Search found 626 matches

by Groovy
27 Aug 2015, 06:59
Forum: Tabletop Forum
Topic: Undead (Necropolis) faction lore
Replies: 36
Views: 35434

Re: Undead (Necropolis) faction lore

I'm strongly against any type of merging/connection between Demons and Undead in any universe/setting. The wounds of H4 and other games are still fresh for me. Just personal preference, no objective arguments here, I hope you'll understand. No offence, but it's just like making a bull watch a red c...
by Groovy
27 Aug 2015, 06:09
Forum: Tabletop Forum
Topic: Prototyping
Replies: 84
Views: 41919

Re: Prototyping

Yeah, it's slowly dawning on me that the step from "it basically does what I want it to do" to "it's polished and ready to be released" is monumental.
by Groovy
26 Aug 2015, 16:55
Forum: Tabletop Forum
Topic: Undead (Necropolis) faction lore
Replies: 36
Views: 35434

Re: Undead (Necropolis) faction lore

Good to see that you are still with us, Sandro! I have started designing exotic factions, including the Undead, but didn't get very far. I focused mostly on the story and themes that explain how the Undead fit into the game world. Here’s what I’ve got so far. I’m thinking of making the undead master...
by Groovy
26 Aug 2015, 06:42
Forum: Tabletop Forum
Topic: Prototyping
Replies: 84
Views: 41919

Re: Prototyping

If you do have other potential concerns, it might be a good idea to share them. If they are misplaced, I can always disregard them based on my experience of playing the game.

One of the players said that he could see Heroic being a really good game... in a couple of years' time! :(
by Groovy
23 Aug 2015, 09:47
Forum: Tabletop Forum
Topic: Prototyping
Replies: 84
Views: 41919

Re: Prototyping

I recently joined a local tabletop game-playing group. They had a get-together yesterday that was attended by more than 30 players. I brought Heroic in the hope of getting some expert feedback. It caught the attention of two experienced players who took the time to try it out and suggest ways to imp...
by Groovy
21 Aug 2015, 12:06
Forum: Heroes VII
Topic: Factions line-up
Replies: 267
Views: 109703

Re: Factions line-up

Panda Tar wrote:I miss games such as Castlevania, designed that way. I'm having a very good time playing Ori and the Blind Forest. :D
Is the PC edition limited to Steam?
by Groovy
18 Aug 2015, 16:58
Forum: Heroes VII
Topic: If you could give the Might & Magic IP to any company...
Replies: 24
Views: 13246

Re: If you could give the Might & Magic IP to any company...

So what, maybe he could get back on track if he gets the opportunity we never know. I doubt it. In the interview, he sounded disillusioned with PC game development because it has become too brittle and resource-intensive. The mobile space reminded him of the early PC days with small teams and highl...
by Groovy
11 Aug 2015, 06:22
Forum: Heroes VII
Topic: If you could give the Might & Magic IP to any company...
Replies: 24
Views: 13246

Re: If you could give the Might & Magic IP to any company...

JVC is running a mobile game development company these days...
by Groovy
07 Aug 2015, 08:22
Forum: Tabletop Forum
Topic: Prototyping
Replies: 84
Views: 41919

Re: Prototyping

Here is the map for play testing the 8th design iteration. It can be played by up to 4 players, features all the surface terrain types (no subterranean, submarine or sky), and all the map structures. I still need to make the shroud and about half of the cards, tokens and counters, before play testin...
by Groovy
06 Aug 2015, 20:04
Forum: Tabletop Forum
Topic: Welcome to HEROIC!
Replies: 15
Views: 12958

Re: Welcome to HEROIC!

Sounds good to me.
by Groovy
06 Aug 2015, 16:50
Forum: Tabletop Forum
Topic: Prototyping
Replies: 84
Views: 41919

Re: Prototyping

Now that the preliminary design of the 8th iteration is done, I'm going to dedicate time to play testing it. I've joined a local board game group on Meetup.com, who get together more or less on monthly basis. Hopefully they'll be able to provide me with some pointers on how to improve the game. If a...
by Groovy
06 Aug 2015, 16:34
Forum: Tabletop Forum
Topic: Abilities
Replies: 1
Views: 3959

Re: Abilities

Here are non-faction-specific abilities associated with the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Ability-card-1.jpg http://fluffygroovy.com/Design8/Ability-card-2.jpg http://fluffygroovy.com/Design8/Ability-card-3.jpg http://fluffygroovy.com/Design8/Ability-card-...
by Groovy
06 Aug 2015, 16:31
Forum: Tabletop Forum
Topic: Buildings
Replies: 8
Views: 9497

Re: Buildings

Here are map structures associated with the 8th iteration of the overall game design (ignore Shipyard).

Image
Image
by Groovy
06 Aug 2015, 16:28
Forum: Tabletop Forum
Topic: Effects
Replies: 6
Views: 6993

Re: Effects

Here are effects associated with the 8th iteration of the overall game design.

Image
by Groovy
06 Aug 2015, 16:23
Forum: Tabletop Forum
Topic: Barbarian town (Stronghold)
Replies: 5
Views: 6355

Re: Barbarian town (Stronghold)

Here is a preliminary design of the Barbarian faction that corresponds to the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Barbarian-town-card.jpg http://fluffygroovy.com/Design8/Barbarian-faction-card-1.jpg http://fluffygroovy.com/Design8/Barbarian-faction-card-2.jpg ht...
by Groovy
17 Jul 2015, 16:29
Forum: Tabletop Forum
Topic: Creatures and units
Replies: 35
Views: 22886

A friend of mine used to say: "When I think of all the time that I've wasted when I could have been sleeping". Sigh. ;) Here is an overview of the current species usage. Exotic faction usage is likely to change. Traditional one is not. Regardless of who uses what species, the list of speci...
by Groovy
17 Jul 2015, 15:28
Forum: Tabletop Forum
Topic: Creatures and units
Replies: 35
Views: 22886

Would you like to revisit this topic, Panda? I think that the species lineup is sufficiently stable to start looking at it from the point of view of the world lore. The design of exotic factions is still outstanding, but I don't see it adding any new species.
by Groovy
17 Jul 2015, 14:33
Forum: Tabletop Forum
Topic: Sylvan town (Treetop)
Replies: 6
Views: 8889

Here is a preliminary design of the Sylvan faction that corresponds to the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Sylvan-town-card.jpg http://fluffygroovy.com/Design8/Sylvan-faction-card-1.jpg http://fluffygroovy.com/Design8/Sylvan-faction-card-2.jpg http://fluffyg...
by Groovy
14 Jul 2015, 21:53
Forum: Tabletop Forum
Topic: Terrain
Replies: 10
Views: 13844

I didn't post the question here because it had to do with the browser version of Heroic rather than the tabletop one. Anyway... The question is how to model terrain so as to enable close integration with other game features, especially spells and other unit abilities. Basically, I want the terrain t...
by Groovy
14 Jul 2015, 16:33
Forum: News
Topic: Video: Discover Sylvan
Replies: 44
Views: 14685

Cool. I've misread where you are coming from, Erwinner. I don't think your chances of success are good, but then again, there aren't any easy alternatives either. So please keep it up. I'll bear this in mind when reading yet more of your whiny posts. ;)

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