Search found 929 matches

by Xfing
01 Jul 2023, 15:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hello! Hey Rodril, when playing I found out why the leather belt from MM7 is displaying in such a wonky way, something we've reported a long time ago. It's defaulting to a different texture completely. That's because its associated sprite, 7item100 is missing from mm7icons.lod, while it has a diffe...
by Xfing
01 Jul 2023, 15:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Installation instruction for latest fixes, Revamp and community branch: https://www.celestialheavens.com/forum/10/17261 Hello. Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension. In case if info in this post becomes outdated, check link in the quote above...
by Xfing
27 Jun 2023, 09:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Asked cthscr and he says there shouldn't be anything compatibility-breaking, since there are only changes to existing items, no changing of item order in the tables or anything like that. The only thing to look at might be having to sync Scripts/Global/ExtraArtifacts.lua with these changes to make s...
by Xfing
25 Jun 2023, 13:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I re-downloaded and reinstalled the Merge using the base branch and the latest files (the ones currently distributed), extracted items.txt and rnditems.txt so I had the most recent base for updating, and made the previously introduced changes. Here are the files: Thanks, i will check it out. Change...
by Xfing
25 Jun 2023, 01:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hello, last private message i have is dated more than year ago. If that one is correct, could you resend modified text tables, please? Ok, I re-downloaded and reinstalled the Merge using the base branch and the latest files (the ones currently distributed), extracted items.txt and rnditems.txt so I...
by Xfing
24 Jun 2023, 19:35
Forum: Might and Magic
Topic: Merge: Pre-placed artifacts and relics
Replies: 1
Views: 759

Merge: Pre-placed artifacts and relics

Hey guys, I'd like to know whether or not artifacts/relics with hardcoded appearances can be removed from the pool in rnditems.txt random item distribution table safely. Even items such as Snake, Glomenthal, Mordred (MM6) have a value of 1 in treasure class 6, meaning you can theoretically find a 2n...
by Xfing
23 Jun 2023, 16:30
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 251583

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

Not sure if already mentioned (most likely yes), but in MM8 remote healing is said to start working at Expert, but in fact works at Normal. Not sure if it's also a bug in MM7, but I recall that one of the games worked differently in this regard than others did. Also this may have been fixed already ...
by Xfing
17 Jun 2023, 21:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Rodril wrote: 16 Jun 2023, 19:27 [Hello.
Hey Rodril, been a while. Did you receive my private message some time ago? I'm curious what you think about the latest proposals
by Xfing
01 Jan 2023, 17:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Pain Reflection could be added as character-scope indeed. But not instead of Protection from Magic which can't be turned into character-scope easily (GM Protection from Magic was often named one of the most important spells for party). I'd say there could be other party-scope potions, can't see any...
by Xfing
04 Dec 2022, 00:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Friendly quarterly reminder that the White Potion of Protection from Magic casts the spell on the entire party even when one person drinks it. I would therefore once again like to propose to change this potion to the only other spell effect I could think of that can affect a single character - Pain...
by Xfing
02 Oct 2022, 18:13
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 251583

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

Broken, but understandable :P
by Xfing
01 Oct 2022, 21:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Friendly quarterly reminder that the White Potion of Protection from Magic casts the spell on the entire party even when one person drinks it. I would therefore once again like to propose to change this potion to the only other spell effect I could think of that can affect a single character - Pain ...
by Xfing
01 Oct 2022, 21:40
Forum: Might and Magic
Topic: The Merge Convergence Mod (MM8 section)
Replies: 37
Views: 18527

Re: The Merge Convergence (for the MM8 section)

Gotta say, I always thought mix-and-matching monsters from the three games to inter-occur would be the next logical step for the Merge. Great job with this thing! I'm hoping to see a thoroughly considered lite-version of this make its way to the Merge. It'd probably require a lot of discussion to se...
by Xfing
01 Oct 2022, 21:29
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 251583

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

Chests in the Merchant House of Alvar were supposed to store your items as an NPC says this at one point (I could be wrong?) but it seems this isn't the case. Kind of like how you could store stuff in Harmondale Castle in MM7. I think that was the intention, but in the vanilla game the Merchant Hou...
by Xfing
01 Oct 2022, 21:27
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 251583

Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]

It was an obvious bug: acid burst isn't set to physical element, instead it doesn't have any element set, like all non-combat spells, and it only defaults to physical because of a quirk in the code. Besides, all other combat spells have their element correspond to their school. Just because it went...
by Xfing
21 May 2022, 19:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hey, something got messed up with my previous install so I reinstalled the game (according to the instructions) with the latest package from Pol's post, and there are still some issues I've seen: - Attribute bonuses/penalties not working for certain MM6 uniques, like the Odin crown for example - Bla...
by Xfing
05 Mar 2022, 16:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

or change Axe to Mino only and add ID Monster trainers somewhere in Enroth I agree insofar as Axe is arguably even more defining of Minotaurs than of Rangers. Not sure if the reduction of axe mastery for minos has been restored to GM in the latest patch, but I think it should - every time you see M...
by Xfing
03 Mar 2022, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hey guys, I'd like to once again suggest allowing promotions to "Troll" and "Mino" for peasants who match the race. Regeneration trainers still have no allocation, so they'd be perfect for Trolls, but not sure which one to use for Minos - since "Axe" is already for Rang...
by Xfing
19 Jan 2022, 12:35
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 251583

Re: GrayFace MM8 Patch v2.5.5 [Jan 13, 2022]

Great stuff, pretty badarse changes in this version for sure!
by Xfing
03 Jan 2022, 22:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614803

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

Installed the latest version of the patch and the color of my skyboxes and rivers got a bit messed up, I wonder what could be the cause of that? I didn't have anything else installed in the folder.

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