Search found 929 matches

by Xfing
17 Oct 2023, 00:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Any artifact&relic cap? None. You'll even get duplicates and artifacts/relics from turning in stalt ore. I think the intended functioning is that a 2nd instance of the same artifact/relic will start appearing only once you sell or drop the one you currently have, that doesn't seem to function f...
by Xfing
19 Aug 2023, 18:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Firstly, thank you to everyone who has answered this newbie's posts. Another thing I have noticed is a disparity between the first tier reagents between the games. When eaten 6 Widoweep s Berries and 7 Widow s weep Berries give 1 food, 8 Widow s weep Berries heal a small amount of HP. 6 & 7 Phi...
by Xfing
15 Aug 2023, 15:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Apologies if this has already been stated, I cannot fathom out how to search in this specific thread as opposed to the whole forum, but I have been able to complete both the Good (Arch Druid) and the Evil (Warlock) second promotion for Great Druid whilst siding with Good. That's an exception, you c...
by Xfing
13 Aug 2023, 19:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hey, so I've noticed that you can make troll peasants the Troll class by visiting a Regeneration trainer, but I haven't found a trainer yet for making Minotaur peasants the Minotaur class. Axe is still unused, axe trainers have no extra dialogue. Also, thanks for mentioning the secrets, I never knew...
by Xfing
06 Aug 2023, 15:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I think I also have an idea on how to sort out the artifact/relic class/race/alignment requirements. The ones for MM8 items do seem to work, but most others do not, or work partially. For example, items that are Dark Elf exclusive, work for normal Elf characters as well, while they shouldn't. Racial...
by Xfing
06 Aug 2023, 12:19
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 7626813

Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]

Oh and btw, the magical aging removal component of the Sacrifice spell in mm7 still doesn't work in the latest patch. All the other effects work fine, but if you've got extra aging, it'll stay as is. Another small bug: in the Temple of the Moon on Evenmorn Island, you get an identified Telekinesis s...
by Xfing
06 Aug 2023, 11:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Are you using patch files? ( https://drive.google.com/u/1/uc?id=10XF0SYFDdiy5w6vT0XPNoqhcwdc6wo70&export=download ) There was such bug, but it should have been already fixed. If you do and issue still happens, send me savegame file, please. I think the issue still persists, even when I tried th...
by Xfing
05 Aug 2023, 22:58
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 7626813

Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]

Hey Grayface, think it would be possible to restore the missing transition animations? The Merge attempts to do it with some of them. It works on and off, inconsistently - but at least the Eeofol one is present now. The Breeding Zone also worked at some point, not sure about now. But according to th...
by Xfing
05 Aug 2023, 20:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Natural stats are capped at 255, yeah. I'm pretty sure this is deliberate and black potions being an exception is the bug. That said, with the three continents worth of stat boosts the cap might indeed benefit from being increased. Also didn't MM6Patch fix that cauldron? Merge should pull patch fix...
by Xfing
05 Aug 2023, 16:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Another bug I found: When you use the cauldron exploit at Agar's lab in Kriegspire to increase your characters' intelligence to 255, no further permanent boosts such as barrels or shrines will work on intelligence. It will just stay at 255. This fortunately doesn't pertain to potions, which will let...
by Xfing
05 Aug 2023, 00:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

BTW a heads up: the newest game files still ahve the wrong MM7 leather belt inventory sprite. You must have used a version from before adding the proper one. I described this problem in this post: https://www.celestialheavens.com/forum/ ... 79#p389679
by Xfing
05 Aug 2023, 00:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Great to see this update! I'll pick it up right away, since I wanted to play some more just now. Could you take a look at my bug reports from page 384 and 385 and see if these are things something can be done about? Thanks! I've seen in game that the club recovery bug setting it always to 30 has alr...
by Xfing
13 Jul 2023, 20:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Nice work with the list. Haven't read everything yet. I think calling the 2-h swords from mm6 Claymore and Flamberge fits great. But I think Sabre would be a better name for the Long Cutlass though, as it is in fact designed as a sabre. I would also suggest naming the mm6 Regnan Cutlass to Regnan S...
by Xfing
13 Jul 2023, 20:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Another bug report: Stalt-laced Ore can still get you artifacts/relics at ore traders. Needless to say, these shouldn't be obtainable in this way, as it breaks immersion. This bug may be due to enabling some sort of flag that makes the artifact/relic pool accessible, and it should be switched off. A...
by Xfing
09 Jul 2023, 21:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Bug report: Vetrinus Taleshire will still promote a character to Lich despite the quest being unfinished and them not having retrieved the Lost Book of Khel. Conditions I found this at: - The character is a Master Necromancer (Enroth dark path top wizard promotion) - The character has Antagarich Lic...
by Xfing
05 Jul 2023, 00:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I've tweaked the paperdoll positions for the repainted MM6/7 headwear, I think it looks much better now. Here's a before and after comparison. Absent items and paperdolls mean no tweaks were needed: https://i.postimg.cc/brHPS6Tp/helms.png The file is here, it's just a table so it can be replaced for...
by Xfing
02 Jul 2023, 23:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Will note it, thanks. No problems, I've already fixed it locally and all you need to do is replace the file with the one I uploaded for your convenience for the distribution. I'm currently play-testing the updated items.txt file to make sure I didn't miss anything (had to make 18 corrections so far...
by Xfing
02 Jul 2023, 23:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Yes i n that, in every kontinent there is point where you can travel. And i know these place and i can travel : Enroth- <-> Jadama but only Enroth -> Antagarich not back I cannot travel back because I cannot book a ship to Evenmorn Isle. this site says there are ship travels to Evenmorn Isle https:...
by Xfing
02 Jul 2023, 12:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Can please someone tell how i came back from Antagarich (mm7) to Enroth(mm6) after use of dimension door ? I have never played MM7 so I asked google for travel routes (https://www.mightandmagicworld.de/mm7/Reisen.shtml) and dimsion door in Antagarich. There was a few other ship travels to Evenmorn ...
by Xfing
02 Jul 2023, 00:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250142

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

There must be something wrong with your game, in the merge the master teachers in Enroth also offer grandmaster training.

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