Search found 698 matches

by Xfing
Jun 25 2019, 11:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I think this whole "Jadamean and Antagarich dragons being different" thing is only your headcanon to be honest. Or you're just overthinking things or unnecessarily bringing Homm3 into this. Out-of-universe they were probably just "dragons again" to the design team, except for th...
by Xfing
Jun 25 2019, 10:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I tried my best with this one. If it cannot replace the Dragon you get as a reward for completing the Warlock promotion quest in MM7-bit of this mod (which I've actually meant there, not vanilla MM7), then there's nothing that would make it useful in the game/mod. I made it like this so that it mak...
by Xfing
Jun 25 2019, 7:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

1. Oh no, but he hates those combinations! Those are crazy and have to be restricted! :P That's what you get for blocking me. You don't even get to find out that it's the complete opposite :D I thought that you actually meant all-new MM8-style race/classes, the way you worded it earlier, while you ...
by Xfing
Jun 25 2019, 4:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

What I saw in your table is elves getting reduced Armsmaster and that's an extraordinary blow to any fighters. -1 Mace is a blow of similar magnitude to Paladins. Definitely not something to include in vanilla mod. That was just a first draft, not really insisting on the armsmaster thing. As for th...
by Xfing
Jun 24 2019, 18:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Wow, what a war here))) 8| Maybe I don't understand correctly.. Honestly, I tried to read all of the last pages, and I still don't understand this mess around new characters, voices, skills, classes.. But anyway, my opinion is that the Merge mod should just combine original base mm6, 7 and 8 into t...
by Xfing
Jun 24 2019, 14:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Oh, and for the record: I would be for giving minos more than +2 for boosts or no penalties (or any configuration thereof) just to compensate for them not being able to wear helmets and boots :D
by Xfing
Jun 24 2019, 14:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Well, to be perfectly fair, the skill system of this game lets you predict what your character will be able to do and how good they will be at it simply if you know their skill caps (if you've played this game at length and know how it works). For that reason we are able to predict the impact way be...
by Xfing
Jun 24 2019, 12:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I support this notion. Let those new race-class bonuses and restrictions be optional, so that people can choose whenever to get them in or not. I can imagine people would much rather prefer having a choice in this rather than to have this forced upon themselves. We aren't using users of this mod as...
by Xfing
Jun 24 2019, 4:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Xfing has an opinion that's different from yours. Get over it, it's not the end of the world. I too think adding bonuses and restrictions to vanilla race-class combos in the base game may be good. Certainly not like Xfing have laid out in that table, it's way too much. Well then, in that case guess...
by Xfing
Jun 23 2019, 21:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Yeah, I don't think there are any grounds to believe Rodril has abandoned the project just yet. To suggest so is extreme pessimism bordering on hysteria :p
by Xfing
Jun 23 2019, 15:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I do not have a problem with xfing's suggestion being optional, i.e. an extra option. The problem steems from him trying to make it obligatory. I'm not "trying" to make anything obligatory, as it's not my decision to make. I'm just expressing my opinion that it would be a good feature to ...
by Xfing
Jun 23 2019, 12:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

"the class skill bonus/penalty system is conceptually better suited for the base game" - This must NEVER be for the BASE merge. As an optional modification? Fine. But stop forcing non-vanilla limitations onto others. You have tried that numerous times in this thread. I'm tired of it. Seri...
by Xfing
Jun 22 2019, 22:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

"No major gameplay overhaul, slight in-game effect, vanilla-friendly" - I disagree with that, strongly. For me this just limits what you can do. Look at it more in terms of how much more in fact you can do with this, rather than in terms of what it doesn't alloew you to do. It's still mor...
by Xfing
Jun 22 2019, 18:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Ok, I haven't contributed anything of note in a while, so it's time to make myself useful again. I came up with a proposed draft of how race could influence classes. In this concept, races would influence skill caps of classes, it's as simple as that. The effects on gameplay are not drastic, as it's...
by Xfing
Jun 22 2019, 15:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I refuse to use Discord since Discord doesn't work on Windows XP. It could. A guy even game them source codes that when combined with their code would make Discord work on XP. They refused. So I refuse to support them. You're taking this weirdly personal, considering that XP is by now a seriously o...
by Xfing
Jun 21 2019, 15:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Yeah, either Nexus or ModDB are always a nice place to increase the visibility of a mod.
by Xfing
Jun 21 2019, 13:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Just a question for all of you, how many dragon variants as PCs do you pals wish to see in this mod/base game of just MM8 even counting off undead ones? Since currently we still have just 2. I'd be happy to see a fully functional Black, and the Ghost for the Zombie condition in base game. The draco...
by Xfing
Jun 21 2019, 12:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I know that M instructors gives GM promotion. The problem is that all classes from MM6 have GM merchan in red (blocked). Is supossed that Cerics from MM7 can become GM Merchant (well that says the manual) Ohhh, right. The problem is that there is only one cleric class in the merge, they're not sepa...
by Xfing
Jun 21 2019, 10:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

alekssandros wrote:is there some way to become GM merchant in MM6 merge?


Rodril mentioned that most if not all Master teachers on Enroth also did GM teaching. If not, just skip to another continent and get your lesson there. Ravenshore has the Merchant GM for example, very easy and safe to access.
by Xfing
Jun 21 2019, 8:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3951
Views: 332673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Listen to 2 or 3 tracks of Steel Panthers. *poof* Political correctness purged for good :D No more of this cancer :D Edit: This is a thread about people that play a game from 1998. Not this generation anyway. :) Well in Poland everyone's butthurt about "political correctness", and yet we ...

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