Search found 698 matches

by Xfing
Jun 13 2019, 10:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Props for the missing flesh on the mino's legs! This was definitely a good call, it looks great now.
by Xfing
Jun 12 2019, 5:57
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 394
Views: 211034

Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Thanks. Together with the already fixed ones that's an impressive number of artifacts that NWC forgot to implement in MM7. Yeah - now that you think about it, a staggering number of those simply doesn't work! MM8 was way more reliable when it comes to this, lol Speaking of which - kind of frighteni...
by Xfing
Jun 10 2019, 21:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

As for the mino zombie - not that I'm complaining since it's great to have a paperdoll for these in any shape or form - but the decay doesn't look very advanced yet, now does it? Do you plan on working from there and removing more chunks of flesh or something, or is tahis as far as you're going? Spe...
by Xfing
Jun 10 2019, 20:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

SpectralDragon wrote:Ubisoft-ish? :/ :|


Yeah, if I recall they used green a lot for the undead, in heroes 5 at least - both units and hero portraits.
by Xfing
Jun 10 2019, 20:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Green works too, though it's a bit ubisoft-ish :D

Purple is perfectly acceptable, because taht's what female liches in MM7 and 8 have anyway, though the most prevalent color appears to be red.

I'd go with purple, personally
by Xfing
Jun 6 2019, 11:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

I might be bad at repainting armors to look exactly like how they do in their MM6/MM7 form, but damn me to Deyja if I don´t try, especially with the entire "Warp Transform" thing GrayFace introduced in his videos, since I was thinking in trying to do that to missing armors ... even though...
by Xfing
Jun 6 2019, 10:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Hehe. Speaking of that, after I'm done with bloody Lich and Zombie fiasco I was thinking in trying my hand on armor repaints, so you're in luck there. Question how long will it take for me to be out of Lich and Zombie area though, seeing as I've made myself a Ghost Dragon monster that is perfectly ...
by Xfing
Jun 6 2019, 10:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

EDIT: NOPE - the Zombie stats WILL get applied AFTER you get into the game, and you will also get Zombie status if you select a zombie as a race in the Character Creation. I wonder what kind of glitch will happen if you heal your character of the Zombie status, if the character always was a zombie....
by Xfing
Jun 5 2019, 17:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Oct 5 2018, 12:16 Screw it! I'm making the trackers myself! They are going to be pretty rudimentary, though. Little did he know back then.... Also since we can now make Dragon Necromancers.... having a Dracolich graphics would be nice! :D ... that his dream would eventually come true! :D :D :D Hope...
by Xfing
Jun 5 2019, 17:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

New bug: MM8 Escaton riddle: I give him the answer 1] Prison 2] L'intérieur 3] Oeuf and nothing works (I tried english words too Prison - Inside - Egg). Not sure how the French localization works, but keep in mind that in the English version the three words formed a sentence of sorts. Prison inside...
by Xfing
Jun 5 2019, 4:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Exactly that bug was reported to Grayface in the MM7 thread. Not to mention there used to be another bugged zombie aspect - if you suffered a full party death with zombies present, their paperdoll, portrait and voice would be permanently changed to the zombie's (good condition and all). Makes me thi...
by Xfing
Jun 4 2019, 22:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Shame, really, as I'd gladly fight those crazy units both in a Heroes and MM games, no matter how sharply they would clash. You might in the relatively near future, but well, too early to say anything :P I didn't. I only read "Zombie Lich" mentioned by SpectralDragon and present on a pict...
by Xfing
Jun 4 2019, 17:17
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 394
Views: 211034

Re: GrayFace MM7 Patch v2.3 [June 4, 2019]

Whoaaa, a new update! Guess I need to re-download. I also hope your merge-specific updates get incorporated into Rodril's official release. A bug to report for MM7 though - trying to reanimate a dead lich fails, they stay dead. When you then try to raise them at a dark temple, the portrait becomes t...
by Xfing
Jun 4 2019, 16:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Dunno man, you see a roast and I see a person getting needlessly hostile :D I get it that you're passionate about the project but come on. Our own personalities, our own eyes. :D That´s why we have the Unlocker in the 1st place: expanding the game into directions devs would never wish to go that on...
by Xfing
Jun 4 2019, 4:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

And here comes the purist. THIS STUFF IS PURELY OPTIONAL. YOU WOULD HAVE TO SPECIFICALLY USE THE UNLOCKER TO SPECIFICALLY FOR EXAMPLE MAKE A DRAGON NECROMANCER. If you do that, then you specifically want to have a dragon lich. Also recheck your lore please. There is a spellcasting dragon in MM lore...
by Xfing
Jun 2 2019, 15:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Well I'm not sure how to feel about all those crazy innovations with character customization, since some of them seem to break the lore. There were never any spellcasting dragons in Enroth-based games, except for Faeries from Homm3, and zombie and skeletal characters by default would clash heavily w...
by Xfing
Jun 1 2019, 23:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Proceeding nicely with those new assets!

Are there any plans to do the equipment that's still missing?
by Xfing
May 13 2019, 21:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

I have a suggestion of making not working Protection from Magic Potion to Regeneration(as per spell) But that feels better as White potion I think Since the Protection from Magic potion is not working, I am going to add that to the Bug Tracker instead. Also just fixing the Protection from Magic Pot...
by Xfing
May 10 2019, 14:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Protection from Magic will not work, so it should either be made into another spell that could or removed. I had no idea potions never worked with spells that affect the whole party right away, only with ones that can be cast on one party member (at least initially). One such spell that has no potio...
by Xfing
Apr 30 2019, 13:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3950
Views: 332442

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

hi, mm6: anyone noticed that the shield-master in blackshire doesnt give grandmaster also? found this beauty in the alchemy shop@eel infested waters: https://abload.de/img/apollon7jiw.jpg (seemingly with no selling text) justl LOL :D I think as a rule no tier 6 items should be appearing in shops, a...

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