Search found 371 matches
- 22 Apr 2019, 12:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7571343
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
@qtish "of the Gods" gives +10 bonus to all 7 statistics. "of Power" is what gives +5 level bonus
- 22 Apr 2019, 12:51
- Forum: Might and Magic
- Topic: MM6-MM8 Turn-Based Fights Only
- Replies: 6
- Views: 4548
Re: MM6-MM8 Turn-Based Fights Only
@Tress The reason I cleared the Control Center (and other dungeons) was so I could use Telekinesis at my leisure and see if there were any secrets in that dungeon -- sadly, no go for any secrets in Control Center. I won't be playing 100% turn-based mode for MM6 in any future playthroughs. that's for...
- 21 Apr 2019, 23:42
- Forum: Might and Magic
- Topic: MM6-MM8 Turn-Based Fights Only
- Replies: 6
- Views: 4548
Re: MM6-MM8 Turn-Based Fights Only
No, no. I think you guys misunderstand me. I've used turn-based mode in all my games, but I've also moved during combat. This current playthrough -- I don't move at all whatsoever during combat. I won't retreat at all and I'll continue to stay in turn-based mode until all my party members are dead o...
- 21 Apr 2019, 10:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7571343
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Where do you find the images for those loading screens? The loading screens only show up for a millisecond so I can't really enjoy the detail.
- 21 Apr 2019, 06:40
- Forum: Might and Magic
- Topic: i am new to modding and need help!
- Replies: 4
- Views: 2794
Re: i am new to modding and need help!
If anything, I would check out MMExtension and learn how to script in LUA. I would recommend heading over to that thread and seeing if that can even be done at all -- Try to attempt to code it yourself first and then ask someone in there for advice to see if you're going in the right direction or not.
- 19 Apr 2019, 05:29
- Forum: Might and Magic
- Topic: i am new to modding and need help!
- Replies: 4
- Views: 2794
Re: i am new to modding and need help!
That's a pretty interesting idea. Be hilarious if Wilbur Humphrey was located in Paradise Valley instead of Ironfist or the Master Guild of Water was now located in Eel-Infested Waters instead of Free Haven, lol.
- 18 Apr 2019, 22:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7571343
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
I agree with equs. You did a really good job with the Tracker @Templayer
- 15 Apr 2019, 09:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7571343
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Bug: In the room with Agar @ Agar's Laboratory, only the character in the first slot is able to interact with Agar's Cauldron/Agar's Pile of Skulls even if your other characters are selected. If not cursed, the cauldron/pile of skulls kills you. If cursed, the cauldron/pile of skulls grants you +50 ...
- 15 Apr 2019, 09:09
- Forum: Might and Magic
- Topic: MM6 Secrets
- Replies: 14
- Views: 18320
Re: MM6 Secrets
Bump. These are the secrets that myself and others have found so far in MM6. I updated this list during my current MM6 playthrough. I was using Telekinesis in pretty much every dungeon as I fought through the dungeon. I bet there are some secrets listed here that some of you never knew about! If you...
- 15 Apr 2019, 01:16
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412325
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Possible bug? In the Temple of Tsanta, after you unlock the doors that lead to the main chamber with the altar -- If you go down the stairs past the altar and to your right, you'll come across a bed. Clicking on the pillow of the bed (I even tried Telekinesis on it) is supposedly interactable but I'...
- 13 Apr 2019, 19:27
- Forum: Might and Magic
- Topic: Does anybody use compass?
- Replies: 12
- Views: 7045
Re: Does anybody use compass?
Do you have plans to remove the compass entirely from the MM games? That'd be interesting. @GrayFace
- 02 Apr 2019, 20:00
- Forum: Might and Magic
- Topic: Has anyone REALLY solved the Temple of Baa puzzle in MM6?
- Replies: 19
- Views: 20824
Re: Has anyone really solved the Temple of Baa puzzle in MM6?
Bump. I came up with something. Materials that decay. Looking at your character's stat sheet, we have the seer's shrines: January as Might, Feburary as Intellect...all the way to the elements of Fire (August), Electricity (September), Cold (October), and Poison (November). Wood burns (August > Fire ...
- 02 Apr 2019, 18:14
- Forum: Might and Magic
- Topic: MM6 - Sy Roth - Teeth
- Replies: 1
- Views: 2207
MM6 - Sy Roth - Teeth
She mentions she'll buy teeth (in Free Haven) but where the heck do you find that?
- 01 Apr 2019, 07:10
- Forum: Might and Magic
- Topic: The feeling when you...
- Replies: 1
- Views: 1928
The feeling when you...
...clear out the entirety of Dragonsand and you Town Portal to an inn to sleep (for daylight/shops opening) and save over all your saves and head back to Dragonsand to begin looting and you see everything's respawned.
- 29 Mar 2019, 13:58
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412325
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
@Erisian -- I just realized something. You might have to delete 00 patch.games.lod and 00 patch.icons.lod (found in your Data folder) before re-installing GrayFace's patch...not sure. GrayFace will have to confirm, lol.
- 27 Mar 2019, 16:35
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412325
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
As far as I know, you would need to install the mod files and then re-install GrayFace's patch aftewards (and leave the box unchecked). This is why I usually keep a backup of the mods/patches/vanilla MM6 files so I can alternate between playing the original game w/ GrayFace's patch and mods w/ GrayF...
- 24 Mar 2019, 23:55
- Forum: Might and Magic
- Topic: Does anybody use compass?
- Replies: 12
- Views: 7045
Re: Does anybody use compass?
Never used it until I discovered diagonal map-crossings in MM6. The only reason I use the compass is to get an exact direction of NW, NE, SW, and SE for those diagonal map-crossings but I can easily do without it. It's like you said - compass isn't that important imo.
- 24 Mar 2019, 06:49
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412325
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Possible bug: https://i.imgur.com/7VhbtZ6.png (Gharik's Forge dungeon, btw) ...or is it a secret? Reason I ask is because you get four books interacting with that 'bookcase in the ceiling' but then you won't get the four books from the bookcase in the room where the Hourglass of Time is (and vice ve...
- 23 Mar 2019, 16:03
- Forum: Might and Magic
- Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
- Replies: 67
- Views: 102017
Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Sorry, my mistake. I meant to say MM8.ini and add "SupportTrueColor=0" inside that. I believe you also had to do it for his 2.1 patch as well.
- 22 Mar 2019, 17:13
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412325
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
@GrayFace -- ErrorLog after pressing F4 Time: 2019-03-22 11:11:35 AM (22.03.2019 17:11:35 UTC) Windows Version 6.2 Exception EExternalException in module KERNELBASE.dll at 0011C632. External exception EEDFADE. Function Calls: 7700C632 | C:\WINDOWS\System32\KERNELBASE.dll + 11C632 7700C62C ? C:\WINDO...