangeLog.md They seem to be quite outdated, though. I'll make that into an...
by Templayer
Mar 19 2020, 17:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

What happens to a cleric or any other class that exists on each continent when I do the promotion quests of all three continents? I had to explain this so many times. Argh. :canthear: Ehm. The classes do not "transmute" from one another, it is a simple class switch. So depending on what y...
by Templayer
Mar 19 2020, 17:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Where can we see some changelog, friends?... Here for Base: https://gitlab.com/templayer/mmmerge/-/blob/master/Docs/ChangeLogBase.md And here for the Community Branch: https://gitlab.com/templayer/mmmerge/-/blob/master/Docs/ChangeLog.md They seem to be quite outdated, though. I'll make that into an...
by Templayer
Mar 19 2020, 17:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I just moved the contents of the "MM678 Merged" zip-file to my MM8-folder. It's not that easy then, I suppose? Could you try again with the Community Fixes version? Installation instructions are here: https://gitlab.com/templayer/mmmerge/-/blob/master/README.md So far this fixed it. Thank...
by Templayer
Mar 19 2020, 17:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I finished the command line tool mmarch and I'm downloading MMMerge (main branch)'s new version. I will inspect the difference between this version (2020-03-17) and the last patched version (2019-10-08) and then try to: 1. make a (far smaller) patch using NSIS and mmarch, this patch can update 2019...
by Templayer
Mar 19 2020, 17:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

is it a coding issue? i mean the racial ability trainers could be prefixed. i would also highly advice against randomistion of party memmber hirlings, my RNG capabilitys are lowest. Coding it would take weeks, probably, if not months. Also for the second sentence... I could make a really bad joke h...
by Templayer
Mar 18 2020, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

did you install mod correctly? I just moved the contents of the "MM678 Merged" zip-file to my MM8-folder. It's not that easy then, I suppose? Could you try again with the Community Fixes version? Installation instructions are here: https://gitlab.com/templayer/mmmerge/-/blob/master/README...
by Templayer
Mar 18 2020, 20:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

is it a coding issue? i mean the racial ability trainers could be prefixed. i would also highly advice against randomistion of party memmber hirlings, my RNG capabilitys are lowest. Coding it would take weeks, probably, if not months. Also for the second sentence... I could make a really bad joke h...
by Templayer
Mar 18 2020, 20:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

this is the most , if not then close too, awesomenest thing i have ever seen. i must ask few questions though, is there a way to know where are the hirlings in eneroth antagrich part (to join party) or are they randomised/ they also don't apear in the advantures in in eneroth part if i haven't any ...
by Templayer
Mar 15 2020, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can I allow MM8 races to be playable in MM6 somehow? I would like to play a dark elven knight. Of course you can. Go to the Tracker in my signature, go into the Optional Modifications section and download the Unlocker. The unlocker will allow you to play any race class combination on any continent....
by Templayer
Mar 14 2020, 13:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

While we are at the subject of Enhanced Undead, GDSpectra just finished....

THE TROLL LICH

Image

(The picture(s) are in lower quality since I do not have much time today (just printscreened it from the tracker))
by Templayer
Mar 14 2020, 13:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Say hello to our potential new friends :D https://gitlab.com/templayer/mmmerge/uploads/877366f1522fdf623c999251bd78df82/skel-01.png https://gitlab.com/templayer/mmmerge/uploads/82342852cca7acfa1f199e067b81896c/zomblich-01.png A Skeleton and a Zombie Lich. Nice work. I've sent you the modified eyes ...
by Templayer
Mar 14 2020, 12:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have 30 hard levels in Firemagic and +45 levels from items = level 75. Are skills now supposed to go beyond level 60 or is this an oversight? Also, are multiple relics or artifacts supposed to add up? Regular +skill items, like rings or amulets "Of Fire Magic" only work on one item, rel...
by Templayer
Mar 13 2020, 21:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

cthscr wrote:
NotABroom wrote:Can I allow MM8 races to be playable in MM6 somehow? I would like to play a dark elven knight.

Yes, change Data/Tables/Character selection.txt, Enroth, Available races. MM8 races are 1(Vampire),2(Dark Elf),3(Minotaur),4(Troll),5(Dragon)

Did you read my response to him? :D
by Templayer
Mar 13 2020, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Guys I am sorry, but I have to do something wrong. All three games finished, Verdant quest for telelocator also finished yet I cannot figure out how to enter Breach. Please give me a hint, Thanks, AV Quite recently I've translated the Merge parts into Czech, and there are A LOT of dialogues. So I s...
by Templayer
Mar 13 2020, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can I allow MM8 races to be playable in MM6 somehow? I would like to play a dark elven knight. Of course you can. Go to the Tracker in my signature, go into the Optional Modifications section and download the Unlocker. The unlocker will allow you to play any race class combination on any continent....
by Templayer
Mar 12 2020, 20:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Guys I am sorry, but I have to do something wrong. All three games finished, Verdant quest for telelocator also finished yet I cannot figure out how to enter Breach. Please give me a hint, Thanks, AV Quite recently I've translated the Merge parts into Czech, and there are A LOT of dialogues. So I s...
by Templayer
Mar 12 2020, 19:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I listed all data tables and scripts changes made by me in my https://github.com/might-and-magic/mm678-i18n/ project. Most of them are related to i18n readiness issues. But some are about other issues. I create a "rodril-diff-demo" branch in my mm678-i18n project and create a compare view...
by Templayer
Mar 12 2020, 19:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Check your filesystem. Check your 'Saves' directory. (Perhaps try to move all files out of this directory and then add by one and check if it works properly.) This seems to have worked. I've cleared the "Saves" folder and just inserted the Autosave back in. From this I was able to create ...
by Templayer
Mar 12 2020, 19:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it supposed to be that when dual wielding sword & mace neither skill raises the damage value? When wielding a mace alone the damage is increased normally, as per weapon skill. While dualweilding +DMG modifiers only contribute from off hands, not main hand, so basically only daggers. I believ...

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