Search found 540 matches
- 10 Jan 2016, 17:53
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
You might keep an eye out for "of power" items, although they are very rare. They say +5 levels, but basically just give your character the hp and sp as though he/she had 5 more levels.
- 10 Jan 2016, 00:10
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Don't remember the exact rules on it. Supposed to reduce chance to be hit by weapons, spells, and traps.
- 09 Jan 2016, 23:08
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Of recovery is for weapon speed. Speed stat is weapon speed and a small amount of armor class. If you are running casters it isn't particularly useful, but might as well throw it on someone using daggers. Yes, the of magic isn't nearly as strong. The corollary is that artifacts are stronger than the...
- 09 Jan 2016, 15:51
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
I said the enchants are rank 3 out of 6 possible ranks, so of course they don't compare to top level. Best uses for enchant are the ones I listed earlier, plus the basic elemental enchants on weapons (which require master): 1-6 fire, 5 body, 3-4 ice, or 2-5 electric. Ice is the best but there isn't ...
- 08 Jan 2016, 20:35
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
You don't need good Fly on more than 1 character.
- 08 Jan 2016, 20:11
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Air I do because I like better Fly, Sparks, and Starburst. I normally raise it to around 10. You can split it however you want. I find it easier to have my disarm character also have identify for once I open the chest and merchant so I don't have to move the items around, but that is mostly a playst...
- 08 Jan 2016, 19:49
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
If I am running SSSS:
1 character up in water
1 character up in air
1 character up in water or fire
1 character up in miscellaneous skills, merchant disarm and identify first.
Then 1 to Light, 3 to Dark, and maybe everyone gets meditation.
1 character up in water
1 character up in air
1 character up in water or fire
1 character up in miscellaneous skills, merchant disarm and identify first.
Then 1 to Light, 3 to Dark, and maybe everyone gets meditation.
- 08 Jan 2016, 19:11
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
I never really find good use for Earth. Mass Distortion I'd nice for sure, but you might as well dump the points in dark and just deal the direct damage. Fire has fire blast for melee magic damage output along with your other casters with poison spray and sparks. Shrapmetal eventually outscales ever...
- 08 Jan 2016, 16:55
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Shops would sell them. I would use the 2 miscellaneous shops in Free Haven. I don't think you can enchant them as I believe Thievery is rank 4. There should be another thread somewhere about what you can enchant to but it's rank 3 loot. Enchanting works 100% of time time once you get levels 10 water...
- 08 Jan 2016, 15:58
- Forum: Might and Magic
- Topic: MM6 dragons & multilooting.
- Replies: 20
- Views: 11849
Re: MM6 dragons & multilooting.
In MM6 there are no restrictions. Get all 15 obelisks in the 15 zones, then just open the chest.
In MM7 and 8 you had to wait for a specific day of the year.
In MM7 and 8 you had to wait for a specific day of the year.
- 08 Jan 2016, 15:29
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
No, but you can get gloves Of Thievery which are roughly a 50% boost.
- 08 Jan 2016, 15:28
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
You can get bow if you want but it's not mandatory. I usually don't because Shrapmetal does physical damage. Remember master bow requires the first archer promotion. Just get dagger to expert. The critical effect is pretty minor. Unlike earlier games, just pump your magic skills early. I usually hav...
- 07 Jan 2016, 22:46
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
I did say healing is important. Once monsters start dealing energy damage your hp drops fast. You should be ok if you abuse Lloyd's Beacon and Town Portal, but there will be a large amount of frustration at times. DDDD is a tough comp, but shouldn't really punish you until late. Missing out on Shrap...
- 07 Jan 2016, 22:18
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
First is 50, second is closer to an extra 25. Artifacts are actually stronger as just using 1 by itself is roughly +75%.
- 07 Jan 2016, 21:27
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
It isn't shown at all, but is used in calculations. Also of note that "of magic" item effects stack in MM6 but with diminishing returns.
- 07 Jan 2016, 18:42
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Light isn't as strong in MM6 as later games, but yes get master for day of the gods and destroy undead. Master light requires Saintly reputation. Dark magic master requires Notorious reputation. You can get both at rank 4. What I do is Armageddon a town, Bootleg Bay is my preference because it also ...
- 07 Jan 2016, 17:19
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Some NPCs are evil aligned in MM6, so bad reputation will attract those. Diplomacy helps, but isn't worth the skill points.
- 06 Jan 2016, 23:06
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Not really. You have way too many other things to put points into for a minor AC boost. The only spells worthwhile in Earth are Stone to Flesh, Mass Distortion, and Rock Blast. None of those justify dumping points into Earth Magic ahead of other skills. Not until very late. It takes rank 10 leather ...
- 06 Jan 2016, 22:04
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Learning is mildly useful but all it does is let you get levels faster. Get it if you have a bunch of spare skill points but it is far from mandatory. As long as you get basic rank 1 that's 10% experience bonus with no skill point cost.
- 06 Jan 2016, 21:15
- Forum: Might and Magic
- Topic: MM6 NPCs for SSSS
- Replies: 57
- Views: 16977
Re: MM6 NPCs for SSSS
Master Air only requires the Archmage promotion. You can get it at Air Magic level 4. Chests are much harsher in MM6. Get disarm to master. Yes get merchant, when you are buying or selling a ton consider picking up a merchant or duper. Spells are very expensive in MM6 without good merchant. Darkmoor...