Search found 342 matches

by Echo
05 Jul 2021, 07:46
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18525

Re: The Mini Merge Convergence (WIP)

Also I would encourage everyone to use groups for added mapmonsters ('Group' field which corresponds to NPCGroup.txt entry). There are several evt commands that operates with monster groups (typical usage example - pirates invading Ravenshore). That's what I did for my Refilled mod, Echo, and you h...
by Echo
05 Jul 2021, 07:42
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 55
Views: 27652

Re: MM7 Refilled for the Merge

2. Sad to hear that. I tore my hair out trying to comprehend hostiles.txt , even with Greyface's documentation. Fortunately, cthscr and another on the CH discord helped me out with a simple groups script. Hopefully it's a minority of monsters that fight each other still. A few of the MM7 monsters (...
by Echo
04 Jul 2021, 20:28
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18525

Re: The Mini Merge Convergence (WIP: areas done, hostility amess)

Right so, here's the Hostile.txt with the monsters I'm using set to hostility of 2: https://drive.google.com/file/d/1qFooTLZgzq2k0HtY0ptqAvfnDLtKhtxx/view?usp=sharing (first post now also has all the other personal changes @Eksekk, pick and choose) I don't think it works as it should - it does make ...
by Echo
04 Jul 2021, 11:09
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18525

Re: The Mini Merge Convergence (WIP: areas done, hostility amess)

Okay, so chickens, cats, dogs - no problem at all, they're nicely fixed now. I got a question though - say, Ghouls are set to 0 vs team, and are friendly when I placed them. Why is that a 0 to begin with? Is there a reason? And why does it not apply to the ghouls native to MM7? I can change it, but ...
by Echo
03 Jul 2021, 22:43
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18525

Re: The Mini Merge Convergence (WIP)

Also I would encourage everyone to use groups for added mapmonsters ('Group' field which corresponds to NPCGroup.txt entry). There are several evt commands that operates with monster groups (typical usage example - pirates invading Ravenshore). I don't quite know what this entails right now, but I ...
by Echo
03 Jul 2021, 20:57
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18525

Re: The Mini Merge Convergence (WIP)

Ooo, how'd you get around the monster variety limitations? Or was it simply just "nobody thought of using more monsters"? I just hand placed them, same as I did with my previous mod. When you hand place monsters, they're not limited by the 3-type mapstats.txt table :) Yay, you're making a...
by Echo
03 Jul 2021, 10:40
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18525

Re: The Mini Merge Convergence (WIP)

Part 2 now, because wall drills woke me up: Garrote Gorge obelisk area has been taken over by not-quite-dragons. One or two of them might also have discovered a taste for the dragon flowers, so be careful! https://i.imgur.com/dIO1U3l.jpg The hills over there are no longer so barren, there's even a s...
by Echo
02 Jul 2021, 23:18
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18525

The Merge Convergence Mod (MM8 section)

HEY! YOU THERE! Read please: This mod was made before any new promotion (or other) quests were added to the Merge. Any map edits the quests introduced *WILL BE LOST* (probably) if you install Convergence, which means broken quests. I don't have time to update it and merge my changes with quest chan...
by Echo
02 Jul 2021, 22:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7603256

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

We have wildly different approaches to this game :D I'd never take a troll into my party permanently, cause I don't like the race. They could be the best fighters by 10 miles and I still wouldn't care, I don't need a fighter to complete anything in M&M, and if I want one (or two, or four :9), I ...
by Echo
02 Jul 2021, 20:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7603256

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

When I played MM8 I only took Overdune for his errand and booted him right away. Dyson was a pain cause he was always underleveled compared to my party so he spent most of the time knocked out and I got him back up for the moments he needed to be up, otherwise just handling the quest with the rest o...
by Echo
02 Jul 2021, 19:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7603256

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I've gotten Town Portal in Evernmorn with ease, I've also seen Lloyd's Beacon there just couldn't afford it due to price changes I added. It's just the Fly that eluded me, and I was wondering if I accidentally messed something up so I checked a bunch of times in both MM7 and MM8 :D MM6 was complete...
by Echo
02 Jul 2021, 13:27
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494372

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Lol I thought "hey, would it work if I put some mm6 monsters on an mm8 map?!" and I did it and it does sort of work :D The problem is, some monsters are friendly - don't know what it's based on, I tried with some undead/creepy stuff: MM6 & MM7 Oozes, MM7 Revenants, MM6 & MM7 ghosts...
by Echo
02 Jul 2021, 11:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7603256

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I've gotten Town Portal in Evernmorn with ease, I've also seen Lloyd's Beacon there just couldn't afford it due to price changes I added. It's just the Fly that eluded me, and I was wondering if I accidentally messed something up so I checked a bunch of times in both MM7 and MM8 :D MM6 was completel...
by Echo
02 Jul 2021, 09:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7603256

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Was something changed in regards to purchasing Fly spell from guilds? I can get it no problem in MM6 Free Haven, but in MM7 Tularean and MM8 Alvar all I get is Invisibility and Implosion (reloaded a fair bunch of times to make sure). Hmm.
by Echo
01 Jul 2021, 21:58
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 34
Views: 15264

Re: Merge "missing" promotion quests - my ideas (with text)

TROLL/BERSERKER(Troll Clubman/Bloodwarden -> War Troll/Ancestral Guardian) [Clubman is the name of MM8 troll variant, alternatively go with War Troll -> Troll Chieftain or something, but to keep the original names I guess this might have to do since "War Troll" is extremely lame as a fina...
by Echo
01 Jul 2021, 15:40
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 34
Views: 15264

Merge "missing" MM8 promotion quests - ideas (with text & icons)

Hey, so from what I understood, one of the big differences between 6-7 and 8 is that 8's promotions are basically double the basic promotion. And that coding is not the biggest hurdle in adding the 1st promotion to make it equal across the continents. I thought I'll write out some possible quests. U...
by Echo
01 Jul 2021, 15:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7603256

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Hello. Almost half year ago assets for genie character were created by Echo, GDSpectra and Jmaster, but it still is not implemented into base merge. How do you think it should be added? I see two options: make it as selectable charater at start of the game or make it as quest-obtainable character (...
by Echo
01 Jul 2021, 13:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7603256

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

3) How do I get the status bar to be on top of the characters bar instead of at the top of the game window, again? (Or probably better, is there a guide to the StatusbarPlace setting for mm8.ini?) EDIT: 4) How do I make a Peasant into a not-Peasant? 3) I moved the statusbar to be on top of portrait...
by Echo
01 Jul 2021, 13:26
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 55
Views: 27652

Re: MM7 Refilled for the Merge

So I've played this mod for a bit (up to level 30 and Erathia/Tularean quests). I played with a rule that "Once in a dungeon, can't leave until it's fully cleared". If I found that I couldn't complete a dungeon at all, I reloaded a save from before entering it and went elsewhere. My impres...

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