Search found 299 matches

by Echo
Jun 24 2021, 17:36
Forum: Might and Magic
Topic: MERGE classes & races: a big ol' post
Replies: 8
Views: 694

Re: MERGE classes & races: a big ol' post

It certainly can be worked around, but I'm always in the "give freedom" camp, where I think it'd be neat to allow players to access all promotions in every continent in case they wanted to do some different types of playthroughs/challenge runs ;) But it's alright, obviously, it'd probably ...
by Echo
Jun 24 2021, 16:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I found a Placeholder friend at the tavern, maybe someone forgot about the poor soul ;) blob:https://imgur.com/41f9fb3f-7ee4-47c7-a013-61d7357e7814 Here's a biography for him if he's there to stay: Name: Lorem Ipsum Lorem Ipsum was born during the most chaotic party in Jadame's history. Well, the hi...
by Echo
Jun 24 2021, 2:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

It's not about needing things to succeed for me :D I've been modding these games to make them harder for yeeears, cause they're too easy on their default settings. When I play, I only buy potion bottles and spells at the stores, everything else is off limits, too. But part of the fun in these games ...
by Echo
Jun 24 2021, 0:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Super quick question, I wanted to modify a few items power-wise (move around my favorite armors to be the better ones :P). I moved them around no problem, the "problem" comes when it's about generating them properly. So the question is - What does the "ID/REP/ST" column stand fo...
by Echo
Jun 23 2021, 22:26
Forum: Might and Magic
Topic: MERGE classes & races: a big ol' post
Replies: 8
Views: 694

Re: MERGE classes & races: a big ol' post

Yeeee, I've written this post before I found my way to the depths of the system for the merge :D It's looking very complicated in the community branch with a bajillion "subclasses" to some classes. Once I saw that Wizard promotion, I understood why that may be needed. My solution was much ...
by Echo
Jun 23 2021, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Super quick question, I wanted to modify a few items power-wise (move around my favorite armors to be the better ones :P). I moved them around no problem, the "problem" comes when it's about generating them properly. So the question is - What does the "ID/REP/ST" column stand for...
by Echo
Jun 23 2021, 8:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I am playing on the latest version from first post + community patch and +1 items exist in my game.
by Echo
Jun 22 2021, 16:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I've noticed a strange thing - maybe it's intended? - all my characters have their mana regenerating with no items for mana regeneration. It's not fast - 1SP ticks. Is that an addition? And another thing - I had Verdant appear for the first time, but then moments after she came again and gave me a p...
by Echo
Jun 22 2021, 11:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I found a funny bug, doesn't even need fixing I don't think. Just some flying goblins in New Sorp (they land, but they got feather fall so they're totally fine on touch down) :D

https://i.imgur.com/m1n6ihW.png
by Echo
Jun 22 2021, 9:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Xfing wrote:
Echo wrote: There is. The teachers are the same, but the levels are taught separately, with separate requirements.
Ah, okay, I misunderstood :-D

Huh, extra options menu. I'll be honest, I'd have never found it if I didn't read it exists here, lol. Cool, thanks!
by Echo
Jun 21 2021, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Xfing wrote:No, GM still requires Master 10. Also, the bolster function can be turned on and off or have its intensity altered at will.
I mean, in MM6 there's no Master and GM separately though :P

As for the bolster - sounds good, where can I do it?
by Echo
Jun 21 2021, 22:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Welcome back Echo! You'll discover all kinds of neat things as you go. I started in MM6 with 5x a custom druid class I edited to allow GM in all skills, so I got to explore lots of things. I focused on Master Air, Master Water, the two druid promotions, and a few key spell purchases in Free Haven -...
by Echo
Jun 21 2021, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Aye, I figured that out :) The hide/show menu is very neat, can keep it on, can keep it off. Now what I'm trying to figure out is how to get the Templayer unlocker work on the Community Branch cause it doesn't for me. And trying to manually unlock the races and classes gives me a console error - pro...
by Echo
Jun 21 2021, 18:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Wow okay, thanks for the detailed reply! That's a whole lotta stuff to wrap a head around :d I thought the Peasant class for people who wanted a challenge of playing ultimate nobodies! xD Will check how it works, I think mom wants to start MM6 with Dark Elf and a dragon so I'll also have to see the ...
by Echo
Jun 21 2021, 16:51
Forum: Might and Magic
Topic: MERGE classes & races: a big ol' post
Replies: 8
Views: 694

MERGE classes & races: a big ol' post

Hey! So I've been looking at the merge today and I saw what conundrum the class/race system provides there. I'm sure it's solved in an efficient way, but I remember I've always thought it'd be great if there was a way to give players the MM7 freedom in building their team. Want a loreful Elven Arch...
by Echo
Jun 21 2021, 10:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I got few questions - sorry if there are answers somewhere, there's so much stuff nowadays about the merge I got lost somewhere in the depths :P 1. I see some races are not available when starting in MM6 - is that intended? Is there a way I can enable them all there? 2. Following from that - I'm a l...
by Echo
Jun 21 2021, 9:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6954
Views: 1170560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Yo I'm installing this puppy for my mom today and I launched and waaaait, it's got full-screen game screen support now?! https://media.giphy.com/media/Nm8ZPAGOwZUQM/giphy.gif I am (positively) shooketh! 8| EDIT: Just some quick impressions cause obviously I have to check it out too while at it :D 1....
by Echo
May 31 2021, 10:13
Forum: Might and Magic
Topic: [MM6] Chaos Mod - Random events during gameplay
Replies: 2
Views: 797

Re: [MM6] Chaos Mod - Random events during gameplay

Looks crazy. I love it :D
by Echo
Mar 29 2021, 20:21
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 46
Views: 7647

Re: MM7 Refilled for the Merge

Love the ideas and when I finally get to playing the Merge, this is 101% making it in :creative:

Very cool how you actually added some lore and reasons to it all instead of doing it my way:
"Uhh... this needs more snake. Yes, yes, that's certainly it *spams sneks*" :-D
by Echo
Jan 17 2021, 20:09
Forum: Might and Magic
Topic: My MM7 & MM8 Assets repacked & reuploaded, free to edit and repurpose
Replies: 35
Views: 20328

Re: My MM7 & MM8 Assets repacked & reuploaded, free to edit and repurpose

Fixed the link permissions, thanks for letting me know. Once I find a moment I might see about modifying the hip swirlies, I see what you mean :)

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