Search found 753 matches

by Xfing
Sep 16 2019, 8:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

- Druids have GM elemental and clerical spells, making them too powerful That's a strange decision. I think balance-wise it makes sense to at least give them GM in some schools, because otherwise they're too far behind specialist classes with their GMs and Light/Dark magic. If we do upgrade druids ...
by Xfing
Sep 16 2019, 5:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

candida wrote:
Templayer wrote: pseudo quote

- Same temple donation issue (gives ALWAYS hour of power regardless of reputation)


This is MM8 code. Hour of Power was always given as a blessing in this game, even in the earliest towns.
by Xfing
Sep 14 2019, 20:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I had no idea you actually went ahead and gave Druids GM in their chosen schools of magic. It's logical and makes sense, but dunno... would the devs actually do it themselves if they could sit down and think about class balance again?
by Xfing
Sep 13 2019, 6:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Guys, I remember MM6 characters blinking in vanilla. And I do not remember that in MM7 and MM8. If that is indeed the case (no time to check), that would be one feature to include (quite immersive!). They do blink alright. It's just something you don't notice if you don't pay attention to it, just ...
by Xfing
Sep 9 2019, 13:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I really like the HD interfaces, though the MM7 one cuts off a bit abruptly above the portraits, it doesn't look the best. I wonder if it would be much work to get it fixed? Oh, and I think the bug persists where the Regnan Cutlass from MM6 (currently tier 3) is found in tier 1 caches and appears in...
by Xfing
Sep 8 2019, 22:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Speaking of Undeads, what's the status of customized voices for Liches and Zombies + Undeads (as I can imagine Undead subrace has the same voices Zombies have)? Since I can imagine that you can get those in the game together with the said modified character unlocker tables and both me and Jamesx di...
by Xfing
Sep 8 2019, 10:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

What's a bit more sad is that the discussion about the new belts has kinda died down. I as a player am looking anxiously forward to having all the repainted apparel first and foremost. What did that cut off at?
by Xfing
Sep 7 2019, 21:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Right now i am inspecting bug list and thinking about zombies... There's game aspect reported as bug: player started with zombie character complain about unability to heal him ususal way. I won't make zombies healable even if player starts game with one, i don't see logic behind it: if you've chose...
by Xfing
Sep 6 2019, 5:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Completely with both of you 2. Sure, it might be pseudorandom as it is for now instead of "per map respawn" like it is in vanilla games(when it comes to the drop rate), but heck, I wouldn't deny the niceness of getting extra stuff for cash/potions off the ground at all. What saddens me ev...
by Xfing
Sep 5 2019, 6:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Well ... you people are a bunch of types... the game gives you something for free(!) and you are complaining about it yeah, maybe its vanilla buggy but dont code the old charme out of the merge cause you just dont like it I agree that this feature does more good than harm - I'd actually be for incr...
by Xfing
Sep 3 2019, 7:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Speaking of Potions, i'm wondering if it would be possible to add functionality to the potions that temporarily add effects to weapons, such as Flaming/Freezing/Shocking/Noxious/Swift and Slaying Potions. Currently as is, they can only be applied to non-enchanted weapons. Would it be possible to al...
by Xfing
Sep 1 2019, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Another suggestion (someone pls quote this so that Templayer can see it and put it in the tracker): I've mentioned this furtively in the item stratification file that went into the tracker - but I think it would be a good idea to actually increase ID/Repair item caps for all items in the game. The r...
by Xfing
Sep 1 2019, 20:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

@Rodril: Reported by: Andrey » Aug 21 2019, 21:24 Sometimes region gets peppered with alchemy and cheap ore upon entering. Bracada, Murmurwoods and Garrote Gorge are particularly susceptible. Bug back from MM7-8, I remember those strange things. Rodril: this is not bug. Spawn of these items coded i...
by Xfing
Sep 1 2019, 20:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Hello. Also, this system would change game balance a lot, while i'd like to keep it close to original. Once again. Vampire-mages with light and dark magic, dark elven druids, grandmasters of bow, so on and so on. Balance. :) Isn't that Unlocker-only, which is meant to be optional and not the standa...
by Xfing
Aug 31 2019, 8:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Then tell me how to balance it better, racial skills-wise. Please remember that the Racial Skills are a first version. I can make a V2, if the idea is sound. One thing I'm playing around with is reducing the greatest effect of the Racial Skills sheet (since anything on the RS sheet gets added to th...
by Xfing
Aug 30 2019, 13:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

SpectralDragon wrote:
Xfing wrote:Told the impatient lot of you that Rodril would be back, lol

Only to vanish again? :tongue: :tongue:


Oh come oooon, it's been literally one day! You gotta chill yourself before you kill yourself :-D
by Xfing
Aug 30 2019, 5:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Told the impatient lot of you that Rodril would be back, lol Now he sure does have a lot of stuff to catch up on, hope it doesn't take forever to do that! But just to briefly summarize: - Templayer has been doing a reliable job at keeping the tracker all this time. However he's also been acting boss...
by Xfing
Aug 25 2019, 9:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I had the idea of making racial skills flat boosts or penalties to skills so you can have a bigger variety of classes depending on race, but I was talked down. Turns out just having auto GM bow for Dark Elves is overpowered already :P
by Xfing
Aug 18 2019, 20:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

These belts look pretty sweet! Great job there :)
by Xfing
Aug 12 2019, 4:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4559
Views: 391967

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I'd suggest Berserker for the promotion (berserk is what berserkers go in battle) Agree :-D While it's tempting to think so due to the -er suffix, in fact "berserk" and "berserker" can serve as and in fact are the same word pretty much - they both come from Old Norse "berse...

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