MM7 is somewhat odd in that the sell rates are a combination of merchant skill and local reputation. The troglodytes quest has an absurd level of reputation gain, and you get even more with the dwarf rescue. As such Stone City is always the best place to sell or train until you get GM merchant. I al...
I usually go for 10 in both once I have the skill points, but it is optional. After that it's dark, dark, and more dark. Just wait until you get level 30+15 Shrapmetal and watch the dragons drop like flies.
Fire your hirelings, get a duper and merchant, and run around to weapon shops buying/casting fire aura/selling. Train a couple times in between to reset the shops and repeat as necessary.
You would think so, but it doesn't seem to work that way. I tested this once with well abuse and rank 60 learning had a LOT more experience gain than 45+learning cap after I cleared out the dragons in Eeofol. I assume this is a bug. Safer to assume a +70% boost, although honestly since you aren't sp...
Enchant Item is only for rank 4 enchants, so you won't get the top level stuff, but it has a ton of uses. The problem is that most of the enchants will be worse than what you already have since you are already relatively stacked with end game gear. Also remember you can enchant any weapon or bow to ...
It's supposed to be level 30 for relics if I remember right, which would be master (3*7) plus 9 to ensure identification. As solo though, just put the extra skill points in for GM so you free up a ring slot for something more useful. In Kriegspire village there is a well next to the training grounds...
Did it once on MM6. It's pretty tough, but you get the advantage of the +30 levels well in Kriegspire. Your biggest problems are no invisibility and no healing of any kind. Darkmoor is tough and the Tomb of VARN which is always terrible stays that way. The room where you use the scrolls in VARN took...
Arenas? I read about solo toons with 300ish or mor level. Or its just another well-type trick? Probably learning at level 60 master combined with well cheesing (one of the 10 possibilities is 5000 xp). You would have a ton of experience killing all the dragons/titans/devils in Eeofol. I thought lev...
Yes, Celeste can be cleared for a ton of experience, but it's way easier once you get dark.
Nothing really has good respawn rates. If I were looking for a place with a ton of relatively easy experience I would drop stars and meteors on hydra and Thunderbirds in Nighon.
You get zero experience for killing things in the Breeding Zone. Poison Spray and Shrapmetal work the same way as Sparks. Go point blank and watch them die. You might as well get an alchemy item. Clanker (of Clanker's Lab) has a guaranteed +15 alchemy skill neckpiece which you will pickup as there i...
No you don't need blasters, especially dark side. The only things that can only be hit by blasters are the sharks in the Shoals which are completely optional.
Clear out the eastern half (yes all of it) and then run back toward the entrance. Cast invisibility and attempt to get past the behemoths on the final stretch. If you bring Telekinesis (or a scroll of it) you don't have to actually make it all the way to the back door, just pressing it with Telekine...
To gain Dark membership, you must first complete the Proving Grounds quest. The dark proving grounds are a PAIN. It's filled with Behemoths, Fire Elementals, and Gogs.
In order to actually learn even basic dark, you would have to be promoted to Lich first anyway.
As I mentioned earlier, solo your midgame will be closer to level 40. The experience just piles up and that's usually without learning above skill 1 or the learning cap.