Search found 540 matches

by Arret
Jan 17 2016, 8:00
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

Same thing, Titans are immune. Other than that just air elementals which are very rare. I'd probably have duper/merchant for most of the game because you only get expert merchant. You can't sell what you have for a lot, and as a Sorcerer you have to spend a ton of gold to buy spells. Your other choi...
by Arret
Jan 17 2016, 2:20
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

If you are already near the choice you might as well skip fire magic. Expert is all I go in fire usually because of Torch Light. You are going to have starburst at your rate before you have a reason to get fire up which makes meteor shower almost pointless. Also the dark proving grounds are MUCH tou...
by Arret
Jan 16 2016, 19:42
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

The weakness effect at the end of the haste spell affects the dead characters. You can't cast haste when anyone has weakness.

Haste potion is red x orange if I remember right and takes expert alchemy to make.
by Arret
Jan 15 2016, 23:09
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

Also 60 is the max level for skills. If you have water 45 with Seven League Boots then the bonus is only 15 instead of the normal 22.

Of course if you use the well for unlimited skill points, it obviously breaks the game and turns every fight into a slaughter.
by Arret
Jan 15 2016, 23:08
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

There is a well in Eeofol that has a 10% chance of a bunch of things happening. Instant death/stone/eradication, temporary fire resistance, 10000 gold, etc. One of these 10 possibilities is +10 skill points. This well has no caps on use. You can abuse it super easily with GM protection from magic or...
by Arret
Jan 15 2016, 22:40
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

You should also get alchemy master at some point.
Healing potions are redxorange plus yellowxorange. Mana potions are bluexgreen plus yellowxgreen.

Save yellow herbs.
by Arret
Jan 15 2016, 22:37
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

You can invisibly pass through the Nighon Tunnels. Genie lamps are in Bracada, Deyja, and Eeofol along with one on Evermorn. You missed some in Bracada I am almost sure. There are some on the southern border and some on the eastern border. Just fly around with wizard eye and check out the blue spots...
by Arret
Jan 15 2016, 20:34
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

Something to think about if you have extra skill points is to get Earth Magic master for Telekinesis to disarm traps.
by Arret
Jan 15 2016, 19:00
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

Staves are very slow weapons as are bows. Get a club if you are looking for speed or daggers if you want something in between. At least with Emerald Isle you have that of the gods pedestal. Also of course a game designed around 4 characters is hard when you only use 1 and the weakest physical class ...
by Arret
Jan 14 2016, 21:58
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

Yes they still get quest experience while dead. This is something that goes way back in the franchise. Try to get an item of plenty and someway to mitigate conditions, particularly sleep, stone, and paralyze. I would suggest the baa cloak. Other than that: of protection, of health, of armor class, o...
by Arret
Jan 14 2016, 21:18
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

No reason to buy Air Magic ring, just get the Faerie ring in AvLee.

You can buy of magic items in miscellaneous shops in Deyja and Bracada.
by Arret
Jan 14 2016, 16:29
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

I am pretty sure on the experience split that's right but it's easy enough to test.
by Arret
Jan 14 2016, 15:28
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

The drain hit points over time is basically just reverse regeneration. Use an item of regeneration, life, phoenix, of the troll, or of plenty to counterbalance it. Since it is dark only you can't even equip it until you make The Choice.
by Arret
Jan 14 2016, 15:25
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

You can't begin with master, you have to complete the promotion quest to learn master. A better option is just to use a Wind Master.

Yes I was suggesting a potion of pure endurance. No black potions don't stack.
by Arret
Jan 14 2016, 15:12
Forum: Might and Magic
Topic: MM6 dragons & multilooting.
Replies: 20
Views: 5436

Re: MM6 dragons & multilooting.

Have you been to any of the tough dungeons? VARN, Darkmoor, Alamos, and even Kriegspire are much tougher than anything early.
by Arret
Jan 13 2016, 20:31
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

There are no of power in MM7. Basically either use bows or run up to the enemy and sparks or poison spray. Medusa are a major annoyance and I would suggest items of medusa and of freedom, although the cloak of baa also works. Daggers when necessary with at least 1 vampiric. Once you get Shrapmetal w...
by Arret
Jan 13 2016, 15:57
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

Did you try it on something that was immune to electric damage? Titans are immune.

If you meteor shower devils that won't do any damage either.
by Arret
Jan 13 2016, 15:16
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

I would still get fire to expert(master for meteor shower is really nice) and definitely get expert dagger early, but yes focus on air, water, and dark.
by Arret
Jan 12 2016, 22:59
Forum: Might and Magic
Topic: solo mm7 toon
Replies: 106
Views: 13873

Re: solo mm7 toon

Druids only learn master and no light or dark.

Sorcerer, Hunter, and Archer are all strong. Paladin should work as well, despite the tough first promotion.

Realistically anything should work although I would personally avoid Thieves, Monks, and Clerics.
by Arret
Jan 12 2016, 16:05
Forum: Might and Magic
Topic: MM6 dragons & multilooting.
Replies: 20
Views: 5436

Re: MM6 dragons & multilooting.

The really nasty monsters don't do physical damage. They do energy and fire. AC doesn't affect resistances for those.
With energy damage specifically the only way to survive is by simply eating the damage, which an extended hp pool helps with. Keep the of power items.

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