Search found 626 matches

by Groovy
14 Jul 2015, 14:29
Forum: Tabletop Forum
Topic: Buildings
Replies: 8
Views: 9373

Ruins

On the subject of ruins, it occurred to me today that we can do better than have map structures that are deserted at the start and that players can populate during the course of the game. An alternative would be to combine ruins with the likes of treasure troves from HoMM. This would yield dual-purp...
by Groovy
14 Jul 2015, 05:38
Forum: News
Topic: Video: Discover Sylvan
Replies: 44
Views: 14472

to clarify, in spite of the futility involved in trying to deal with Ubisoft on a constructive level (I mean look at community legends like Alcibiades, Pitsu, Doomforge, Cepheus, Omega Destroyer, who were always constructive and now most of them just slam Ubisoft's illogical moves these days or com...
by Groovy
13 Jul 2015, 21:53
Forum: News
Topic: Video: Discover Sylvan
Replies: 44
Views: 14472

^ BS! Enough with this "constructive criticism" and "political correctness". I'm sick of this. It's not about political correctness. If your criticism has substance, be as politically incorrect as you want (as far as I'm concerned anyway). Whether one agrees with it or not, at l...
by Groovy
13 Jul 2015, 17:34
Forum: Tabletop Forum
Topic: Homestead town (Castle)
Replies: 1
Views: 3904

Here is a preliminary design of the Homestead faction that corresponds to the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Homestead-town-card.jpg http://fluffygroovy.com/Design8/Homestead-faction-card-1.jpg http://fluffygroovy.com/Design8/Homestead-faction-card-2.jpg ht...
by Groovy
13 Jul 2015, 17:13
Forum: News
Topic: Video: Discover Sylvan
Replies: 44
Views: 14472

Re: Video: Discover Sylvan

It doesn't get on my nerves because it's not even criticism. You just complain about things, I don't remember reading any constructive comment of yours. You are not making the series better by making statements, like "the writing is awful". This is not criticism. It is criticism, it is ju...
by Groovy
08 Jul 2015, 17:21
Forum: Tabletop Forum
Topic: Alpine town (Fortress)
Replies: 1
Views: 4002

Here is a preliminary design of the Alpine faction that corresponds to the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Alpine-town-card.jpg http://fluffygroovy.com/Design8/Alpine-faction-card-1.jpg http://fluffygroovy.com/Design8/Alpine-faction-card-2.jpg http://fluffyg...
by Groovy
07 Jul 2015, 20:57
Forum: Tabletop Forum
Topic: Reptilian town (Bulwark)
Replies: 6
Views: 7273

At the moment, conducting lightning and healing metallic units.

I'm still having some difficulty adapting my terrain design to the tabletop format. The PC design is much too flexible.
by Groovy
07 Jul 2015, 16:53
Forum: Tabletop Forum
Topic: Reptilian town (Bulwark)
Replies: 6
Views: 7273

On the subject of terrain, I'm thinking of introducing metallic terrain as native to the Alpine faction. :)
by Groovy
07 Jul 2015, 08:34
Forum: Tabletop Forum
Topic: Reptilian town (Bulwark)
Replies: 6
Views: 7273

I needed some land terrain for the Marine faction since they reside in an archipelago setting. I liked the tropical rainforest island idea. Reptilians were making limited use of it anyway.
by Groovy
29 Jun 2015, 17:59
Forum: Tabletop Forum
Topic: Marine town (Bastion)
Replies: 0
Views: 3375

Marine town (Bastion)

Here is a preliminary design of the Marine faction that corresponds to the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Marine-town-card.jpg http://fluffygroovy.com/Design8/Marine-faction-card-1.jpg http://fluffygroovy.com/Design8/Marine-faction-card-2.jpg http://fluffyg...
by Groovy
29 Jun 2015, 17:42
Forum: Tabletop Forum
Topic: Reptilian town (Bulwark)
Replies: 6
Views: 7273

I've decided to split the swamp and jungle themes of the Reptilian faction and use the jungle one for the Marine faction. The above images have been updated accordingly.
by Groovy
18 Jun 2015, 15:53
Forum: News
Topic: H7: New tales incoming
Replies: 51
Views: 18702

What I want to say is, you can improve what has been proven to be good and successful, and you can even bring some new things, but for that to be coherent and good, an unbiased and perfect understanding of the franchise as a whole is required. You can’t make an arrangement or a continuum of a class...
by Groovy
17 Jun 2015, 11:28
Forum: News
Topic: H7: New tales incoming
Replies: 51
Views: 18702

I would have agreed with you a few years ago, Salamandre. Nowadays, I think that the core Heroes features can be significantly improved, and I don't think that tradition is a good enough reason not to do it.
by Groovy
17 Jun 2015, 09:31
Forum: News
Topic: H7: New tales incoming
Replies: 51
Views: 18702

If the game has little to nothing left to do with HOMM, can you really call it HOMM anymore? Of course not. On the other hand, if it shares too much with its predecessors, it might come across feeling more like a mod than a fully fledged game. That's why I think the ideal approach is to balance mak...
by Groovy
16 Jun 2015, 14:18
Forum: News
Topic: H7: New tales incoming
Replies: 51
Views: 18702

Because, Ubi seems to not understand. For them, it looks like innovation means creating a different game (cf heroes 6 and how they "took established genres and pushed them to the 21st century".) ... I would have been happy with that had it worked. I would have changed a lot more had I bee...
by Groovy
16 Jun 2015, 10:09
Forum: News
Topic: H7: New tales incoming
Replies: 51
Views: 18702

This is what they say but is not true. Believe me, I would have loved to see a real "best of" with improvements and a few tweaks (within a gorgeous environment), but this is not the case. From what I’ve seen so far, each feature reused in heroes 7 is superior in the old games, not to ment...
by Groovy
15 Jun 2015, 09:04
Forum: News
Topic: H7: New tales incoming
Replies: 51
Views: 18702

the funny thing is I too like the old saying "If you got nothing nice to say, then keep quiet" but if all ppl. kept silent about what they felt could be better, how would you improve something? True. The silence that I had in mind was more along the lines of having your say and then movin...
by Groovy
13 Jun 2015, 09:44
Forum: News
Topic: H7: New tales incoming
Replies: 51
Views: 18702

I suppose that has something to do with my irritation; that I can't seem to go anywhere for a discussion about Heroes without negativity from so-called "fans" cropping up. This negativity inundates every forum both official and fan-owned and I'm getting a little tired of it. Given the pot...
by Groovy
13 Jun 2015, 09:08
Forum: News
Topic: H7: New tales incoming
Replies: 51
Views: 18702

yeah, but do you seriously think this pattern of negativity exists for no reason? lots of people are being negative just for a cheap laugh to be nasty ole party poopers, and not with any kind of cause and effect or justifiable thought process leading up to their stance? if so I must beg to differ l...
by Groovy
06 Jun 2015, 14:44
Forum: Tabletop Forum
Topic: Frost town (Halls)
Replies: 0
Views: 3072

Frost town (Halls)

Here is a preliminary design of the Frost faction that corresponds to the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Frost-town-card.jpg http://fluffygroovy.com/Design8/Frost-faction-card-1.jpg http://fluffygroovy.com/Design8/Frost-faction-card-2.jpg http://fluffygroov...

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