Search found 371 matches
- 22 Mar 2019, 14:21
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Bug: Loretta's Arch Druid quest -- You're supposed to touch the Altar during a Full Moon at midnight. I was able to interact with the altar at midnight during a Half Moon phase.
- 22 Mar 2019, 05:20
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Bug: Touching the "Evil Altar" in the Monolith (Silver Cove) says it grants +5 Personality to Druids and Clerics permanent. I don't have a cleric in my party but I have a Druid and +5 Personality was not granted to my Druid (It's a Greater Druid at this point if that matters).
- 21 Mar 2019, 10:48
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Also, technical issue. Every time I press F4, the game switches to windowed mode and crashes. Got any suggestions to fix that or is there a way to disable the F4 key completely?
- 21 Mar 2019, 10:47
- Forum: Might and Magic
- Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
- Replies: 67
- Views: 102001
Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
I want to say GrayFace's 2.2 patch did something with the graphics that is similar to what DGVoodoo would have done, making this no longer necessary to improve one's graphics. Not 100% sure about that though, you'd have to ask him and clarify. Btw, I found out that if you have his 2.2 patch installe...
- 21 Mar 2019, 10:40
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Dunno if it's just me, but in the Free Haven sewers in the area where the Prince of Thieves is, there's a lot of distortion going on in that room and the lights are flickering on and off. When I look around in that area with my mouse, the distortion occurs. Donno if it's my PC tho or if everyone exp...
- 21 Mar 2019, 08:26
- Forum: Might and Magic
- Topic: Travelling diagonally across maps
- Replies: 14
- Views: 18324
Re: Travelling diagonally across maps
@GrayFace - I meant the obelisk in the northeast corner (one of fifteen obelisks you have to touch)
- 21 Mar 2019, 01:12
- Forum: Might and Magic
- Topic: Travelling diagonally across maps
- Replies: 14
- Views: 18324
Re: Travelling diagonally across maps
I actually have that map irl, both paper and cloth. I think the cloth map was a part of the original MM6 game whereas the paper version came with the MM 6-9 box collection (Had 4 install CDs and 4 play CD's, plus maps for the MM6-MM9 games) Looking at that map though...I wonder if it'd be an easy ru...
- 21 Mar 2019, 01:01
- Forum: Might and Magic
- Topic: Travelling diagonally across maps
- Replies: 14
- Views: 18324
Travelling diagonally across maps
Wow. Just wow. Accidentally discovered something new about MM6, and wondering if it's also possible in MM7 & MM8 as well. You can travel across maps diagonally. For example, from Castle Ironfist, if you go directly north, you end up in Bootleg Bay. If west, you end up in Mire of the Damned. Howe...
- 21 Mar 2019, 00:39
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 10332636
Re: GrayFace MM7 Patch v2.2 [March 17, 2019]
@ Cravez https://i.imgur.com/Na6ZHw3.png The links in the box with blue edges -- that's the Merge Mod. After installing GrayFace's 2.2 Patch for MM8, you need to install the mod update (links in the box with yellow edges), which is updated from time to time as Rodril continues to patch stuff, so che...
- 19 Mar 2019, 15:43
- Forum: Might and Magic
- Topic: Invisible Bridge before Castle Darkmoor
- Replies: 5
- Views: 3601
Re: Invisible Bridge before Castle Darkmoor
I also just noticed that bridge shows on the mini-map.
- 19 Mar 2019, 15:39
- Forum: Might and Magic
- Topic: Invisible Bridge before Castle Darkmoor
- Replies: 5
- Views: 3601
Invisible Bridge before Castle Darkmoor
This is the first time I've actually noticed this in all the countless times I've played MM6 (over 20+ times?). When going up the mountain path to Castle Darkmoor, there's a gap. I was originally going to slide down the mountainside and instead noticed that there's actually an invisible bridge you c...
- 18 Mar 2019, 01:29
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
- 17 Mar 2019, 20:48
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
- 17 Mar 2019, 20:23
- Forum: Might and Magic
- Topic: MM6-MM8 Turn-Based Fights Only
- Replies: 6
- Views: 4545
MM6-MM8 Turn-Based Fights Only
I've been wondering...how feasible would it be to play through MM6-MM8 where all your fights are in turn-based mode (no moving around to dodge projectiles or magical attacks)? I'm thinking of giving that a try but I can see some scenarios where that wouldn't work, such as having to face off against ...
- 17 Mar 2019, 20:15
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
I'd heard of bugs that one could use with player-swapping but I didn't realize the extent of which those bugs could be used. That video was crazy, lol. I only ever used the player-swap feature to use the Percival bow and fire at certain angles around corners.
- 17 Mar 2019, 11:42
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Awesome! Thank you! I have a question though.
Are you saying there's a chance it'll be buggy if player swapping is allowed?GrayFace wrote:Set it to 0 to return player swapping and bugs it opens up.
- 15 Mar 2019, 18:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7528634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]
When i started out in Enroth and had a person to resuce (like the child in New Sorpigal, or the Gal from the Thieves Guild@Iron Fist) with me, i realised they were taking money from every stash inside a robbed chest Angela Dawson took the gold only because she wanted to make life a little better fo...
- 02 Mar 2019, 05:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7528634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]
@Templayer - Doesn't that well in Kriegspire actually do something good though? Like +30 level temporary or something.
- 27 Feb 2019, 05:29
- Forum: Might and Magic
- Topic: MM7 Slaying Dragon in Emerald
- Replies: 11
- Views: 7660
Re: MM7 Slaying Dragon in Emerald
Oh, okay. Makes sense.
- 26 Feb 2019, 13:18
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412245
Re: GrayFace MM6 Patch v2.1 [July 7, 2018]
@GrayFace - I've been thinking of the monsters' stealing mechanics in MM6 (I don't remember if it was possible in MM7 or MM8) and I'd just like to throw a suggestion out there about that. I'm not exactly sure how the monsters' stealing mechanic works - if it just steals something in your inventory o...