Search found 1322 matches

by Templayer
Oct 9 2018, 13:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've checked racial skills suggestions in the tracker. I think none of races should be able to grandmaster anything, just because their race. Only if they are focus studying their natural abilities they should be, otherwise race-based classes (dragon, minotaur, dark elf) do not have sense at all. W...
by Templayer
Oct 8 2018, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hey guys can u give me a full list of cheats codes i need to try them all pls guys. Well, this isn't the usual game with cheat codes. Here, the console actually accepts coding blocks. So "trying them all" doesn't really apply here. You want to set the EXP for the entire party to get max l...
by Templayer
Oct 8 2018, 19:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The point is, in MM8 all spells are thought out, and due to their relatively limited number, each has a role. It's an elegant system. There's always at least a normal, expert and master attack spell for every single school. Even if you rebalanced spells like Magic Arrow, there really is neither a n...
by Templayer
Oct 8 2018, 17:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

haven't had a chance to play it a whole lot yet (being an adult sucks.. damn commitments), but I do have a question for Rodril or anyone else willing to answer.. what about Spells that were in 6 & 7, but not 8? any plans to port over/recreate them (if they haven't been already :P )? Such as Rin...
by Templayer
Oct 8 2018, 16:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

haven't had a chance to play it a whole lot yet (being an adult sucks.. damn commitments), but I do have a question for Rodril or anyone else willing to answer.. what about Spells that were in 6 & 7, but not 8? any plans to port over/recreate them (if they haven't been already :P )? Such as Rin...
by Templayer
Oct 8 2018, 14:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Or I could make a subsection to the Task Tracker as "CLASS REBALANCE STANDALONE TRACKER" and we can cooperate on that. I'll start making a table there. So there is now a table for racial skills on the tracker. With a lot of comments. And I mean a lot. If anybody wishes to argue with me, p...
by Templayer
Oct 8 2018, 14:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Well, setting all spellcasting races to have expert in meditation ignores the fact that Vampires don't get meditation at all for some reason! Maybe as a balancing feature compared to MM7's paladins... Anyway, in the past I suggested to hit some classes with the nerfhammer, like Clerics were in MM8,...
by Templayer
Oct 8 2018, 12:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Glad you support me on this one, Templayer! Wish I could help more with the repaints, but I'm afraid I'm utterly **** at this. Then again, I might attempt some easy ones without the need to create additional lower body coverings after I'm done with the numbers. You could start by giving me in-game ...
by Templayer
Oct 8 2018, 12:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Fixed some formatting issues in the Tracker that were screwing up the Outline at the left.
by Templayer
Oct 7 2018, 17:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I agree that the armors should be intermingled no matter the continent. (perhaps only a little bit... a 50% more chance to get a MM6 armor in Enroth, but still possible to get in Erathia and Jadame, even if a bit uncommon on other continents - sounds like the right thing to do) Too many armors, Gray...
by Templayer
Oct 7 2018, 16:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Just for Rodril - there is basically almost a whole page of reported bugs on the bug tracker. I'm going to put it here through code so that it doesn't spam the thread page with its height. Reported by Strobe: - Heroic Sword (Two-Handed) right hand texture is buggy (which doesn't hold the sword) - Hi...
by Templayer
Oct 7 2018, 16:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Does arcomage quest work in MM7? I get the list of all thirteen taverns, won everywhere (I excluded the tavern from the the list after i won), but can't finish the quest. Added to the bug tracker. I remember someone here having the very same problem, but I do not remember why that was, or the solut...
by Templayer
Oct 7 2018, 13:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer I don't want to look like a complete idiot, but i think its important. :down: As a beginner like me, it would be great to have some text-tutorial like a " how-to-start " as a plus info besides the MM8 item modif video. I mean, im inspecting the data folder, but i have no idea wh...
by Templayer
Oct 7 2018, 13:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I went with not just the looks, but also with the flavor text. The MM7 armor is described as being made of improperly cured leather and stink of chemicals, while the MM6 armor is described as "of average quality", though it does look paper thin and a bit weird. The leather jerkin from MM8...
by Templayer
Oct 7 2018, 11:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've created my proposal for the tiering of body armors when they all come to the game. It's much like my earlier file with the weapons. Here: https://www.dropbox.com/s/smrpujkjatc0tuq/MM%20Merge%20Body%20Armors%20%2B%20Change%20Suggestions.docx?dl=0 Please let me know if you like it! I might get a...
by Templayer
Oct 7 2018, 11:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I got bsod video scheduel internal error by playing mm8 and i cant still fix it i have up to date graphics card everything is installed i dont know how to fix. Added to the bug tracker. However this sounds way more like a driver / card malfunction error, than a game error. If you have another graph...
by Templayer
Oct 7 2018, 9:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Added to temporary bugtracker. But I don't really remember anyone else having that problem, except for the early phases of this thread. Thank you. I have a game with 30.09 update. The game was fully reinstalled with first start script compilied, not just patched. Additional info added to the bug tr...
by Templayer
Oct 7 2018, 8:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello! Can y help me with some questions? I play Merge with challenge "dead is dead" when i dismiss killed party members. And at some point (treveling to next mm part) i got a bug, 80% peasants have broken inventory. Thay dont have base loot, and the main problem they cant handl the items...
by Templayer
Oct 6 2018, 20:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Xfing wrote:But combining dragons with classes? That's far-fetched. Just leave them as what they are now, seriously...


Why? Why not Dragon Necromancers? :D
Also you can do that in-game. Won't be able to use dragon abilities or equipment, though.
by Templayer
Oct 6 2018, 20:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601307

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

As for dragons, like I said - the least invasive way to go about it would be to set their breath weapon to be fire based and give them a melee attack based on Dragon Ability. Everyone should be happy then :P I wouldn't. Those should synergize with the Unarmed skill (while being based on Dragon Abil...

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