Search found 1334 matches

by Templayer
26 Feb 2020, 19:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: I really REALLY hope all this rising tidal wave of bugs aren't too overwhelming for you, since there are also items and all. ^^; Like what's that, God's Plague of Locusts? Nah, those bugs were always there, just now they are surfacing. And cthscr is doing a good job at squashing them, while ...
by Templayer
26 Feb 2020, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Finally discovered wtf is up with leather skill regressing - savegame at https://1fichier.com/?9qaust46tg1ing1f5no2 \begin{rant} To triage I had to take the snapshot saves from my stupid script (btw, in the JScript version replace "getDay" with "getDate" - or don't) and since it...
by Templayer
26 Feb 2020, 18:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

NPCs from gyms used to have faces last summer, and now https://1fichier.com/?rgcpow0ahmaaj4ncdtfq I'm using rodril's latest version, not even the stable branch of your repo; what I see is a hireling with the face of the level 15 necromancer from Ravenshore. This was reported at Discord already, act...
by Templayer
26 Feb 2020, 18:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to be master of light+dark but no great mastery? Cleric? Yes. High Priest? That is the question. Promoted and then moved to path of dark. Anyway while trying to reproduce I've found a bug so funny t...
by Templayer
26 Feb 2020, 18:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

eilacomeva wrote: This reminds me of that Templayer guy who is working hard with point number four from http://www.catb.org/~esr/faqs/hacker-ho ... l#respect4
*sob* ... that is the most beautiful thing ... *sob sob* I've ever read about myself. *sob*
by Templayer
25 Feb 2020, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I would like to thank everyone that is doing anything for the project.

Especially Andrey (who took a load of work from my back) and cthscr (main coder). And of course the returning Rodril (main developer).
by Templayer
25 Feb 2020, 21:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Some new bugs reported on Discord, collected by GDSpectra, have been added to the Bug Tracker and as GitLab Issues.

Cleric losing a head (yeap... :D )

NPC Hirelings at Training Centers in Enroth have no portraits
by Templayer
25 Feb 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

eilacomeva wrote:Anyway - bug confirmed! clerics can use Eclipse, 1st promotion can, 2nd promotion CANNOT
Info added to https://gitlab.com/templayer/mmmerge/issues/137
by Templayer
25 Feb 2020, 20:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

In vanilla mm8 all are trapped (I'll need to get a gitlab account) The account is free and it will allow you to help out with the project a little bit more. I will add it there as a comment in your name. It would make my job easier if you did that directly, though. :P I know, I know, guilty as char...
by Templayer
25 Feb 2020, 20:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Bug... In Bootleg Bay at the Circus. Just picked up Nicolai, as I'm about to start in on the castles...good time to do it. So I'm gonna grab a few pyramids for grins and doing some of the games. The entryways are showing something TOTALLY wrong... Speed -> "Freehaven" Luck -> "Drink ...
by Templayer
25 Feb 2020, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

New bug reports: ... Stanley's treasure - one untrapped chest ... In vanilla mm8 all are trapped (I'll need to get a gitlab account) The account is free and it will allow you to help out with the project a little bit more. I will add it there as a comment in your name. It would make my job easier i...
by Templayer
25 Feb 2020, 20:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

You are welcome! BTW Verdant tells you all of that if you click "Time travel guide". Some old bug reports are now added to GitLab: ... Eclipse shield cannot be used by High Priest ... I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to b...
by Templayer
25 Feb 2020, 20:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw - it's in vanilla mm8, but I'm reporting it here to warn & reduce the chances of duplicates... if you use a weapon with skill-based damage (spear, mace, axe - I found out with a troll) and you want something in the left hand (dagger/sword) the damage bonus goes away; I just noticed a couple...
by Templayer
25 Feb 2020, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Provide both? not sure if anyone here comes from places where connection speed is atrocious, but I've seen a few people with numbered GB per month (mostly elderly to be honest) Well, I don't live in 'Murica, so we actually get a decent connection here. I once uploaded about 3.5 TB (yes, TB) in a ma...
by Templayer
25 Feb 2020, 20:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Oh thanks ! I know where is the other place of power, it is in front of the Water magic guild in Evernorn Isle. I didn't know the utility of that. Thanks for the information ! :) Be sure to check the Tracker in my signature. It has tutorials, optional modifications, etc. Currently it serves as a &q...
by Templayer
25 Feb 2020, 20:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

New bug reports: Paralyzed monsters are immune to Noblebone Bow Interconnected Light/Dark guilds Stanley's treasure - one untrapped chest Tidewater armor shop: normal items are better than special Interconnected chests Quest hirelings take money NPCs walking into the wall of a building Re-talk to g...
by Templayer
25 Feb 2020, 20:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Title: NPCs can be hired as mercenaries at the beginning of the game, but later they morph into useless NPC Most probably this issue related to max number of players limit. Try to remove few characters (visit Adventurer's Inn, choose character you are not interested in, click dismiss twice, he will...
by Templayer
25 Feb 2020, 20:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. So here it is, Pathfinder for monsters: https://www.dropbox.com/s/sdwgfrtiq0phz85/MM%20Pathfinder.zip?dl=0 Extract archive into your game folder, replacing existing files (only events.lua was modified just a bit, check new code by searching "-- Rod" tag). To disable pathfinder - re...
by Templayer
24 Feb 2020, 21:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7357662

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

toreadorlelder wrote:Templayer: I was actually unfamiliar with the GitLab version. I see it now.
I just did some text correction on the wiki documentation made by cthscr. Check it out:

https://gitlab.com/templayer/mmmerge/-/wikis/home

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