Search found 1334 matches

by Templayer
23 Feb 2020, 18:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. I'm pleasantly surprised, people are still interested in this topic, thank you. Last time i posted here, i've mentioned pathfinding implementation for monsters, i was obsessed with that idea, and finally i have something to test. This weekend I hope to prepare .zip file with scripts requirin...
by Templayer
23 Feb 2020, 18:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, will vase disappear on leaving Manor and reentering it? That is correct! In fact, I did another test without grabbing Lasker promotion quest and the Vase was there the first time I entered, it disappears after you re-enter. That scraps my first theory post saying you need the Thief quest befor...
by Templayer
23 Feb 2020, 18:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I made a new save and made sure to talk to Lasker before entering Lord Markham's estate, sure enough, it was there: https://i.imgur.com/0VrRst7.jpg I guess another way to "fix" it on my other save without using the command console to generate the Vase would be to wait until the dungeon re...
by Templayer
23 Feb 2020, 18:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

New bugs added to the tracker and GitLab. Adding them to the forum, as requested: Control Undead pacifies, but does not control S'ton talks even after being killed Not visible monsters likely not fighting back Town Portal always works even on skill 7 (possibly intentional) Recharge Item scroll over...
by Templayer
23 Feb 2020, 18:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thief to Rogue promotion cannot seem to be completed in the Merge mod, as there's no Vase (and no campfire either) in Lord Markham's estate in Tatalia: https://i.imgur.com/wJgRUmD.jpg For comparison here's how the room should be (vanilla mm7): https://i.imgur.com/nuOOZHU.jpg These characters starte...
by Templayer
23 Feb 2020, 18:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

TheAnyKey wrote: I suppose I just restart. Life is short, better waste it while you can. :|
That is your choice. You can use CheatEngine, you can use the console to add the item into your inventory, etc. There are many solutions to your problem.
by Templayer
23 Feb 2020, 18:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

TheAnyKey wrote: I have hired a Necromancer and selected for my Priest the Light Path (Ki Lo Nee - Eel Infested Waters). Only the priest lost his Dark Magic skill, the Necromancer remained unchanged.
Necromancers do not have a light side variant as of yet. What would they gain after losing Dark Magic?
by Templayer
23 Feb 2020, 18:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, I believe sometimes adult NPCs have the dialogue meant for children - eg with https://1fichier.com/?3cu5v2l3heqkm9a18y2v ("believe" because it's not a human, but iirc it also happened in some other city, I just forgot to take a screenshot) please use imgur or ulozto.net for those pri...
by Templayer
23 Feb 2020, 18:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good day people, the gloves Fleetfingers do not seem to be giving +8 damage to those with Grandmaster Bow. First here's the gloves for those who don't know them: (...) Additional info might be that I have still not used the character unlocker so this issue exists in the regular version of the Merge...
by Templayer
23 Feb 2020, 18:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

btw, maybe I'm not such an idiot after all... I tried to just hire random peasants on the streets and I couldn't find anyone to join - all the hunters etc were now useless NPCs instead of being available to join my team, while after, you know, you finish the game and choose a certain option, I quic...
by Templayer
23 Feb 2020, 17:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good day people, the gloves Fleetfingers do not seem to be giving +8 damage to those with Grandmaster Bow. First here's the gloves for those who don't know them: https://i.imgur.com/EgA4kuX.jpg Next I show how the +8 Bonus is working on the character by right-clicking the Bow skill: https://i.imgur...
by Templayer
23 Feb 2020, 17:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Simplified Chinese (zh_CN) localization for MMMerge is complete. MM6,7,8,Merge i18n project: https://github.com/might-and-magic/mm678-i18n The project is intended to be not only for Chinese but any language. But for now there's only an introduction in Chinese for non-developer players. However you ...
by Templayer
23 Feb 2020, 17:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

When I did it it took me FOREVER for him to understand that yes means yes, don't be discouraged if the bug is still there. Oh, btw, when I did it I wanted sorcerer=>light and cleric=>dark, but my sorcerer knew a couple of dark spells, those were erased ALSO from my cleric - not sure if it's been fi...
by Templayer
19 Feb 2020, 21:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I've read 100+ of GitLab comments and replied to some of them, so I am rather spent. I know there are posts here that I haven't read but they will have to wait a little bit longer.
by Templayer
18 Feb 2020, 21:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As of today I have 50+ GitLab notifications.

I'll go through them eventually, just be patient. I just refuse to spend all of my free time going through these. :D
by Templayer
18 Feb 2020, 21:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can anyone tell me where I can buy the time travel (?) tomes in MM8 to go back to MM6 or MM7? In MM6 the magic shop in Paradise Valley, in MM7 the magic shop in Deya, sells them. Where can I buy them in MM8? Probably Regna since it has a high-level magic shop. You could also use town portal. It tur...
by Templayer
18 Feb 2020, 06:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... Minotaur Lords cannot have GM axe ... According to cthscr they can - Minotaur Lord as a class can master axe, but the racial skill of the Minotaur RACE is +1 to Axe. Master + 1 = Grand Master. Is that behavior not working for you? Do you use different racial skills than base Merge (like modifie...
by Templayer
17 Feb 2020, 20:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The moon cycles of Enroth-The-Planet are 7 days each, with the full moon occurring precisely on the 15th of the month. But you'd need to restore some form of UI for tracking the moon phase before restoring the timing requirement - with the first promotion you're outright given a list of four specif...
by Templayer
17 Feb 2020, 20:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7519219

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@Templayer, It appears that the mod creator anticipated and worked around the potential archdruid quest "bug" by simply making every night flagged as the night of a full moon. @LadySoulCrytstal is right that you can just clear the dungeon and pray at the altar on any day. So, it's not rea...

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