Search found 626 matches
- 27 Aug 2015, 06:59
- Forum: Tabletop Forum
- Topic: Undead (Necropolis) faction lore
- Replies: 36
- Views: 35434
Re: Undead (Necropolis) faction lore
I'm strongly against any type of merging/connection between Demons and Undead in any universe/setting. The wounds of H4 and other games are still fresh for me. Just personal preference, no objective arguments here, I hope you'll understand. No offence, but it's just like making a bull watch a red c...
- 27 Aug 2015, 06:09
- Forum: Tabletop Forum
- Topic: Prototyping
- Replies: 84
- Views: 41919
Re: Prototyping
Yeah, it's slowly dawning on me that the step from "it basically does what I want it to do" to "it's polished and ready to be released" is monumental.
- 26 Aug 2015, 16:55
- Forum: Tabletop Forum
- Topic: Undead (Necropolis) faction lore
- Replies: 36
- Views: 35434
Re: Undead (Necropolis) faction lore
Good to see that you are still with us, Sandro! I have started designing exotic factions, including the Undead, but didn't get very far. I focused mostly on the story and themes that explain how the Undead fit into the game world. Here’s what I’ve got so far. I’m thinking of making the undead master...
- 26 Aug 2015, 06:42
- Forum: Tabletop Forum
- Topic: Prototyping
- Replies: 84
- Views: 41919
Re: Prototyping
If you do have other potential concerns, it might be a good idea to share them. If they are misplaced, I can always disregard them based on my experience of playing the game.
One of the players said that he could see Heroic being a really good game... in a couple of years' time!
One of the players said that he could see Heroic being a really good game... in a couple of years' time!
- 23 Aug 2015, 09:47
- Forum: Tabletop Forum
- Topic: Prototyping
- Replies: 84
- Views: 41919
Re: Prototyping
I recently joined a local tabletop game-playing group. They had a get-together yesterday that was attended by more than 30 players. I brought Heroic in the hope of getting some expert feedback. It caught the attention of two experienced players who took the time to try it out and suggest ways to imp...
- 21 Aug 2015, 12:06
- Forum: Heroes VII
- Topic: Factions line-up
- Replies: 267
- Views: 109703
Re: Factions line-up
Is the PC edition limited to Steam?Panda Tar wrote:I miss games such as Castlevania, designed that way. I'm having a very good time playing Ori and the Blind Forest.
- 18 Aug 2015, 16:58
- Forum: Heroes VII
- Topic: If you could give the Might & Magic IP to any company...
- Replies: 24
- Views: 13246
Re: If you could give the Might & Magic IP to any company...
So what, maybe he could get back on track if he gets the opportunity we never know. I doubt it. In the interview, he sounded disillusioned with PC game development because it has become too brittle and resource-intensive. The mobile space reminded him of the early PC days with small teams and highl...
- 11 Aug 2015, 06:22
- Forum: Heroes VII
- Topic: If you could give the Might & Magic IP to any company...
- Replies: 24
- Views: 13246
Re: If you could give the Might & Magic IP to any company...
JVC is running a mobile game development company these days...
- 07 Aug 2015, 08:22
- Forum: Tabletop Forum
- Topic: Prototyping
- Replies: 84
- Views: 41919
Re: Prototyping
Here is the map for play testing the 8th design iteration. It can be played by up to 4 players, features all the surface terrain types (no subterranean, submarine or sky), and all the map structures. I still need to make the shroud and about half of the cards, tokens and counters, before play testin...
- 06 Aug 2015, 20:04
- Forum: Tabletop Forum
- Topic: Welcome to HEROIC!
- Replies: 15
- Views: 12958
Re: Welcome to HEROIC!
Sounds good to me.
- 06 Aug 2015, 16:50
- Forum: Tabletop Forum
- Topic: Prototyping
- Replies: 84
- Views: 41919
Re: Prototyping
Now that the preliminary design of the 8th iteration is done, I'm going to dedicate time to play testing it. I've joined a local board game group on Meetup.com, who get together more or less on monthly basis. Hopefully they'll be able to provide me with some pointers on how to improve the game. If a...
- 06 Aug 2015, 16:34
- Forum: Tabletop Forum
- Topic: Abilities
- Replies: 1
- Views: 3959
Re: Abilities
Here are non-faction-specific abilities associated with the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Ability-card-1.jpg http://fluffygroovy.com/Design8/Ability-card-2.jpg http://fluffygroovy.com/Design8/Ability-card-3.jpg http://fluffygroovy.com/Design8/Ability-card-...
- 06 Aug 2015, 16:31
- Forum: Tabletop Forum
- Topic: Buildings
- Replies: 8
- Views: 9497
Re: Buildings
Here are map structures associated with the 8th iteration of the overall game design (ignore Shipyard).
- 06 Aug 2015, 16:28
- Forum: Tabletop Forum
- Topic: Effects
- Replies: 6
- Views: 6993
Re: Effects
Here are effects associated with the 8th iteration of the overall game design.
- 06 Aug 2015, 16:23
- Forum: Tabletop Forum
- Topic: Barbarian town (Stronghold)
- Replies: 5
- Views: 6355
Re: Barbarian town (Stronghold)
Here is a preliminary design of the Barbarian faction that corresponds to the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Barbarian-town-card.jpg http://fluffygroovy.com/Design8/Barbarian-faction-card-1.jpg http://fluffygroovy.com/Design8/Barbarian-faction-card-2.jpg ht...
- 17 Jul 2015, 16:29
- Forum: Tabletop Forum
- Topic: Creatures and units
- Replies: 35
- Views: 22886
- 17 Jul 2015, 15:28
- Forum: Tabletop Forum
- Topic: Creatures and units
- Replies: 35
- Views: 22886
- 17 Jul 2015, 14:33
- Forum: Tabletop Forum
- Topic: Sylvan town (Treetop)
- Replies: 6
- Views: 8889
Here is a preliminary design of the Sylvan faction that corresponds to the 8th iteration of the overall game design. http://fluffygroovy.com/Design8/Sylvan-town-card.jpg http://fluffygroovy.com/Design8/Sylvan-faction-card-1.jpg http://fluffygroovy.com/Design8/Sylvan-faction-card-2.jpg http://fluffyg...
- 14 Jul 2015, 21:53
- Forum: Tabletop Forum
- Topic: Terrain
- Replies: 10
- Views: 13844
I didn't post the question here because it had to do with the browser version of Heroic rather than the tabletop one. Anyway... The question is how to model terrain so as to enable close integration with other game features, especially spells and other unit abilities. Basically, I want the terrain t...
- 14 Jul 2015, 16:33
- Forum: News
- Topic: Video: Discover Sylvan
- Replies: 44
- Views: 14685