Search found 93 matches

by BTB
Mar 8 2019, 18:23
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Sweeeeeeeeeeeeet. You seem to have a really good idea of what you're doing and I hope you don't mind if I pump you for more information. I have a lot I want to do, but as long as I have some basic examples to learn from, I shouldn't need too much in the way of guidance. The potion example makes perf...
by BTB
Mar 8 2019, 16:44
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hey, all... glad to see everything is going well around here. Hopefully will be able to actually get back around to this now that my other projects are taken care of for the moment. Seems, file host has not handle the video, i've uploaded it to Youtube: https://youtu.be/lipriutf3SI . I've forgot to ...
by BTB
May 30 2018, 18:49
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Ooh, this is very nice! I can see the relevant snippet in what you posted for potions, but I wouldn't know where to begin editing it. Could you show me an example edit?
by BTB
May 24 2018, 9:01
Forum: Might and Magic
Topic: How do you edit stat thresholds ala Ludmeister's mod?
Replies: 1
Views: 904

Re: How do you edit stat thresholds ala Ludmeister's mod?

local vals = { 500, 40, 450, 30, 425, 29, 400, 28, 375, 27, 350, 26, 325, 25, 300, 24, 275, 23, 250, 22, 225, 21, 200, 20, 175, 19, 150, 18, 125, 17, 100, 16, 95, 15, 90, 14, 85, 13, 80, 12, 75, 11, 70, 10, 65, 9, 60, 8, 55, 7, 50, 6, 45, 5, 40, 4, 35, 3, 30, 2, 25, 1, 21, 0, 19, -1, 17, -2, 15, -3,...
by BTB
May 24 2018, 8:32
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hey, everyone... just popping in for my annual checkup on how this utility is progressing. Last I left off, there were a couple of key features that I was interested in that had yet to see implementation: -Ability to change effects of potions (i.e. make "Restore MP" a compound potion inst...
by BTB
Nov 2 2017, 11:53
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hey, everyone... just popping in for my annual checkup on how this utility is progressing. Last I left off, there were a couple of key features that I was interested in that had yet to see implementation: -Ability to change effects of potions (i.e. make "Restore MP" a compound potion inste...
by BTB
Nov 2 2017, 11:49
Forum: Might and Magic
Topic: Working on an extensive MM7 mod... here's what I've got.
Replies: 36
Views: 15947

Re: Working on an extensive MM7 mod... here's what I've got.

Development is stalled for the time being since I'm waiting on a version of MMEditor that will let me do a few key things I'm interested in doing.
by BTB
Feb 14 2017, 19:52
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Well, I will await that update, then. There's no rush at all - I have a *lot* going on in my life right now.

And again, thank you for all of your hard work.
by BTB
Feb 12 2017, 21:28
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I see... are item-use triggers something that are planned for the future?
by BTB
Feb 5 2017, 21:05
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

So, I've been poking around at these utilities a bit. Greyface had mentioned that the latest version included hooks for some of the things that I wanted to do, but I'm not much of a coder and am just completely lost as to how to get started. Of all the things I've wanted to do, the main thing I've r...
by BTB
Aug 10 2016, 21:21
Forum: Might and Magic
Topic: Working on an extensive MM7 mod... here's what I've got.
Replies: 36
Views: 15947

Re: Working on an extensive MM7 mod... here's what I've got.

Sorry I've been MIA for a little bit. I got caught up on one of my other modding projects - Final Fantasy VI: Brave New World (which I'm sure I've mentioned before because I'm a shameless whore) and then some IRL stuff. But I do want to get this thing done at some point. It's just going to be a matt...
by BTB
Aug 10 2016, 21:05
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Sorry I've been MIA around here for... damn, has it been almost a year? Got a little caught up with other modding projects, soul-crushing depression, and then a smoking hot redhead that did a lot to help alleviate said soul-crushing depression. ANYWAY... glad to see you're still around, Grayface. La...
by BTB
Sep 28 2015, 0:41
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Oh, sweet. Glad to see you around, Grayface. I'll definitely have to look into this.

I'm still pretty green when it comes to LUA, though... may need some help figuring things out and getting started.
by BTB
Jul 24 2015, 17:07
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Re: MMExtension v1.5.2 + MMEditor v1.2 Level Editor [July 5]

Guessing that Grayface hasn't been around in awhile. Hoping that all is well with him and that he'll see this when he has the time. No rush or anything.
by BTB
Jun 11 2015, 11:00
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Ok, so for the last few weeks/months, I have been working pretty hard to finalize all of my changes that I am not able to make on my own. I tried my damndest to keep the list of things I need your help with as short as possible, only asking if I felt there was really no good alternative. This is tha...
by BTB
Jun 11 2015, 10:49
Forum: Might and Magic
Topic: Working on an extensive MM7 mod... here's what I've got.
Replies: 36
Views: 15947

Just made a very large update to my initial post outlining all of the progress that's been made on the mod in the last few weeks.
by BTB
May 25 2015, 17:15
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Oh, derp... wrong URL. http://btb2.free.fr/cupcakes/Transport_Locations.txt Sorry 'bout that. And thanks again for all of your ongoing help. You have no idea how much I appreciate it. Does mm8leveleditor actually allow saving changes for events? As far as I can tell, it does. But the more important ...
by BTB
May 23 2015, 23:49
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Ok, I have another rather significant... well, issue. It would seem that the damage formula uses only the skill of the weapon in the off-hand to determine attack damage, which throws a wrench into balancing things for me since it kills the offensive bonus of spears and (especially) axes, and I'm ass...
by BTB
May 19 2015, 20:37
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 700
Views: 202190

Or you can use the Trapped bit as an indicator that the chest is locked. if Map.Chests[i].Trapped then Party[i]:GetRace() evt.Player will give you the current player for event. BTW, when you need to store some information you can use vars and mapvars , there you can put Lua tables, strings etc. Pla...
by BTB
May 18 2015, 19:26
Forum: Might and Magic
Topic: Working on an extensive MM7 mod... here's what I've got.
Replies: 36
Views: 15947

BTB wrote:Of course, that last bit above is the one thing I *can't* do on my own - and so is yet another item for the list of things I'll need to bed Grayface to help me out with.


That, um... was supposed to say "beg" >.>

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