Haha yeah, that must be why he's so happy with the game as isArret wrote:I believe the GoG version is patched with an earlier version of Greyface's patch, rather than just the official 1.1 patch.
Search found 929 matches
- 22 Oct 2014, 00:12
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13085
- 22 Oct 2014, 00:11
- Forum: Might and Magic
- Topic: MM3 - some questions, just started playing
- Replies: 30
- Views: 10832
Getting the team to 200 is easy, you just run out of gold unless you want to wait 10 years on bank interest (the same problem happens in MM5). In MM3 just don't use a full team, those Kudo Crabs in the whirlpools and the Vultures in the sand digs on the earth isle are millions of xp. For a full tea...
- 21 Oct 2014, 23:24
- Forum: Might and Magic
- Topic: MM7: Yet another skill table mod! (for better balance IMO)
- Replies: 34
- Views: 23608
An interesting take, Bloax! I'll definitely check out a character using this setup, though I think they might be a tad overpowered. As of right now, I'll be reuploading the balance fix factoring in the new change in magic thresholds for the Paladin and Archer, along with a MMExtension file. Funny th...
- 17 Oct 2014, 16:26
- Forum: Might and Magic
- Topic: MM7: Yet another skill table mod! (for better balance IMO)
- Replies: 34
- Views: 23608
Yeah, indeed. But I didn't know that, I'll need to look into that more. Let's just make it the balance discussion thread, then :P Hmm... playing a MPAC party with the new setup and I think limiting the Paladin and Archer to Expert levels in magic until the final promotion would be a good idea - the ...
- 17 Oct 2014, 13:31
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13085
- 17 Oct 2014, 12:40
- Forum: Might and Magic
- Topic: MM3 - some questions, just started playing
- Replies: 30
- Views: 10832
Yeah, that's true. So, basically once I've cleaned out all dungeons and destroyed all breeding huts there's nothing else I can really do to get more cash... getting the entire team to level 200 is impossible, unless you exclude the hirelings and wait off years upon years to gain enough interest on y...
- 17 Oct 2014, 12:37
- Forum: Might and Magic
- Topic: World of Xeen modding and bux fixing
- Replies: 27
- Views: 16720
- 17 Oct 2014, 12:35
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13085
I am using the GoG version, and dont have greyfaces patch so i don't know anything about that. Download it, then. The thread is on the boards. It's a great patch that fixes quite a number of issues already. I've been reporting additional bugs, but I'm not sure if Grayface is still working on it. Bu...
- 17 Oct 2014, 12:23
- Forum: Might and Magic
- Topic: MM7: Yet another skill table mod! (for better balance IMO)
- Replies: 34
- Views: 23608
MM7: Yet another skill table mod! (for better balance IMO)
Ok guys, so today I decided that Clerics and Sorcerers were too good and there's basically no reason any sane adventurer would choose any other spellcaster class over these two, unless he's a masochist. Druids suffer especially, since they're a really bad hybrid, all things considered. So I decided ...
- 16 Oct 2014, 19:46
- Forum: Might and Magic
- Topic: MM 6-8: Mass distortion
- Replies: 15
- Views: 10021
I hadn't used Shrapmetal either until recently. I had played MM8 for like 5 or 6 years before I realized how awesome that spell was.the beavers1 wrote:I guess I am the only one here who has never actively used shrapmetal.... I never thought it was much good when i read its description.... apparently I was wrong
- 16 Oct 2014, 19:41
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13085
Download it, then. The thread is on the boards. It's a great patch that fixes quite a number of issues already. I've been reporting additional bugs, but I'm not sure if Grayface is still working on it.zeus-online wrote:
I am using the GoG version, and dont have greyfaces patch so i don't know anything about that.
- 16 Oct 2014, 19:39
- Forum: Might and Magic
- Topic: Problems with 2-wielding and overall dmg calculation in MM8
- Replies: 2
- Views: 5430
Ok, as of today I can confirm that the bug was also present in MM7. I tried dual-wielding a spear and a dagger with an Archer - the output of the halberd alone was greater than of the halberd + dagger, even tough using a spear with one hand is supposed to remove only 1d9 from the damage, while the d...
- 16 Oct 2014, 18:57
- Forum: Might and Magic
- Topic: Was the MM7 skill and magic system a good design decision?
- Replies: 3
- Views: 5184
Was the MM7 skill and magic system a good design decision?
MM7 brought class-specific skill level restrictions to the fold. I think the idea in itself was good, but the implementation - not entirely. I'm talking particularly about the magic skills - I believe the weapon and secondary skills were done sufficiently well, but the way the magic skills were hand...
- 16 Oct 2014, 17:30
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13085
I was talking about being able to waltz right in between them and not even bother to dodge, letting the weapons do your entire job. You would need a level around 100 to be able to do that comfortably. Also, the blasters receive a recovery penalty from armor just like any other weapon does, but other...
- 15 Oct 2014, 23:38
- Forum: Might and Magic
- Topic: MM 6-8: Mass distortion
- Replies: 15
- Views: 10021
The problem with Shrapmetal is that you need to get in close, as it works best at point blank range. Grayface's mouselook tweak lets you aim your shots from bows and blasters where the unmodded game wouldn't let you to, which lets you take care of monsters well outside their own natural range of fir...
- 15 Oct 2014, 23:32
- Forum: Might and Magic
- Topic: mm8
- Replies: 4
- Views: 3426
Even though MM8 was my first MM game and on my first run I spent like weeks even trying to get off the Dagger Wound Island, the only class I've successfully soloed with was the Necromancer. You can easily train up to level 200 just by Armageddoning the shit outta everything and using Invisibility fo...
- 15 Oct 2014, 23:26
- Forum: Might and Magic
- Topic: Regarding blaster weapons in MM6 and 7
- Replies: 16
- Views: 13085
- 15 Oct 2014, 23:24
- Forum: Might and Magic
- Topic: Who Sunk Might and Magic? My analysis.
- Replies: 10
- Views: 7390
Re: Galaxian Defender
Also, Second Corak said to the ending party that one of the gateways MIGHT take them to the Ancients, amongst a thousand possibilites, so further MM games could take place on a new VARN each time with a hidden connection subplot hidden in the main plot of the game. "Which one leads to the Anci...
- 15 Oct 2014, 23:20
- Forum: Might and Magic
- Topic: MM3 - some questions, just started playing
- Replies: 30
- Views: 10832
- 13 Oct 2014, 18:31
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 9523532