Search found 342 matches

by Echo
09 Jan 2018, 12:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@equs

I believe it is. I asked someone about it earlier on (not sure if on forums or PM) and I was told that blasters have indeed been scripted to work. So it should be possible to get the skill, no? But someone would have to confirm it :)
by Echo
04 Jan 2018, 17:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I usually used the editor at the start of the game to reduce everyone's experience to 0, gold to 0, set even ages and even (ending with 0 or 5) skills. And later on, crucially, to reverse the Lich portrait back lol. Is that possible to do with the cheat engine too?
by Echo
01 Jan 2018, 22:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Sneaky launchpad! Give it some ancient-looking texture and it may be everyone's new favorite toy.
by Echo
26 Dec 2017, 02:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Also I would like to say HUGE THANKS to everyone else in here for helping Master Rodril making MM678 great again! It's really nice to see another person so excited about this project :) On the behalf of a player who doesn't have time to test things, but will want to play them things in the future, ...
by Echo
25 Dec 2017, 01:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@equs
Did Ravenshore get raided by the pirates by chance?
by Echo
24 Dec 2017, 00:15
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 67
Views: 100472

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Looks swell! Definitely going to use it next time I play the game! Thank you!

@Vinevi
Might & Magic with ENB? :O Do I want to see that, oh my!
by Echo
17 Dec 2017, 22:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Phobos Aye, I haven't played the mod yet, no time currently, so I don't really know which classes are available (since MM8 was basically just races so it's a little confusing for me to imagine without playing and seeing it :D). But, that being said, I find Dark/Light magic to be boons enough for M...
by Echo
17 Dec 2017, 21:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Okay, this might be a strange idea, but it just struck me as I misread something in a post... Would it be at all possible (in a mod, perhaps, or something) to grow the promotion quests to have additional steps to utilize all continent promotion quests and extend the progression? So that the longer g...
by Echo
15 Dec 2017, 11:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I telled that I have copied a savegame from original MM8 and thought that it works... It doesn't, most quest houses are empty. So I had to restart it. Can We play on with our savegames after an update without restarting the whole game? I wouldn't expect that to work, personally. The change to the g...
by Echo
12 Dec 2017, 23:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril I understand your points, you've come up with a solid system :) Best of luck in getting everything to work. It sounds like a solid brain-scratcher, especially with the items involved and character progression limitations. It's a shame adding new levels of skills and whatnot would be so comp...
by Echo
11 Dec 2017, 02:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Each map have limit of 500 monsters. When map reachs this limit, it stops to spawn anything. That why some of your spawns did not work, firts ones, you've encountered, brought monsters count to limit very fast. For some reason ability to summon was exception, game did not check anything, but contin...
by Echo
10 Dec 2017, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Doing a manual pass of the entirety of the three games to make them progressions of eachother would be the obviously "best" solution, the problem there being a massive workload, alongside a tough decision to make if one sets out to do so; 1) You can have the pleasure of editing almost the...
by Echo
10 Dec 2017, 17:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I prefer that way, because of flexibility of adjustment. I screwed up somewhere with HP amount, making monsters just tougher was not the purpose. System where party grows stronger along with monsters, despite static it or progressive, seems like vicious circle. My wish is to scale up complexity of ...
by Echo
10 Dec 2017, 02:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Are enemy hit points supposed to grow with character level? Because now that I am level 150 everything has 500+ hit points, Supreme Titans have 5000+. Is this a feature you built in to make the second continent you visit more of a challenge (when you have already leveled quite a bit) ? Hm, that sou...
by Echo
07 Dec 2017, 13:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

nortonex wrote:- Hairbaugh after revealing that he is a traitor, changes name to gamegurl
??? :rofl:

I suppose there's something to it. You meet a "hot girl" in a game and then the disguise falls off and it's a beardy dude in his underwear eating fastfoods somewhere in his basement.
by Echo
06 Dec 2017, 23:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Actually, a thought stroke me. About "unfitting" classes such as vampire paladin. With Necromancer/Vampire crowd being quite the friendly lot in MM8, I wonder if it's really not possibly to justify. A Vampire is a state of being, no? Someone had a bad luck and got bitten. Must it mean they...
by Echo
04 Dec 2017, 20:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6256882

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I am still just so impressed by this.
The frequency of updates, responding to the testers, you're doing better than some official game titles :9 Have the best of luck squashing any found bugs.

Sorr, just felt the need to cheer you on and express my admiration :-D
by Echo
24 Nov 2017, 00:52
Forum: Campfire
Topic: The registration question...
Replies: 5
Views: 3524

Re: The registration question...

Didn't know spammers are that advanced. But to be honest, as a long time HoMM3 player I'd have absolutely no clue about those questions. For a simple reason - I've played the campaigns over a decade ago and they're not something I care to repeat even though I've played the game for that decade and t...
by Echo
23 Nov 2017, 22:54
Forum: Might and Magic
Topic: What are the possibilities for the MM editor nowadays that don't involve coding?
Replies: 0
Views: 1805

What are the possibilities for the MM editor nowadays that don't involve coding?

I was toying with an idea of sloooowly dabbling in the editor to expand the MM8 maps in a more coherent manner. But I really don't know LUA coding (or any coding) and it's just not my piece of cake. Last I've used the editor was last year and I remember you could modify terrain somewhat, add items o...
by Echo
23 Nov 2017, 22:49
Forum: Campfire
Topic: The registration question...
Replies: 5
Views: 3524

Re: The registration question...

See, a new user will not know where to look :P Some old ones like me won't either (cause me only visits one subforum here and me doesn't scour MM wikis nowadays). I don't know, your site your rules of course, but it discouraged my friend from making an account in the end. He's a stubborn one and ref...

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