Search found 342 matches
- 28 Jun 2021, 20:32
- Forum: Might and Magic
- Topic: A few questions about Merge possibilities
- Replies: 6
- Views: 2514
Re: A few questions about Merge possibilities
Thanks :) It's clear and understandable, the problem is mainly - it looks to be pretty damn annoying to set up. One or two chests, no problem, but if I wanted to place a whole bunch of them in various areas, I think I'd rather go scrub the floors. At least currently, maybe one day it will seem appea...
- 28 Jun 2021, 15:46
- Forum: Might and Magic
- Topic: A few questions about Merge possibilities
- Replies: 6
- Views: 2514
Re: A few questions about Merge possibilities
Oh, that sounds like a big PITA, not gonna lie. I've wondered about the idea of making the 3 games actually play together in a more linearily progressive way as if it was 1 game with a lot more areas and more room for growth and upgrades, but while playing with some tables can be quite zen and relax...
- 28 Jun 2021, 12:55
- Forum: Might and Magic
- Topic: A few questions about Merge possibilities
- Replies: 6
- Views: 2514
A few questions about Merge possibilities
I wonder about a few things related to editing/expanding on the Merge. I've no idea what's possible and what isn't, so, could you tell me if: 1. It's possible to add new items together with new graphical asset - for instance, new quest items that do not reuse existing picture files? 2. It's possible...
- 27 Jun 2021, 17:49
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 483518
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I wanted to fix the textures in my oold mod's files, and I found out the tilesets got jumbled. Which would be easy to fix (unless it broke something else), only I can't seem to change 1 of the 6:
Is there a reason for this?
Is there a reason for this?
- 26 Jun 2021, 12:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6265562
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
I just had a weird cool thing happen and I have to know if it was a freak coincidence or a feature, lol. I was exploring Tularean forest for the first visit and checked city hall - they had bounty on Mercenary. And a moment later there was a mercenary storming the city. I am checking out the MM7 re...
- 26 Jun 2021, 10:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6265562
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
I just had a weird cool thing happen and I have to know if it was a freak coincidence or a feature, lol. I was exploring Tularean forest for the first visit and checked city hall - they had bounty on Mercenary. And a moment later there was a mercenary storming the city. I am checking out the MM7 ref...
- 25 Jun 2021, 23:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6265562
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Would probably be best to just unify it across all 3 games. Same threshold for guard hostility, same + for quests, - for crimes, temple costs. No?
- 25 Jun 2021, 22:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6265562
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
That's irrelevant because guards can be hostile in Enroth only. (Enabling this feature automatically enables global reputation in Base Merge. I tried to get rid of this but the work isn't finished.) On the other hand reputation daily reduction by 1% with minimum 1 won't be as good for 50 as it is f...
- 25 Jun 2021, 21:30
- Forum: Might and Magic
- Topic: Converted For Merge: Chinese Mod MM7 Assets (bitmaps & sprites)
- Replies: 3
- Views: 1864
Re: For Merge: Chinese Mod MM7 Assets (bitmaps & sprites)
My bad, didn't change the default permissions. Should be accessible now. And I'm afraid it does not, it doesn't really have anything to do with Chinese MMO games and similar, it retextures the world - a lot of buildings, ground textures, and it has new sprites for trees/pedestals/some torches, stuff...
- 25 Jun 2021, 18:12
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 483518
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I have added/edited some files, but they're not guilty. Just tried it on a fresh install copy and only copied in the Merge files. Alt F1 causes my NVidia software to take a screenshot (even though I turned the software off... theoretically). Wonder if that's what messes with it. Hmm. I'll look into ...
- 25 Jun 2021, 17:54
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 483518
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
*cough* I fail to launch MMEditor, lol. I press Alt+F1 in game, it doesn't do anything (right alt opens a text file to execute code and whatnot, same as left Ctrl). I have MMExtension installed. Can it be launched in the Merge?
- 25 Jun 2021, 16:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6265562
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
What is the "Revamp"? Is there somewhere I can read about what it does exactly? I saw it in the files, but left it alone since I had no clue. Sorry for asking billion questions, the documentation is so grand for this thing it's extremely easy to get turned around. I converted the cool MM7 ...
- 25 Jun 2021, 16:21
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 26862
Re: MM7 Refilled for the Merge
Ooooh I see what you mean now. This mod here will overwrite the updates. Dang. Guess I'll wait for an update here then. Hope it happens :>
- 25 Jun 2021, 16:20
- Forum: Might and Magic
- Topic: MERGE classes & races: a big ol' post
- Replies: 8
- Views: 6251
Re: MERGE classes & races: a big ol' post
Break it before I play
How about simply making a "Futuristic" branch or something where the save-breaking stuff is put in so that people with ongoing games can not use it? Is that problematic?
How about simply making a "Futuristic" branch or something where the save-breaking stuff is put in so that people with ongoing games can not use it? Is that problematic?
- 25 Jun 2021, 16:18
- Forum: Might and Magic
- Topic: Converted For Merge: Chinese Mod MM7 Assets (bitmaps & sprites)
- Replies: 3
- Views: 1864
Converted For Merge: Chinese Mod MM7 Assets (bitmaps & sprites)
I've plucked and added the awesome assets from Chinese MM7 mod into the merge files. You can get them here: https://drive.google.com/file/d/1XKLWdrZaCGIoRX_NgNuwk1yU5CZJyqu0/view?usp=sharing If I missed something and you expand on these files, please link an updated version :creative: I'd take scree...
- 25 Jun 2021, 13:58
- Forum: Might and Magic
- Topic: Echo's MM8 Monstrosity Modling v1.0
- Replies: 81
- Views: 76131
Re: Echo's MM8 Monstrosity Modling v1.0
Druid Circlet quest adjusted for the Merge: https://drive.google.com/file/d/1swjT0hWha38ZpniXALOywAMD8VdultG0/view?usp=sharing (visit Poundlin Deerhunter in Ravenshore) Bitmaps adjusted for the Merge: https://drive.google.com/file/d/18iCZvmK5j9qDSVRWy_9wHwSfdkvezIh-/view They're definitely not perfe...
- 25 Jun 2021, 13:25
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 26862
Re: MM7 Refilled for the Merge
I might be blind, but I don't see an updated version of it anywhere else in this topic then
...or your signature, or pinned topics.
...or your signature, or pinned topics.
- 25 Jun 2021, 13:21
- Forum: Might and Magic
- Topic: MERGE classes & races: a big ol' post
- Replies: 8
- Views: 6251
Re: MERGE classes & races: a big ol' post
What's the biggest roadblock then?cthscr wrote:Sure.Echo wrote:it'd probably be a lot of workNot at all even with optional disabling changes by some setting. Actually, coding side is usually easiest part if we do that kind of things that were already implemented.Echo wrote:and chaos in the code
- 25 Jun 2021, 12:35
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 26862
Re: MM7 Refilled for the Merge
BTW, Erathia and Temple of Baa maps were updated in 2021-05-11 pack. First has 2 missing arcomage artifacts added, second brings back Shrapmetal for "Priests of Baa". The link in the first post here included the update? I've downloaded all the newest things (or things I thought were the n...
- 25 Jun 2021, 12:34
- Forum: Might and Magic
- Topic: Echo's MM8 Monstrosity Modling v1.0
- Replies: 81
- Views: 76131
Re: Echo's MM8 Monstrosity Modling v1.0
The bigger issue is that it seems whatever changes between MM8 and Merge causes some textures to draw from a different file. *.bitmaps.lod has priority over bitmaps.lod - see GrayFace's "Custom lods" text . Default MM8 lods are left untouched (and sometimes non-used, like with bitmaps.lod...